Slack clone app built with Jetpack Compose and Stream Chat SDK following clean architecture principles. Android Dev |
- Slack clone app built with Jetpack Compose and Stream Chat SDK following clean architecture principles.
- Google releases Android 13 beta 2.1 for Google Pixel 4, 4a, 4a 5G, 5 and 6
- Android NDK Firebase Crashlytics Symbolication for C++
- identifying & fixing UI blocking code
- Android Studio for AOSP
- What is the best way to develop a profile visits counter?
- Lazy Grid layouts in Compose
- How do I replicate the infinite onUpdate bug that happens with WorkManager + Homescreen Widgets?
- Gradle switch between local and remote dependencies is it posible ?
- Cisco AnyConnect & Android Studio Internet Issues
- Keeping references to started activities for gaming frontend?
- New simple app ideas for company portfolio?
Posted: 26 May 2022 04:35 AM PDT
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Google releases Android 13 beta 2.1 for Google Pixel 4, 4a, 4a 5G, 5 and 6 Posted: 26 May 2022 11:07 AM PDT | ||
Android NDK Firebase Crashlytics Symbolication for C++ Posted: 26 May 2022 10:58 AM PDT I'm getting NDK Crashes in Firebase from my Android app written in java, but there is no symbolication for them, only: I've followed all indications from the Firebase documentation but still nothing. Here's my project level gradle: And app gradle: And pro guard: What could it be ? I'm stuck with this for days and can't figure it out. [link] [comments] | ||
identifying & fixing UI blocking code Posted: 26 May 2022 08:14 AM PDT I am working on an old project that have a significant codebase, I noticed that the devs who where working on it didn't do a great job with coroutines and API calls, the result was UI blocking operations all over the app. Is there an easy way to identify the bad use of coroutines and fix this problem? [link] [comments] | ||
Posted: 26 May 2022 08:06 AM PDT Hi, are there any plans for Android Studio to make it more useful for AOSP developers? I am Talking about writing native modules, Android blueprints, Soong etc. Even writing apps with blueprints will be cool. Currenlty there is only gradle supported. It sometimes resulsts in that in code base 2 versions of build system need to be mainenanced instead of one. [link] [comments] | ||
What is the best way to develop a profile visits counter? Posted: 26 May 2022 12:24 PM PDT Let's suppose you are working on a specific app and this app contains a fragment called ProfileFragment. The customer told you, He wants to add a text that shows inside it the number of profile visits inside ProfileFragment. The customer doesn't need to show a total of profile visits only but he also wants to give the user ability to filter the visits like this
1- As a developer, How you will design the table in MySQL? (Best practices) 2- How you will handle or get millions of visits because that will affect performance. I'm here to learn from you, Thank you. [link] [comments] | ||
Posted: 26 May 2022 04:25 AM PDT
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How do I replicate the infinite onUpdate bug that happens with WorkManager + Homescreen Widgets? Posted: 26 May 2022 11:39 AM PDT I've migrated my old code to update widgets from background services to WorkManager now, but unfortunately I once saw infinite loop triggered because of it in the logs, which is mentioned in detail here -> https://commonsware.com/blog/2018/11/24/workmanager-app-widgets-side-effects.html It's a bug in WorkManager, which is being passed on as "Intended behaviour" by Google from their issue tracker here -> https://issuetracker.google.com/issues/115575872 It's been like a month now I've been trying to replicate the same thing, by rebooting the device but it's not triggered again. The recommended approach is to "not unconditionally enqueue work in onUpdate". Does that mean I have to set constraints on WorkManager request? Right now I have "NetworkType.Connected" as a constraint in WorkManager request (I'm using CoroutineWorker as well). Is that why it's not being triggered? In the meantime I've added mechanism to keep track of last onUpdate call on widget, and I'm only making API calls if a certain time has passed between each onUpdate call (more than 15 minutes). But I'm still unsure as to whether I should release the app update, because if it triggers an infinite loop, it's just going to drain out users battery really quick. And I might end up with really bad ratings on my app because of this. Is there any way to replicate the said behaviour? [link] [comments] | ||
Gradle switch between local and remote dependencies is it posible ? Posted: 26 May 2022 09:43 AM PDT Consider the following use case: So something like if debug build use local project else if release use dependency version. I found out that i can use composing builds something like this (in settings.gradle) but i dont know if this will do what i want. Now my question is , is it posible to have the local module for local builds and remote dependencies implementation 'org.company:very-big-dependency:2.7.1' for builds on the server ? [link] [comments] | ||
Cisco AnyConnect & Android Studio Internet Issues Posted: 26 May 2022 08:15 AM PDT Has anyone been able to successfully connect Android Studio to the internet when on Cisco AnyConnect VPN? I'm unable to access a lot of my work resources when on my vpn, but Android Studio & AVD's have no access while on it. It's quite annoying to be turning it on and off all day. I've tried the solution in this old thread, but it's not working for me . (I've tried my IP, VPN IP) [link] [comments] | ||
Keeping references to started activities for gaming frontend? Posted: 26 May 2022 06:26 AM PDT Hi guys, while I consider myself a developer, my knowledge of android dev is almost non-existant. But I just received an Odin Pro gaming handheld, which runs on Android - and I've been trying different emulation/gaming frontends/launchers to get the whole console experience as integrated as possible. Now my question is: would the android APIs allow a potential game launcher to keep track (aka references) of all the activities it started via intents? Potential use case: I start a game/emulator from within my game launcher, which creates the corresponding intent and starts the activity A. When I push the home button, I return to my game launcher which is now aware, that there's still activity A running in the background. My business logic would then be able to do various things with the reference in order to make to make the whole experience feel more like a real console OS. I don't wanna get into details, but stuff gets pretty messy with different games running in the same emulator and so on. Thanks a lot in advance. [link] [comments] | ||
New simple app ideas for company portfolio? Posted: 26 May 2022 04:27 AM PDT I recently joined a startup company. Currently only one application is published under company. The project manager needs few simple but unique app ideas to develop as apps under company name. [link] [comments] |
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