[Open Source] Spotify like material bottom bar library Android Dev |
- [Open Source] Spotify like material bottom bar library
- Recycler view item click best practice
- What to use for specific app
- A categorized list of all Java and JVM features since JDK 8 to 16
- Remove Stripe for Android build?
- Ready to publish my first ad-supported App - do have to worry about the GDPR?
- Some guy with big dreams who needs guidance
- Help with .keystore file
- Question: Will OBB files be a thing of the past for new apps?
- NetworkBoundResource approach
- Should we let our mobile app talk directly with S3 storage like Digital Ocean Space?
- Using data from external website on your app
- RxAndroid
- Is it worth buying downloads?
[Open Source] Spotify like material bottom bar library Posted:
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Recycler view item click best practice Posted: | ||
Posted: So i have been coding for about 3 years now, not on a professional level, but in school and privately. In my last year of school you have to code an mobile or a web application together with a company. So far i couldn't find the right answer for my specific app. Last year in summer i started to work on this app in my free time, which is for my dads company. I used firebase and android studio. It took me a good while to get started and code an app, which uploads and downloads data to firebase realtime database. Along the way i started to think about, if that database and the environment is the best thing to go for and optimal for the future. So i am asking, what language (and environment) and database is the best for up and downloading data in realtime, creating a web application to also download the data onto the pc with an interface and also designing the UI for mobile to look modern. (It's not a must, but if the database also works with IOS devices its good for future development). Thanks to all the answers and help! [link] [comments] | ||
A categorized list of all Java and JVM features since JDK 8 to 16 Posted:
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Remove Stripe for Android build? Posted: Hey! I'm developing an app in Angular (web) from which I will later get builds for Android, iOS and web using Capacitor. This app has some IAP and in the web version I'm going to use Stripe for the shake of simplicity. Because of the characteristics of these micropayments, I know that Google will force me to use Android built in IAP solution. My question is, should I invest the time required to make all references to Stripe disappear from the Android build or Google will be ok with it if I just don't use it? I know it's a better practice to remove it, but I just can't find a way to do it and I've lost enough time. Thanks for your responses! [link] [comments] | ||
Ready to publish my first ad-supported App - do have to worry about the GDPR? Posted: As the Title says I am currently in the processes of finishing my first Android App which started to develop few months ago as a hobby. The App entirely written in Kotlin to get to know the language better by developing a real project. Obviously I also want to publish the thing to the Playstore for others to enjoy it and in order to make at least a bit money back I added two banner ads with ad mob. I am by no means expecting to soon make thousands of € overnight, but some bucks to buy a cup of coffee every few days would be nice. The App by itself collect zero data on the user - in fact it doesn't it doesn't even require or ask for any networking or internet related permissions. Really all I do is initialize ad mob and then load two ads to display them. Now that I read more in the subject I started to worry about the GDPR. Since I myself life in Europe and the App is likely to be used by at least some Europeans - can I as an individual be sued for not asking for consent or providing legal stuff when publishing my App on the Playstore even if I collect zero data and I am not a corporation and just a single dude who developed an App? [link] [comments] | ||
Some guy with big dreams who needs guidance Posted: Hope you're all doing great ! I will be straightforward with you guys, I have some basic knowledge in programming and object oriented programming. My dream is to create one day a super app (let me dream), so I have to turn to mobile dev and not web dev. I need guidance. I know it's hard to develop mobile apps especially if it's a super app, I know I am new to this and I will crash one day, But that is not the point of this question. Let's say you professionals, if you had to build one super app how will you do it ? Native or Hybrid ? Should I chose between flutter or react native ? or go for native ? If I go with native should I go with Kotlin or Java ? The reason why I haven't mentioned swift and IOS dev it's for a simple reason, They will apparently start giving power to the users by deciding what data can an app use and I want all of their data :) China is inspiring, and I want to bring what china is doing in their homeland to the west. I am not asking you what path is the fastest/quickest. I want to take my time and I am disciplined. I just need some guidance and advice. And If you can give me ressources on where to learn all that stuff that would be sweet. That's it. It's that simple. I have been obsessed with this idea for two years. But I was always scared of starting. But now I am ready to take my time to learn. I completed a bachelor in economics and politics and I will be doing another bachelor in computer science this Fall. Even though I will be studying computer science in college, I still want to learn on my own. I am not delusional, I am aware it's a very hard task and ambitious goal but I honestly can't see myself doing something else. OTHER THAN THAT, WHAT OTHER PATH EXIST OTHER THAN MOBILE DEV AND WEB DEV, DATA SCIENCE ? Not necessarily related to my super app, but something that is promising. I personally looked into blockchain and I like it but it's against some of my beliefs in certain topics. But i would love to see the blockchain used in government agencies and see how our money is being spent, it will reduce corruption and increase the government transparency. Is it better to create your own blockchain or build a dapps or defi apps on top of ethereum and one day cardano. (I know this has nothing to do with what I said earlier but it's still an interesting topic). I am very passionate about this and I am ready to put in the work and create that app. My guess is it's better to go with native dev. Take care guys! [link] [comments] | ||
Posted: This is the first time i've had to request a replacement keystore from google to upload a new version of my app. I made the .jks file and the .pem file, they emailed me back saying everything is good now, but wait 48 hours. I thought (because im a noob to this) that they would email me a .keystore file or upload it to my account, but i have not received one. Maybe i messed up somewhere, but i still have the .jks file and the .pem file, is there additional step that needs to be done in order to create a keystore? I am getting very confused with the google searches i have been looking through, i end up just creating more .jks files. Any help with this would be great. [link] [comments] | ||
Question: Will OBB files be a thing of the past for new apps? Posted: | ||
Posted: Hello. I've found this recommended LiveData type from Google and seems a great way when working with single calls from an API. But was wondering how could it be implemented in case of a list of objects instead. Which could be updated or not independently. Let's say I have a fragment showing a LiveData<List<Object>>(). Each of these objects might be old enough, or not, to be updated once retrieved from Room. What I can't find how to implement in this case is the method. Since in my particular case, the API service only accepts single calls for each object. Could there be any workaround for such cases? Thanks. [link] [comments] | ||
Should we let our mobile app talk directly with S3 storage like Digital Ocean Space? Posted: Currently, we are using Google Drive, as cloud storage for our note taking app. However, Google Drive is not flexible enough to achieve what we want. We would like to offer alternative cloud storage to our users (Bigger storage, more bandwidth efficient, ...) We plan to purchase storage either from Amazon S3, or Digital Ocean Space which is S3 compatible.
I have wondering, does anyone here has experience in providing own built cloud storage for your mobile app? May I know how do you design the architecture for your mobile app + cloud storage service? Thanks. [link] [comments] | ||
Using data from external website on your app Posted: I'm trying to make an app that'll show the daily and total coronavirus stats in my country . There's a national website for that with the necessary stats but I couldn't find a link to a dedicated API on their website. How can I take the stats from the website and display them in my app? Also I'm aware several similar apps already exist. I'm making this mainly for practice [link] [comments] | ||
Posted: Oh my god HELP. I've been trying to work with RxAndroid for a while now and it just. Doesn't. Work. Are there any good, up to date sources to learn from? Code with Mitch is alright but I'm looking for some more, mainly on behavior relays and the likes. I'm so frustrated hahaha please help! [link] [comments] | ||
Posted: Hi all, I just recently released a game and I'm trying different marketing/advertising options, mainly to gather real live experience what works best and also in the hope to increase some downloads. ;) One thing I came across several times now is to buy downloads. This is suggested mainly for two reasons: 1. The Google algorithm (is supposed to) push your app/game higher in ranks the newer it is and the more downloads it generates in a short time. 2. To increase the number of downloads shown in the Playstore because apparently an app with 10.000 downloads appears more worthy to install than one with 10 Downloads. Now I concluded that it makes sense somehow. I also figured that you have to pay attention to a few things:
Assuming all criteria is given, right now I think it isnt a bad idea to pay a little for such a service. However my hesitation lies in the "little". Considering/assuming that the top 100 games all have at least 100.000+ downloads will buying, lets say 500 Downloads a day for a week actually help to get to a valuable rank? Or would one have to throw thousands of Dollars into Downloads just to have a glance of glory? :D Or is it all just a scam? Anyone has some experience with that? Thank you! Best [link] [comments] |
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