Dagger Android 2.26 now uses AndroidX Android Dev |
- Dagger Android 2.26 now uses AndroidX
- Now in Android: The podcast
- GitHub - abeade/fcm-push-plugin: IntelliJ IDEA plugin to send pushes using Firebase Cloud Messaging (FCM)
- Freelance Android developer vs cross-platform developer in 2020
- Bottom Nav Bar with multiple back stacks: 2020 plans
- Utility [?] i wrote (not code, tho!)
- App just got removed because description had a hashtag.
- XR Game Backend Question
- Can I have 2 separate Google Play/Cloud Console accounts if I have 2 companies?
- Javascript Interface WebView communication
- Bottom Navigation styles collection library
- Looking for advice on learning about connecting to other devices wirelessly, online or on a network.
- Android Studio?
- Open source rich text editor for Android app
- How Can I Using Kotlin Libraries Implementation in a Java Project
- I'm planning to replace my AsyncTasks in my library with RxJava and RxAndroid anything I should be aware of when using it in a library?
- Is there any popular open-source app written using FRP principles?
- Which Android devices have most reliable Bluetooth (SPP Profile)?
Dagger Android 2.26 now uses AndroidX Posted: 30 Jan 2020 08:17 AM PST
| ||
Posted: 30 Jan 2020 12:28 PM PST
| ||
Posted: 30 Jan 2020 12:25 AM PST
| ||
Freelance Android developer vs cross-platform developer in 2020 Posted: 30 Jan 2020 05:03 AM PST Hey guys,I just wanted to ask for your take on this, I got into Android dev and I really like it. I contacted 2 small companies already but unfortunately they're looking for a solution of having the app run on both android and ios. I was afraid of this trend, and anyhow I don't have money to buy a Mac so I cannot go that route anyway. What I wanted to ask you, do you guys find it easy enough to get freelance gigs in native Android development? Do you think today it's suffice to stick to solely native dev? I know that there is always work in bigger companies, but freelancing might be a better option for me as I'm constantly changing my location. Thanks in advance! [link] [comments] | ||
Bottom Nav Bar with multiple back stacks: 2020 plans Posted: 29 Jan 2020 11:06 PM PST
| ||
Utility [?] i wrote (not code, tho!) Posted: 30 Jan 2020 10:19 AM PST hi, maybe you could find this usefull-ish. when i start a new project i always ALWAYS have to check on google which one is the right 'implementation' string to add a particular library. now i'm sick of it so i "bookmarked" (and i hope i'll keep updating it) all my most used implementation statement (es. retrofit, timber, coroutines...) hope some one (other than me) will like it here comes the link https://github.com/trashc0de/android-gradles [link] [comments] | ||
App just got removed because description had a hashtag. Posted: 30 Jan 2020 02:47 AM PST What I did wrong: I put the main keyword as a hashtag at the bottom of the description. Don't do that. [link] [comments] | ||
Posted: 30 Jan 2020 12:07 PM PST I want to make a small niche XR outdoor game (think something like Ingress but much much smaller and not MMO, or real life MrX). I previously built a prototype for it with Firebase but wanted some opinions to maybe find a better solution. The app only needs to sync data with other players in the beginning, end, and on user request. For example when a player "dies" this new status must be broadcasted to everyone. Or when someone uses the minimap (a cooldowned activity) he sends a request to all other players to disclose their current location. The game should also be able to handle short periods of no internet access if the 4G is a bit spotty in the play area. Additionally this beeing and outdoor game, it should not consume all too much data. My current plan is to hold all data for a running match in a Firebase collection entry. The different bits of data are stored in sub entries (either sorted by players or by their kind (i.e. Location, health)). Then I want to have another sub entry that is basically the request inbox. It is the only entry to have a constant active listener and in it users can store new requests for user data updates. The app then uses that to decide what other entry to requery or what own data to update. All actual game logic is then handled by the clients themselves. Is this a good idea? What problems does it bring and is there maybe a better solution? [link] [comments] | ||
Can I have 2 separate Google Play/Cloud Console accounts if I have 2 companies? Posted: 30 Jan 2020 10:56 AM PST Hello! I've been using Google Cloud Console to support an experiment from a company that I own, but now I am interested in starting a second company, and releasing apps on the Google Play Store (and possibly using Google Cloud Console again.) To me, it would make sense to therefore have a fresh Google Cloud and Googe Play account for the second company, whilst still maintaining what I currently am doing in the first company. However, I'm paranoid that Google are going to end up terminating both accounts, as I would have registered 2 accounts under my name, (but under 2 different companies.) Moreover, if I were to be terminated on one account, would the other account also end up getting terminated? Would the company not act as a 'face' or 'shell'? Thank you! [link] [comments] | ||
Javascript Interface WebView communication Posted: 30 Jan 2020 10:03 AM PST I am trying to receive a message after a button is pressed in a WebView, and have been following the guidelines on creating a Javascript interface on the official docs. I have defined and attached the following interface to my webview: I am creating my webview like so: and the button press on the web side looks like the following: I'm not seeing any message coming through app-side, and am not to sure why. Any help would be much appreciated, thank you [link] [comments] | ||
Bottom Navigation styles collection library Posted: 30 Jan 2020 09:54 AM PST
| ||
Looking for advice on learning about connecting to other devices wirelessly, online or on a network. Posted: 30 Jan 2020 08:19 AM PST I'm trying to learn how to make apps that connect to other devices and do something together, and I'm looking for any advice on technologies or whatever that I should look for, or maybe something that I should avoid because it is outdated. So far I've only found Network System Discovery and Nearby Connections API. I know nothing about how connecting to another device through the internet would work. I'm aiming for something simple, like a tic tac toe with another device over a network or maybe even online, just so I can get some experience. Any advice of what I should be looking into would be appreciated. [link] [comments] | ||
Posted: 30 Jan 2020 08:03 AM PST Is Android Studio that way to make android apps? I'm a complete beginner to android dev. [link] [comments] | ||
Open source rich text editor for Android app Posted: 30 Jan 2020 07:38 AM PST I desperately need an open source rich text editor library for Android, one that's capable of inserting pictures, highlighting text in different colors, etc. I'm aware of some commonly used libraries on github but I have found them to be buggy and unwieldy. Is there a text editor similar to the one in google docs mobile, but open sourced? [link] [comments] | ||
How Can I Using Kotlin Libraries Implementation in a Java Project Posted: 30 Jan 2020 06:45 AM PST I want to use a library written entirely in kotlin from the application. I did everything as described in the description. however, the linked activity crashes when I include the library. I have tried a few projects written with kotlin and they all give the same error. When I import to my project; android studio crashes/freezes and the letter C in the class logo going. https://github.com/shetmobile/MeowBottomNavigation https://github.com/DanielMartinus/Konfetti Can you help me please. [link] [comments] | ||
Posted: 30 Jan 2020 05:48 AM PST | ||
Is there any popular open-source app written using FRP principles? Posted: 30 Jan 2020 01:57 AM PST I like the plain old OOP way of developing android apps. The way we carefully decide what objects speak to what other objects, keeping data and behavior stuck together, etc. While it's arguably easier, it *is* familiar and simple. But I'd like to explore the FRP way of utilizing streams and functional programming constructs to build an app. While there are many tons of blogs and libraries for doing it, I wasn't able to find a good source code repository to learn from. Is there any reasonably decent repository of an android app written using Streams & generally with reactive principles in mind? [link] [comments] | ||
Which Android devices have most reliable Bluetooth (SPP Profile)? Posted: 29 Jan 2020 05:07 PM PST Hi there, I'm working on an app that utilizes the Android SPP Profile (sockets, inputstreams) connecting to a RS232 to bluetooth adapter. On an older Nexus 10 running 5.1.1, the connection is fairly stable. On a Nexus 5x smartphone running Android 8 / 9, my users report the BT connection seems to drop at least once a day and forces them to restart either the app / device / phone (or some combination thereof). I've read a million SO threads about Android and BT - I'm beginning to come to the conclusion that my issues aren't unique to me. That said, are there certain brands of smartphones that are known to have a more reliable BT connection (and those that don't)? Thank you! [link] [comments] |
You are subscribed to email updates from Developing Android Apps. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
No comments:
Post a Comment