Android Studio 3.4.1 available Android Dev |
- Android Studio 3.4.1 available
- Someone at AliExpress made an oopsie
- Play Store Rejection Limbo: "I’m not able to provide any more information or a better answer to your question"
- Recruiters of Reddit, What is something that stood out on a candidate's GitHub
- What's New in Kotlin on Android, 2 Years In (Google I/O'19)
- For any newbies out there, this looks like a decent new course from Google!
- I MADE AN APP FOR YOU GUYS :D
- Google play strips x86 libs from apk
- The CommonsBlog — The Death of External Storage: App Installer Bugs
- Survey: Building Apps Ethically
- App "screenshots" can't be screenshots from their very own pixel 3 xl.
- “Everything for Android Developers from Google IO 2019”
- Easily update gradle wrapper to latest version
- What OS do you use for development?
- Help with creating a new activity that changes depending on input from user input
- How can I use ParallelDpts API or some other API for finding out sentiments expressed in a statement ?
- A SeparatorView for Android
- Is publishing a soundboard app legal?
- 6 MONTHS: 11K Downloads (and an important question)
- Career advice needed
- Unit testing
- Any independent developers from India? I need some information about taxes for paid app sales
- Is there a way for me to get all my app download numbers for multiple apps from one place at one time?
- How to correctly target small screens?
Android Studio 3.4.1 available Posted: 15 May 2019 10:36 AM PDT | ||
Someone at AliExpress made an oopsie Posted: 14 May 2019 08:32 PM PDT
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Posted: 15 May 2019 03:50 AM PDT I've had an app on the Play Store for $2 for more than a year. Passed like 10 updates, never any issues. A few days ago I've tried to raise the price to $3 and after a few minutes I got an email that the app got rejected for Publishing status: Rejected After review, your app has been rejected and wasn't published due to a policy violation. If you submitted an update, the previous version of your app is still available on Google Play. Issue: Violation of Impersonation policy We don't allow apps that use another app or entity's brand, title, logo, or name in a manner that may result in misleading users. I do have the name of another app in the title using the standard "xApp for yApp" notation. I have appealed and told them that my app works with yApp, that the disclaimer and icon makes it clear that there is no affiliation and that the "for" thing is encouraged. The appeal of course led to nowhere except for During review, we found that your app violates the Impersonation and Intellectual Property policy. We don't allow apps or developer accounts that infringe on the intellectual property rights of others (including trademark, copyright, patent, trade secret, and other proprietary rights). We also don't allow apps that encourage or induce infringement of intellectual property rights. For example, your app currently contains similar assets as yApp. Please provide proof of permission for use. I've asked them to provide me with information on what exactly they mean, to tell me what to change. Their reply was useless of course: Thanks again for contacting Google Play Developer Support. As much as I'd like to help, I'm not able to provide any more information or a better answer to your question. In our previous email, I made sure to include all the information available to me. You should be able to find more information about your issue here:Impersonation and Intellectual Property If you have a different question about the Play Developer Console, please let me know. Now I know that there are tons of people in this sub in the same situation, all who have either stopped posting or got their account banned. How am I supposed to proceed? I obviously won't get a reply from Google anymore. Trying to find out what's wrong by uploading a new build might get me banned. Is this a death trap? Also, fuck you Google. EDIT: Thank you for all your comments and upvotes. I unfortunately am not allowed to add any data that links back to the app because in the past disclosing those emails didn't work well for some developers. The only mention of yApp is in the app's title, it's not listed anywhere else and there is no screenshot, logo etc. anywhere in this app. I feel like the Play Store is monitored by bots, so are the replies. It's like they applied their YouTube content ID bots to the Play Store. [link] [comments] | ||
Recruiters of Reddit, What is something that stood out on a candidate's GitHub Posted: 15 May 2019 08:42 AM PDT Recruiters of Reddit, What is something that stood out on a candidate's GitHub? Good or Bad ? Edit: Specifically android based preferably! [link] [comments] | ||
What's New in Kotlin on Android, 2 Years In (Google I/O'19) Posted: 15 May 2019 01:18 PM PDT
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For any newbies out there, this looks like a decent new course from Google! Posted: 15 May 2019 09:20 AM PDT
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Posted: 15 May 2019 02:32 PM PDT Junior dev in the making here. I've always wanted an option in Reddit to show notifications whenever there's a new post in a particular subreddit, and so I did what any aspiring android developer would do when they run into a problem, I made an app! It makes a network call every minute inside of a foreground service and shows a notification if there's any new post. It's not much, and probably filled with bugs since I haven't wrote any test yet, but DAMN it feels good to finally upload that repo to GitHub! One more project I can add to my resume to land a job one day ;D [link] [comments] | ||
Google play strips x86 libs from apk Posted: 15 May 2019 10:09 AM PDT I uploaded my apks today with some fixes and lo and behold when I update the app on my mobile, it shows up as only 1.9MB ( instead of 12MB ). When I upload the apk it contains the ffmpeg libs for "armeabi-v7a" I thought I had until August 1st to fix these issues but now my app is broken. What and how do I fix this ? Note: because I am using NDK builds of ffmpeg and in order to shrink file size I split the upload into 5 separate APKs one for each Note: my mobile is on arm64-v8a, which used to get the armeabi-v7a - version of the apk. So it seems that google has already changed the way that they server APKs based on the phones ABI. [link] [comments] | ||
The CommonsBlog — The Death of External Storage: App Installer Bugs Posted: 15 May 2019 01:18 PM PDT | ||
Survey: Building Apps Ethically Posted: 15 May 2019 09:17 AM PDT Hey all! I'm running an anonymous study on app development & tech ethics. I do a ton of work with indie app developers, and startup founders but with Facebook becoming more and more covered in the press, one thing I wondered is that if "the smaller guys" actually care about ethics. There's no right or wrong answers, I'm just looking to get a sense of things. So if you have 60 seconds to spare, your candid feedback would be so massively appreciated. 🙏🏼 Short survey: https://docs.google.com/forms/d/18d5twj61AHDt8fmK1xXvIDlw4rOcsupqcpLkBaFZSlQ/edit#responses [link] [comments] | ||
App "screenshots" can't be screenshots from their very own pixel 3 xl. Posted: 15 May 2019 04:43 PM PDT It just blows my mind they want what they call "screenshots" for your app in the store but don't even accept their flagship phone's actual screenshots. Am I missing something here? [link] [comments] | ||
“Everything for Android Developers from Google IO 2019” Posted: 15 May 2019 04:39 PM PDT | ||
Easily update gradle wrapper to latest version Posted: 15 May 2019 03:20 PM PDT Hey there, I made a super simple npm package to update your projects to the latest version of Gradle. Yes, there are already commands to do this, but they are hard to remember 😱 https://github.com/Jawnnypoo/gradlew-update Enjoy! [link] [comments] | ||
What OS do you use for development? Posted: 15 May 2019 03:08 PM PDT I have been an avid Windows user since my childhood. But these days, I feel resentment from Windows 10. Sluggish performance, awful updates policy and such. I have set my eyes on two Linux distros. Ubuntu and mint. Which one is better for new users? I see mint looks windows like but I willing to actually learn to professionally use Linux. Also, have you seen any performance improvement over windows on switching? [link] [comments] | ||
Help with creating a new activity that changes depending on input from user input Posted: 15 May 2019 10:05 AM PDT I'm sorry if this is wordy, but I'm very new to android development and most my coding experience is Python and R. I'm trying to create a very simple android app for practice, but I'm running into an issue. The idea for the app is to keep score of different players. The user types in player names, then it opens up a new activity with the player names they typed as well as an increment/decrement button to change and display their score. My code works right now, but with a specific number of players (three in my example). I'd like a user to be able to choose how many players they want, then when the activity opens the only widgets available are based off how many players they entered. I'm thinking of just leaving the home screen list an option of up to a certain number of players, and it creates the activity based off which widgets they typed in, so if it was left blank it's ignored. Here are paste bins of my code. If there is anything that needs to be changed or edited to help you help me or if I need to clarify something please let me know! I know there are probably many other problems in my code (like I said, very new to java and my first android app), such as better naming conventions or trying to combine the functions so I don't have to write so many. Feel free to throw out any advice you want! [link] [comments] | ||
Posted: 15 May 2019 01:29 PM PDT I'm making a project where the user inputs string and we give the sentiment of that Statement(it's much more complicated but this is easiest season). How can use paralleldots api ? [link] [comments] | ||
Posted: 15 May 2019 01:18 PM PDT
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Is publishing a soundboard app legal? Posted: 15 May 2019 01:10 PM PDT For learning purposes I created a soundboard app which I would like to share with a couple of friends on android and ios . I couldnt find a definitive answer online if I am allowed to do so or not. By reading the rules the answer seems no but there are tons of these apps so whats the deal with that? Also another idea I had is to publish the app without sounds and just share a link to download the sounds into the app. Would that be legal? What if I include the link straight into the app? I have seen some apps do that as well. Thanks for youe help. [link] [comments] | ||
6 MONTHS: 11K Downloads (and an important question) Posted: 15 May 2019 12:24 AM PDT note: ima post this thread on r/gamedev, r/gamemaker and android / indie dev related subreddits. so in Nov 2018, I released a mobile game on Android. by now it got around 11k downloads and I made a whopping......wait for it..... 170 USD!!! lol. better than nothing I guess. I guess this is my post mortem for surpassing the 10k download achievement (a huge achievement for me, even though the game is free).. I gained most traction in my first month, but I guess that's because I resumed my regular job in December (i am a seafarer, you see.) we dont really have a stable internet connection on the ship, so i could not post any updates on twitter, and I also could not work on my game due to tight schedule. but even so, i am grateful that the game continues to get downloads (averaging about 30 per day) even without me doing anything. Its also worth mentioning that around 3k-ish of these downloads are from ads. in my first week i tried ads, specifically targeting brazil. i think i spent around 60 usd to get those 3k users.. i dont know if it was worth it, though.. it was more of an experiment for me. NOW!!!! HERE IS THE REASON WHY I POSTED THIS THREAD. I wanted to ask if any of you guys have experience in putting up ads for a premium game! this is my next game plan. in theory (in my dumb head), if i charge 3 usd for my game and the cost per acquisition, say in US is 2.5 USD, then every download should get me a whopping 0.5 USD. now repeat the process, increase the daily budget as revenue grows, and in theory, i should be the next jeff bezos within a year. I have been searching LONG and HARD for any guide or anyone who has done or tried this, but I cannot find anything :( also, sorry in advance if i am unable to reply for days. like i said, we got unstable internet here on the ship. plz halp senpais. dixout [link] [comments] | ||
Posted: 15 May 2019 03:13 AM PDT I am an android developer with almost 3 years of experience, I have always tried to stay up to date with the latest and gratest in the field. I have adopted to kotlin and also have pretty good knowledege of architecture patterns and I make sure I follow the clean coding patterns as much as possible. I am actively learning testing and dependency injection framework as well. I had recently started contributing to open source and also released a small library on github too. Recently I had an opportunity to interview for one of the top MNC and I had gone on to clear the first telephonic round and then was given a coding assignment. Today I recieved a rejection from the firm and now I am struggling to understand where I am going wrong. The rejection has left me in real distress. I thought this time all has gone well. I am trying to get a job in europe or canada. I would like to know what should I focus on so as to make myself the ideal candidate for recruiters I know there are many people on the sub who are involved in the hiring process w.r.t the technical rounds. I would be really glad if you could give me some pointers. I am sure this would also help a lot of other people in the sub as well. Edit - code which was submitted for the coding assignment - https://github.com/AkashBang/AlbumList [link] [comments] | ||
Posted: 15 May 2019 02:57 AM PDT I am facing some "Don't know how and where to start" trouble in Unit or Instrumental testing in Android . There are lots of tutorials or posts but I don't know which to follow for best practice. Can you guys suggest some? Or maybe just one? I want to know how to test a ViewModel, a repository, coroutines, network calls, maybe dagger,room queries and then jump to Instrumental tests. (don't know maybe activities, fragments, navigation etc) [link] [comments] | ||
Any independent developers from India? I need some information about taxes for paid app sales Posted: 15 May 2019 06:07 AM PDT So, I am selling an app for 70 rupees (about $0.99). I have selected "Add applicable tax on top of price" option in the pricing template. And Tax rates for individual countries are being setup through Google payments center. Problem is that, Google doesn't allow to set Tax rates for certain countries & few states in US. There is some Google preset rate, which can't be edited. If Google is collecting only 5% tax for some sales, but we have to pay 18% GST, How do you deal with this? [link] [comments] | ||
Posted: 15 May 2019 09:18 AM PDT I'm trying to get the download numbers for a couple of hundred apps all at once. Is there an API I can access for this? Thanks in advance. [link] [comments] | ||
How to correctly target small screens? Posted: 15 May 2019 08:43 AM PDT My apps layout is finished, but now when I test it on small screens, fonts, paddings, margins, etc are too big. How do I overwrite some dimensions without having to redefine all of them for big screens too? [link] [comments] |
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