Android Gaming LifeAfter shilling? |
- LifeAfter shilling?
- The 4 Types of ZeroP2W
- Any good space or high fantasy MMOs?
- [REQUEST]Looking for rhythm games.
- Top 5 Android Games Worth A Play (February 2019)
- [Request]Looking for a game with meaningful potion making
- [dev] Early Access on android available! Nerves are kicking in! Waiting for the feedback to roll in! *Anxiously waits haha!
- Best PS1 emulator on playstore?
- [REQUEST] Monster taming/rearing games?
- Any benefit when getting a dedicated bluetooth controller or is my ps4 controller fine?
- iPega 9025 issues (cross-post)
- Racing games!
- Help with finding forgotten game.
- I remember someone making a site that showed all free play store games with no IAP. Not sure if it was this subreddit. Does anyone know what it is? Thanks
- Star Wars: Galaxy of Heroes or Marvel: Future Fight?
- [REQUEST] Math games
- Battle Legion is a hidden gem with no micro transactions.
- What are your thoughts in Google Play achievements, do they matter to you?
- Has anyone found a full umlocked super Mario run game
- [REQUEST] Games like The Perfect Tower (Kongregate)?
- My first purchase in game
Posted: 03 Mar 2019 12:08 PM PST Surely other people have noticed the excessive number of posts and mentions of this game? Seems like some heavy shilling to me [link] [comments] | ||
Posted: 03 Mar 2019 08:36 PM PST tl:dr 1- A ZeroP2W game is a game that is free to play, but also avoids P2W, gambling exploits and nagware. There are currently 4 types of "0p2w"
tl:dr 2- I made a short professional video covering all of these points https://youtu.be/TtK9cCIB8YM In the early 2000s, game developers started to notice that by using a free to play approach to monetization, games would end up making more money. It took a while for this to become mainstream because it is counter-intuitive that you would end up making more money by giving away your game for free then you would for charging people for it, but the statistics were so overwhelming that game developers eventually caught on and now the majority of video games are free to play. However, even though most games are free to play, a lot of them set up their models to where they are either pay-to-win, exploitative to gambling addictions or use nagware strategies to try to get players to spend money. These tactics annoy players and often eat into the quality of those games. Some time around the origin of League of Legends in 2009 and Fortnite in 2017, other game developers realized that they could further maximize their profits by creating free-to-play models that use none of those annoying tactics. This is also counter-intuitive and it is harder to pinpoint with data. So even though most of the biggest companies are switching over, I doubt this model will ever become quiet as mainstream as the original F2P model is now. To describe this more player friendly F2P model, I will coin the term "zero pay-to-win". After studying and analyzing what these big companies are doing, I have found that there are currently 4 types of ZeroP2W. The first and oldest type of ZeroP2W, is to allow a player to speed up their progress to a goal that is also attainable to a player that doesn't spend money. The most common example of this is an experience boost. These usually double the amount of experience you get and they are not considered pay to win as long as the max level is attainable to someone that doesn't purchase the experience boost. This doesn't just apply to experience levels, a game developer can even give resources to players as long as it is set up in such a way that a free-to-play player will be able to catch up because the need for those resources is limited to an attainable cap. Now what is an attainable cap can often be debated and it is highly dependent on the game you are talking about, but it usually means that something can be achieved with between 60 to 270 hours of playing. So that is the first type of zero pay-to-win. It is my least favorite because it is so subjective, but it can be done well if game developers are conservative with their approach to it. The second type of zero p2w is based on convenience. The most common example of this is for a game developer to set up rewards for watching ads and then allowing players to pay to get out of watching those ads, but there are lots of ways to to do this. A convenience based option is anything that makes things easier for a player, but does not give them a functional advantage. Examples of this include fast travel, prioritized server entry, and automatic farming though it is important to note that all of those examples could lend a functional advantage if they are set up poorly. You can even give free resources to players in a way that is considered just convenience as long as you give them resources that are really easy to farm and you make sure they can't get those resources in addition to also farming. The third type of ZeroP2W is what I would call different but equal. In this strategy, game developers create several different types of playable characters that are all unique, but equally balanced in power levels. All of these characters are available to the player if they do the necessary tasks to unlock them, but it might be impossible for a player to get all of them without spending money. This is not considered pay to win, because players can earn their favorite options and still reach the top of the leader board if they get good enough at those options. The most famous example of this is of course League of Legends and now dozens of games have copied it. But it is important to note that if you set up your game this way, that you need to make sure that your leaderboard is not option inclusive. A recent example of this mistake is in Brawl Stars where the Developers made the leader board include the trophy levels of all of their Brawlers making a game that could of been a perfect example of this approach to monetization into a game that is p2w. Which is really sad because all they had to do is make the leader board based on the trophy level of one brawler and make all the brawlers compete. The fourth and final type of zero p2w is through the use of skins. This is by far the least controversial of the four types and it has been recently made extremely famous through Fortnite and other games that have copied them. In this approach, game developers create really awesome aesthetic variations of the characters, vehicles, weapons, and other items of their game so that players can look cooler while playing the game. This appeals to a lot of players who want to personally express themselves through their gaming experience and it seems to be more successful in relation to the quality of game. It also seems to be more successful in games that are zero pay-to-win because most players will choose resources over skins if they have to pick between the two, but then they often don't spend as much on resources because the purchase threshold is less finite. So those are the four types of zero pay-to-win and the data is showing that mainstream games using a zero pay-to-win approach make more money than those that don't. So if you are a game developer, I would strongly recommend you looking into that data and then designing your monetization approach around these four strategies. If you are not a game developer, but have a game that you like and want the devs to make it ZeroP2W, then feel free to share this video with them. I think that they will find the data presented in this video interesting and hopefully take it serious. Also, if you are a developer of a game that is not zero pay-to-win and you want it to be, but you aren't sure how to apply the information in this video, I would be willing to help you come up with one or more strategies that are specifically tailored to your game just like I did in this video where I helped Kefir come up with a strategy designed for Last Day on Earth. Well. That's it guys. I hope this video helps players and game developers both get what they want. tl:dr 1- A ZeroP2W game is a game that is free to play, but also avoids P2W, gambling exploits and nagware. There are currently 4 types of "0p2w"
tl:dr 2- I made a short professional video covering all of these points https://youtu.be/TtK9cCIB8YM [link] [comments] | ||
Any good space or high fantasy MMOs? Posted: 03 Mar 2019 07:41 PM PST Kinda the opposite of one another, but I'm looking for an actual MMO, either space or high fantasy that isn't a "touch the red dot" simulator. I already know about: OSRS Villagers and Heroes Laurium Online 2D or 3D, don't care. [link] [comments] | ||
[REQUEST]Looking for rhythm games. Posted: 03 Mar 2019 07:31 AM PST Ä°m looking for a rhythm game which has community made tracks and/or can accept tracks from YouTube etc. [link] [comments] | ||
Top 5 Android Games Worth A Play (February 2019) Posted: 03 Mar 2019 02:20 PM PST
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[Request]Looking for a game with meaningful potion making Posted: 03 Mar 2019 05:05 PM PST Consider cooking or forging too, but not preferable. I want to collect materials and make something with them. It doesnt need to be the central mechanics of the game. Any kind of game; mmo, card, online, offline, text, roguelike would be awesome too thanks! say even games that may not fit here, I will look it all [link] [comments] | ||
Posted: 03 Mar 2019 09:57 PM PST | ||
Best PS1 emulator on playstore? Posted: 03 Mar 2019 06:03 PM PST As the title suggests I was wanting to know which one would be the best to play Metal Gear Solid 1 and some of the final fantasy games. I don't mind paying for it I just need one thatll read roms from the internet. [link] [comments] | ||
[REQUEST] Monster taming/rearing games? Posted: 03 Mar 2019 03:29 PM PST Looking for games that include somehow acquiring and raising monsters or other creatures, preferably with battle mechanics and not just going full Tamagotchi (though if there are some really neat ones around, do mention those as well). Paid or free doesn't matter, as long as it's not "free" with obligatory P2W mechanics. Should not require a controller to play. Style-wise I'd prefer simpler graphics with good performance/low battery drain but do recommend others as well, as long as they run on OnePlus 3T. I'd prefer multiplayer of some kind but again, not a hard rule. Does not have to be playable offline. [link] [comments] | ||
Any benefit when getting a dedicated bluetooth controller or is my ps4 controller fine? Posted: 03 Mar 2019 02:19 PM PST i am thinking about getting something to use with my new s10 but unsure if i can use my controller for ps4 or shoukld i get a dedicated one... [link] [comments] | ||
iPega 9025 issues (cross-post) Posted: 03 Mar 2019 07:46 AM PST I'm cross-posting this here from a rollup thread in /r/EmulationOnAndroid for extra visibility, because I think it's an unusual issue I have an iPega 9025. I haven't used it in a while, and wanted to try it with a new phone. When I hooked it up last night I got strange behavior. In gamepad mode (Home + X), the buttons work, but the sticks and triggers (that should show up as axes) seem to drop out intermittently. They worked for a bit, then stopped. I visited https://html5gamepad.com/ and all the regular buttons work but the analog sticks were not showing any movement. I happened to move a stick while scrolling the screen, and it registered. I tested some more and confirmed, all 6 axes (2 sticks plus 2 triggers) registered movement but only when I had a finger on the touchscreen (!). I've tried forgetting the controller and connecting it again, but I can't get the sticks to show up reliably. Has anybody had an issue like this before? I've read about people flashing new firmware, would that help? I couldn't find any information about firmware on iPega's website. [link] [comments] | ||
Posted: 03 Mar 2019 06:46 PM PST Has anyone got any suggestions for decent racing games? I have really enjoyed real racing 3, but am sick to death of the pay2win structure. Seeing as I'm not willing to fork out hundreds of dollars just to get cars and the alternative is to grind for hundreds of hours..im done with it. I'm happy to pay for it upfront as well. My next choice is f1 2016 but I'd probably prefer more car variety etc but may still get it.. [link] [comments] | ||
Help with finding forgotten game. Posted: 03 Mar 2019 05:56 PM PST I looking help finding the name of a game I played several years ago. I would like to play it again but if it's gone at least remember the name of it. It was a running game similar to Into the Dead but but with aliens that had ships similar to the tripods in War of the Worlds. Hope that's enough detail. [link] [comments] | ||
Posted: 03 Mar 2019 12:58 AM PST | ||
Star Wars: Galaxy of Heroes or Marvel: Future Fight? Posted: 03 Mar 2019 04:00 PM PST Hi there, AndroidGaming! I need something to scratch my gacha itch and I dislike waifus and anime stuff, so I think my choice boils down to either SWGOH or MFF. Both games seem to have a huge playerbase and are extremely active. I tried both briefly like 2yr+ so I don't remember how they play in the long term so I am looking for insights from those who have experience with both. I love both universes equally, so I am looking for the game which has the best endgame - as in more activities, dynamic stuff to do and not gated by $$$ and character development aspects. Looking forward to hearing your opinions :) in the mean time, I'm playing a bit of both to get the hang of things. [link] [comments] | ||
Posted: 03 Mar 2019 02:56 PM PST Not educational games that teach math to kids, but something with.. uhh... More intricate gameplay? Best examples would be Arithmagic (I like this one) and Calculords (though I sucked at it). [link] [comments] | ||
Battle Legion is a hidden gem with no micro transactions. Posted: 03 Mar 2019 01:32 PM PST I am aware the game is in beta so things may change in the future, but battle Legion at present is an incredibly fun and polished experience with no micro transactions. The game is based around placing units on a battle field and sending them to fight another players units for points. As you rank up you unlock new units, skins, etc. There is a 'loot box' mechanic for units and items but you cannot pay for them at present. When you get to rank six (eternal battlegrounds) you are guaranteed a high rarity box every 21 wins (a match is less than thirty seconds most of the time). Basically 1-5 is training mode and strategic puzzling against real people's builds and units, with no ability to gain advantage or pay to win, then when you reach eternal you can freely grind for your perfect build. It took me two days of casual play to reach eternal, and another two days to collect and max out every unit, and I've loved every second of it. When micro transactions come in this will likely change so I would recommend you get in now before things become unbalanced. I am not affiliated with the game in any way, and am active on the discord helping random people with strategy and tactics (Hart in game and in discord, feel free to say hi!). [link] [comments] | ||
What are your thoughts in Google Play achievements, do they matter to you? Posted: 03 Mar 2019 11:43 AM PST On xbox one my friends and I have discussed various achievements in games. We look at each others achievement score (you can't help it as it shows yours and your friends in various situations). I am not sure I can say the same for Android. So as the title says, what are your thoughts? Do you like achievements in android games, do they help you try to get a little further in gameplay having an extra bonus to a goal? I'd be curious to hear your thoughts. [link] [comments] | ||
Has anyone found a full umlocked super Mario run game Posted: 03 Mar 2019 07:56 PM PST | ||
[REQUEST] Games like The Perfect Tower (Kongregate)? Posted: 03 Mar 2019 08:15 AM PST I need an offline, incremental and with no p2w game to kill time. [link] [comments] | ||
Posted: 03 Mar 2019 09:05 AM PST This is abt the game MerchantRPG. First off, I freakin love this game! First mobile game i have invested this much time on. I am currently recovering from an impending lung failure and looked for a game to pass the time on since im on bed rest. And five days since then i still cant find myself putting the phone down! I have always been an f2p player but i feel like im missing on a lot so want to consider making a one time purchase just for this game specifically. But i cant afford the unlock all option (third world and all) as the price itself is equivalent to two days work for me. So unfortunately i can only buy one dlc. Which would you recommend that i can get the most out of? Scribe or frozen? Im talking abt the main impact of the features added in. Tldr: if i can only afford one, frozen or Scribe? [link] [comments] |
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