It's the best feeling in the world when everything is clearly explained Android Dev |
- It's the best feeling in the world when everything is clearly explained
- Want to get into Android dev, but a bit scared about publishing due to Google Play policies and some of the posts I have seen here. What are the actual dangers?
- Coroutine channels experience
- AndroidX, one month in
- Is it no longer possible to see the cumulative statistics in the play console?
- Admob revenue decreased to half with remove ads in app purchase.
- Undefined Perimeters In Reverse-engineered application.
- Why is there no Top New Free for Play Store App?
- TECNO P701 FRP Using Sp Flash Tool
- Are Admob Interstitials loading for anyone else?
- Anyone else got an App removed because the link to the Developer Page was considered an Advertisement (not labelled as such)?
- If I'm verifying in app purchases on a server, at what point should I consume the purchase?
- BIND_DEVICE_ADMIN and COSU vs Play Store Policy
- Recommend 3D engine for Android (not for gaming)
- As a developer am not satisfied with new playstore UI
- GSM transmitter - can you control it through a custom app?
- Using RX in android for sequential api execution
- For the settings page on your application, did you create your own custom one or did you just use the generated one from android studio?
- Amazon, how to simply update your APK without creating a new test
- Admob
- Attempt to invoke virtual method 'java.lang.String android.net.Uri.getScheme()' on a null object reference. Can not figure out why.
It's the best feeling in the world when everything is clearly explained Posted: 21 Oct 2018 03:04 AM PDT
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Posted: 21 Oct 2018 11:44 AM PDT I want to get into android development mainly for fun and not to make a living off of it but I would still like to publish a an app or two to the Play Store. However, somewhere down the line, I might decide to go into app development for a living and I've noticed that a good number of posts here about google disabling their accounts due to strikes, some of which were for good reason, some of which were absolute bullshit. I don't want to have a permanent disabled account should I decide to try and make money off of app development 2-3 years down the line. So I had a couple of questions and was hoping people here could answer:
Thanks! [link] [comments] | ||
Posted: 21 Oct 2018 11:36 AM PDT I'm quite comfortable with the coroutines API after 6+ months using them but I haven't dared to use Channels at all. Mainly for 2 reasons:
Then I saw this talk from Roman Elizarov and the channels part blew my mind 🤯 The channels implementation seems like a very steep learning curve for me 😨 and I can probably implement the same thing in RxJava with a KotlinConf - Kotlin Coroutines in Practice: https://youtu.be/a3agLJQ6vt8?t=8m5s The question is: Do you have experience with Channels and how was the learning experience and amount of WTF's per day? I'm trying to gather feedback on whether it's worth to invest time in learning Channels or it's still too early. So far my investment in the rest of coroutines has paid off very well, even investing in them from the early stages of the API. [link] [comments] | ||
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Is it no longer possible to see the cumulative statistics in the play console? Posted: 21 Oct 2018 12:44 PM PDT I went on the google play console today and realized that in the statistics page there is no longer an indication for the cumulative stats or a number representation for data like active installs or total installs anymore. Instead only the graph remains. Is there still a way to see the cumulative stats? [link] [comments] | ||
Admob revenue decreased to half with remove ads in app purchase. Posted: 21 Oct 2018 03:30 AM PDT Hi, normally i am making daily 100x money with admob. but i decided to add remove ads option with in app purchase. after this feature my admob revenue decreased to 50x and just 2 people buys daily with 1500active user. I simply put isAdsActive to shared preferences and in onPurchase method I set it to false and in each activity i checked once is ads active or not, if not i did not load ads. Is this a shared prefences' fault (default value true) or onPurchase method called even user didnt puchase? I tested several times but did not catch any bug. Thanks code (simplified) https://paste.ubuntu.com/p/QRp68GGW5P/ app : https://play.google.com/store/apps/details?id=com.suddenmate [link] [comments] | ||
Undefined Perimeters In Reverse-engineered application. Posted: 21 Oct 2018 04:17 PM PDT
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Why is there no Top New Free for Play Store App? Posted: 21 Oct 2018 11:14 AM PDT Im curious about the ranking of my new app launched recently, but Im just noticed there are no Top New Free category for Play Store App but in web version. [link] [comments] | ||
TECNO P701 FRP Using Sp Flash Tool Posted: 21 Oct 2018 02:24 PM PDT
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Are Admob Interstitials loading for anyone else? Posted: 21 Oct 2018 01:49 PM PDT No idea what happened but on both of my apps I'm developing the ads are just simply not loading anymore. One of them I didn't even touch since a few days ago, and the ads were working then. Interstitial status keeps coming back as "Not Ready". Kind of getting tired of Admob. [link] [comments] | ||
Posted: 21 Oct 2018 01:15 AM PDT Anyone else got an App removed because the link to your own Developer Page (on Google Play) was considered an Advertisement (not labelled as such)? It happened a couple of times to me already. [link] [comments] | ||
If I'm verifying in app purchases on a server, at what point should I consume the purchase? Posted: 21 Oct 2018 08:25 AM PDT As far as I'm aware, there's no way to mark a product as consumed from the admin api (java), and it has to be done through the app. If the connection drops and I consume it too early, then the user might not get what they paid for, and if I consume it too late, the user might be able to get it twice. [link] [comments] | ||
BIND_DEVICE_ADMIN and COSU vs Play Store Policy Posted: 21 Oct 2018 03:06 AM PDT TL;DR: there seems to be no good way to implement an app with built in "kiosk mode" or "single use device" functionality and comply with the Play Store policy. I have created an audiobook player app for seniors. It is intended for non-tech-savvy people and one (optional but important) feature is that one can set up the device to run this app exclusively, so that the user can never exit the app and doesn't have to know anything about Android. This way a phone or tablet can become a dedicated or "single use" device. One way to achieve this it to use the Android features for something Google calls "COSU" - Company Owned Single Use devices. This requires making the app a so-called device-owner which is done from a computer by running an On Android 7+ this functionality requires that there is a Google Play Store policy has some requirements for the use of the
(you only get this detailed info when your app is removed from the Play Store) This is reasonable for apps that send the I have no idea how to comply with this requirement for my app. It never triggers the use of the permission nor requests to become a device-owner (this can only be done with The only way I see is to show the notice on application start because "Disclosure must be displayed in normal course of usage of your app. Your users should not be required to navigate into a menu or settings to view disclosure." This would obviously put off most users who just want to check how the audio player works, especially that the kiosk mode is optional. Fortunately the device-owner app doesn't have to be my audio player, so I will probably create a separate app just for the screen pinning permission management with all the appropriate explanations shown on start. Does anyone have an idea on how I can approach this issue in a simpler way? Some additional details:
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Recommend 3D engine for Android (not for gaming) Posted: 20 Oct 2018 06:56 PM PDT I'd like to build a stylised menu for my App, using a 3D engine. Good options for 'basic 3D rendering' on Android are not obvious, so it would be interesting to see what other people have found success or difficulty with using. The solution I'm looking for should ideally... - Present a 'Scene Graph' model, with Objects, Lights and Camera etc. - Be able to display 3D scenes alongside normal Android UI elements, as part of a regular Android Activity. - Allow me to apply my own shaders to objects (to give them either a monochrome, line-drawn or cel-shaded look) - Allow me to control the camera's perspective to parallel/isometric. OpenGL & Vulkan look too low-level to get the job done - I don't want to be building my own mesh loader at this point. At the other end of the scale are game frameworks like Unity which govern too much of the App and provide many features I won't be needing. Google Filament looks interesting but places a lot of emphasis on high-quality 'Physically Based Rendering' which might, again, be adding weight I don't need. JMini3D seems to be the kind of thing I"m looking for. Thoughts? [link] [comments] | ||
As a developer am not satisfied with new playstore UI Posted: 21 Oct 2018 10:36 AM PDT Recently Google rollout new playstore UI for all Android devices. Seriously it's completely misleading the user for all other details of app and developer details. I will vote for previous version of playstore UI. What you guys think ? [link] [comments] | ||
GSM transmitter - can you control it through a custom app? Posted: 21 Oct 2018 05:57 AM PDT Does android devkit (and the OS itself) allow for building of apps that can fully control the phone's GSM transmitter? That is, use it to broadcast custom, user-set data for short distances? [link] [comments] | ||
Using RX in android for sequential api execution Posted: 21 Oct 2018 05:34 AM PDT Hi, I want to use RX with retrofit to execute n rest API after one another. Lets assume API be [A_1, A_n]. It means that based on the result of the rth API(let's suppose result of rth API be M_r), I have to perform some operation in main thread(Showing the result M_r into some UI view) then execute the (r+1)th API using M_r result. Other APIs(from [A_2, A_\n]) will follow the same pattern. [link] [comments] | ||
Posted: 20 Oct 2018 07:36 PM PDT You can hit When creating your settings activity, did you just use this and delete the example preferences and add your own, or did you just create your own settings activity from scratch? I'm thinking of just creating a settings activity from scratch just because it may be easier to use the same design that the rest of my application uses. But I'm also not sure if this is good practice. Are you supposed to make the applications settings page resemble the default android settings page? Thoughts? Another question, do you actually need to have a settings activity in your application? The only real preference I would actually need would be something like a toggle mute preference, and that's really it. [link] [comments] | ||
Amazon, how to simply update your APK without creating a new test Posted: 21 Oct 2018 04:52 AM PDT I'm currently trying to test IAP functionality for removing ads on my game. I have it working with Google Play but now I'm trying to get it working with Amazon. The only issue I'm having currently is...actually testing. I can't install the APK directly on my device because then the Amazon IAP / API functions won't work, so it needs to be installed through the Amazon Appstore (correct me if I'm wrong) to connect to my Amazon account for purchasing IAP's. I'm using the Live App Testing feature but it takes quite a long time to go through each time I test. Amazon also doesn't allow me to update the APK for an existing test, instead it forces me to make a new test and replace the current APK there, and then I have to wait again for it to be approved. This is incredibly wasteful of time. How do I simply send out an update on my current test to users by just updating the APK? I don't want to have to wait for approval each time to test my IAP / Amazon API code. [link] [comments] | ||
Posted: 21 Oct 2018 12:25 AM PDT Hi! My admob account was suspended for the said "invalid activity". The only thing I can suspect is complete inactivity from users, or the reward ad who gives you a second and third chance. Something else that comes to my mind is somebody just trolling by pressing all the ads, in this case, how I can prevent that You can take a look, and tell me whats wrong: https://play.google.com/store/apps/details?id=com.DirtyGames.FigureMatch [link] [comments] | ||
Posted: 21 Oct 2018 10:49 AM PDT
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