Developers have earned over $80 billion in total from the Google Play Store Android Dev |
- Developers have earned over $80 billion in total from the Google Play Store
- Karumi Android 2020 development stack
- Android Styling: Themes vs Styles
- Will Android 11 kill legacy apps?
- The path to DX deprecation
- Iowa Caucus App
- What android studio plugins do you use to help coding a bit faster?
- WorkManager 2.3.0 READ_PHONE_STATE?
- Anyone else experiencing users unable to install apps from Google Play Store?
- 2020 Java Technology Report
- Bottom NavigationView Inside Fragment With ChildFragmentManager Creates Overlap View
- Kotlin - Comprehensive tutorial?
- Can anyone eli5 this Intent constructor?
- How to create good looking ui?
- Anyone able to get Huawei Ads Kit working?
- Examples for multi-module apps with one module per feature
- Full Package Vavoo Bundle February 2020
- Example of Coroutines Flow w/ Testing + MVVM + Clean Arquitecture
- Default to 60fps for mobile game or not?
- Do Android developers have to worry about how their app uses resources (battery, memory) or is this handled by the OS?
- Single Activity App with Interface for Communicating FROM Fragments
- What happened in Iowa?
- Record a video with my app
- Advice on some API's I should use
Developers have earned over $80 billion in total from the Google Play Store Posted: 04 Feb 2020 07:05 AM PST
This means that Google made $34 billion in the same period. Considering that the earnings are proportional in these 12 years, Google has earned almost 2.9 billion dollars every year from developers' applications. This proves that they have the operating margin to have a sufficient number of people, with experience and good skills, to manage account bans. They have no excuse when they leave most of the ban management to bots and only intervene when a case becomes of public interest. [link] [comments] | ||
Karumi Android 2020 development stack Posted: 04 Feb 2020 04:25 AM PST
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Android Styling: Themes vs Styles Posted: 04 Feb 2020 01:56 PM PST
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Will Android 11 kill legacy apps? Posted: 04 Feb 2020 12:31 PM PST My concern is regarding the storage issue. As far as I know, even apps targeting older API level and using File based methods for storing data on internal storage will also not work. So, seeing the total number of applications that still use this technique to store data, does in mean that Android 11 will render many apps useless? Will there be any backlash from the users? [link] [comments] | ||
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Posted: 04 Feb 2020 01:25 PM PST Does anyone know the name of and how to get a copy of the Android / iOS application developed be shadow inc? [link] [comments] | ||
What android studio plugins do you use to help coding a bit faster? Posted: 04 Feb 2020 04:31 AM PST | ||
WorkManager 2.3.0 READ_PHONE_STATE? Posted: 04 Feb 2020 06:47 AM PST As stated in the title, we've got feedback from the user that our app is requesting READ_PHONE_STATE permission. After some digging, since I was a hundred percent sure that I do not request that permission and I never had it there, I've found that the READ_PHONE_STATE & FOREGROUND_SERVICE was added by WorkManager 2.3.0 from manifest-merger-blame-report.txt Does anybody have any clue why is the workManager adding it? We have a problem explain it to a user because I'm myself clueless. [link] [comments] | ||
Anyone else experiencing users unable to install apps from Google Play Store? Posted: 04 Feb 2020 04:18 PM PST Hey there - I was contacted by one of my users a while back that they were unable to install the app. I actually met up with them and they showed me how they tried to install it - the app would download but when the system tried to install it, they got a popup message saying:
The user is using a Pixel 2 running Android 10 - and I have other users on the same device and OS version, so this isn't some compatibility problem. And my app itself has no restrictions on which devices can or can't install it. Additionally this is all based in North America so I think localization shouldn't be an issue. I tried to get the user to clear the cache for Google Play among other things but to no avail After some google-fu I found this post from the Google Support forums. Seems like others are also experiencing it. Have any of you experienced this problem with your users? Any steps or help to fix it? For what it's worth the only thing I can think about is because I have an Open Beta Track in Google Play. [link] [comments] | ||
Posted: 04 Feb 2020 01:23 AM PST | ||
Bottom NavigationView Inside Fragment With ChildFragmentManager Creates Overlap View Posted: 04 Feb 2020 03:30 PM PST I'm trying to show Material Bottom Navigation Inside Fragment. My Bottom Navigation View has three fragments inside it. I solve the problem when the Fragment creates a new instance every time when we select the Navigation item. But the real problem occurs when I navigate to another fragment from my Navigation Drawer. Here's how my Bottom Navigation structure looks like. Main Fragment (All the following items are the bottom navigation view items inside Main Fragment).
In the above code, the first condition is for when there is no fragment showing and don't need to hide the previous fragment. And then if the FragmentManager List<Fragment> And this how I'm calling this extension function. Now when I try to navigate to another fragment with Navigation Drawer and came back by pressing back button the current showing fragment view sticks to the screen even I try to click on other bottom nav items it just never disappears. Here is the video demonstration. Thanks for your time. [link] [comments] | ||
Kotlin - Comprehensive tutorial? Posted: 04 Feb 2020 09:04 AM PST I know of the zhuniden guide but I want something easier to follow with code examples. Like a proper coursera or udemy type tutorial that covers basic as well as advanced topics. I know Java (Android) but my knowledge is mostly outdated. [link] [comments] | ||
Can anyone eli5 this Intent constructor? Posted: 04 Feb 2020 02:51 PM PST Hi new to Kotlin + android development. Just started doing a basic tutorial and playing around with android dev. I have two activities one main and another second activity. I want to pass some information from main to secondary. As far as I understand it, intents are pretty much that as in I intend to do this so it is an action to be performed, much like in the English language. Anyway part of the code in mainactivity says: startactivity(intent) So I am declaring an immutable object of type Intent and I am passing two arguments to the constructor, the first basically says that the intent is from this current activity where the code is written (in this case mainactivity) and the other activity we are starting is the second activity. We then use the function startactivity to move us over to the second activity (i.e. to change the page on the app, and then we can use the onCreate method of that activity to do what we want, which is just to copy some information in this case). My question is this:
Thank you! [link] [comments] | ||
How to create good looking ui? Posted: 04 Feb 2020 07:17 AM PST Hi guys i am new to Android development , i am good at the coding stuff but the ui i create are very ugly. Any tips or some Android features i can make use of to make a beautiful ui? [link] [comments] | ||
Anyone able to get Huawei Ads Kit working? Posted: 04 Feb 2020 02:01 PM PST We have an app launching in China and our old ad platform won't work. However, their ad kit doesn't seem to actually work. https://developer.huawei.com/consumer/en/codelab/HUAWEIAdsSDK-BannerAds/index.html I've gotten a few people trying to get their example project working with no dice. The project can be downloaded here: https://developer.huawei.com/consumer/en/codelab/HUAWEIAdsSDK-BannerAds/index.html#8 Absolutely baffling. I'm thinking it doesn't work over anything but 4g internet source or perhaps is geolocked? The errors just say unable to load or internal. [link] [comments] | ||
Examples for multi-module apps with one module per feature Posted: 04 Feb 2020 01:24 AM PST Recently, I have often read about apps with multiple modules. Often in the context of decreasing build times but also when it came to better collaboration and clean(er) code. What are examples of apps that incorporate this multi-module structure, preferrably open source? I'd like to learn more about how to do that on scale. [link] [comments] | ||
Full Package Vavoo Bundle February 2020 Posted: 04 Feb 2020 01:41 PM PST
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Example of Coroutines Flow w/ Testing + MVVM + Clean Arquitecture Posted: 04 Feb 2020 09:45 AM PST
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Default to 60fps for mobile game or not? Posted: 04 Feb 2020 12:37 PM PST Good morning. Anyone got any opinions on whether to default to 60fps on mobile games or not? I'm developing in Unity. My platform/action game runs smoother with it, but I worry about the drain on battery. It still runs fine without it, just not as silky smooth. I've put the option in the game, but I'm wondering whether to default to it or not. Any opinions/exp with this? Any idea how much more of a battery drain 60fps causes? Thanks. [link] [comments] | ||
Posted: 04 Feb 2020 12:11 PM PST | ||
Single Activity App with Interface for Communicating FROM Fragments Posted: 04 Feb 2020 12:05 PM PST I'm having issues testing fragments in isolation with FragmentScenario when using Dagger and a single activity that implements an interface for communication with the fragments. When using I can't create a "TestFragment" that extends the fragment in test because I'm using constructor injection in the Fragments. Otherwise I could just create a function for setting the interface and override it. activity_main UICommunicationListener MainActivity SomeFragment Anyone else struggled with this? Integration tests with ActivityScenario are fine but the I'd like to be able to test the fragments in isolation. [link] [comments] | ||
Posted: 04 Feb 2020 10:58 AM PST It's hard to get straight news on the subject, but it sounds like they made everyone in Iowa sideload the apk they used for the DNC caucuses? Does anyone have any more information? They keep saying people "couldn't log in", but is that because they couldn't figure out how to sideload the app? [link] [comments] | ||
Posted: 04 Feb 2020 10:47 AM PST Hi everyone, I would like to ask how can I record a video with my app. I don't want to open de camera and need the user to click the button, I want to open the camera and instantly start recording for a short period of time. I tried a lot of things, and I tried some background service but I can never get the camera to do it, I want to see what is been recorded. Is there some way to do it? [link] [comments] | ||
Advice on some API's I should use Posted: 04 Feb 2020 10:28 AM PST So right now I am in an Android Development class at school and we have a project where we think of an app and then make it after we get it approved by our professor. I was planning on making an app where you can search where you can watch something. Like I would want to have it able to search through Hulu and Netflix, using unofficial APIs, and I was hoping to also get Plex on there but that's a whole other thing. Does anyone have recommendations on what APIs I could use for this? I already know I will have to use multiple. Any help would be great [link] [comments] |
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