Google just deleted my nearly 10-year-old free & open-source Android app . In a matter of hours, over the weekend, it was all gone (store & ads). PLEASE HELP Android Dev |
- Google just deleted my nearly 10-year-old free & open-source Android app . In a matter of hours, over the weekend, it was all gone (store & ads). PLEASE HELP
- Building a Remote Camera App on Android forking Open Camera
- Suspended while trying to unpublish app!? Discussion
- I'm really confused with Android MVVM pattern
- Motional Intelligence: Build smarter animations
- Kotlin, Big Nerd Ranch, and Android Development Question
- Detect if your app is running in Firebase Test Lab
- dialogflowbot: Google's Dialogflow implementation on Android with additional features.
- Google rejected my application from the Designed for Families program for reasons unknown. Tried submitting the appeal and Google's having none of it. Thanks, Google!
- Making an app: for myself or corporation?
- Run coroutines from AppWidgetProvider
- To parse or not to parse XML on Android in 2019
- Changes to Admob policy regarding restrictions on monetizing certain content (Adpocalypse - Android Edition?)
- My app that i just finished is saying “pending publication” when i tried submitting it to the play store. It’s been about 24 hours and it’s still pending publication. My account is about a day old now, does that have anything to do with how long this is taking?
- 2 days and admob hasn’t crawled app-ads.txt yet
- Whats wrong with Google play app review system? Internal testing pending for over 8 days
- Can someone please please help me out to fix this?
- If you’re thinking about publishing your app in China this is a great article
- What's solution to $Proxy10.onUnityAdsError ANRs and crashes section?
- Hey guys, does anyone know how Google selects game for indie game highlights or other categories? Do we need to submit our game for featuring like we do on ios?
- App working fine on debug version but crashing when build a signed version/ launched to playstore
- How to make photos for my app like these using android?
- Apple Music beta adds Chromecast support and 100,000 radio stations
- Publishing an Android library to MavenCentral in 2019
Posted: 28 Aug 2019 11:32 AM PDT
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Building a Remote Camera App on Android forking Open Camera Posted: 28 Aug 2019 05:57 AM PDT
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Suspended while trying to unpublish app!? Discussion Posted: 27 Aug 2019 09:19 PM PDT I had an app suspended and been someone who wants to be on the good side of things, I unpublished a similar app so as to evaluation. To my horror, moments later I got a suspension for that app. -.- I appeal and explained. Even told them I am ok to accept the app will not be reinstated. I just hope to change the suspension to removed status as it's OBVIOUSLY brash to be slapped with an suspension for trying to do good. Then agent continues to repeat a generic cut and paste that the app is in violation and he can't reinstate. HECK! I do not want reinstatement. I only want justice. Does Google even realise how high handed this is turning out to be. Literally 0% security for our commitment. Anything can be taken away at any time. Hoping to get some insights, views or tips. Argh. [link] [comments] | ||
I'm really confused with Android MVVM pattern Posted: 28 Aug 2019 10:49 AM PDT Hi guys, I'm developing one app and I'm trying to use MVVM, latest techniques, libraries, etc... I read that ViewModel shouldn't contain any view, context and activity reference, but I also read that view shouldn't contain any logic. So where should I put my code, which is used to hide keyboard? How to do navigation when I can't get NavController in the ViewModel or for example how to check if any of my EditTexts contain error when I shouldn't have logic in UI and shouldn't have view in ViewModel. Also when I want to handle click using data binding, I should have a function in ViewModel or in some handler class and I can't get NavController in these classes. It's really confusing. How to solve this, what is the best practice? [link] [comments] | ||
Motional Intelligence: Build smarter animations Posted: 27 Aug 2019 09:09 PM PDT
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Kotlin, Big Nerd Ranch, and Android Development Question Posted: 28 Aug 2019 03:15 PM PDT Hello, At the beginning of the year I purchased the Android Programming: The Big Nerd Ranch Guide (4th Edition) (Big Nerd Ranch Guides) book thinking that I would be getting it over the summer, but I believe they were delayed because they wanted to focus on Kotlin. I haven't been following much android news so I didn't know there were efforts to move from Java to Kotlin otherwise I may have started sooner. But anyway, I was eyeballing their Kotlin Programming: The Big Nerd Ranch Guide 1st Edition book so that I can get started on it. I kind of don't want to buy two books with the same purpose if I just have to wait until fall for the first book. Should I just wait for their next book or try to jump into it now? [link] [comments] | ||
Detect if your app is running in Firebase Test Lab Posted: 28 Aug 2019 07:05 AM PDT
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dialogflowbot: Google's Dialogflow implementation on Android with additional features. Posted: 28 Aug 2019 02:34 PM PDT
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Posted: 27 Aug 2019 05:21 PM PDT
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Making an app: for myself or corporation? Posted: 28 Aug 2019 09:32 AM PDT Last week I made a post about an app that I should create in a contest and now I'm reconsidering doing it for two reason: ownership of the app and working on my own pace. TLDR of the post: high school is apart of an app making contest, i want to participate, have around 4 months to make an app, if I win I wont be able to deploy or sell the app without the permission of the corp. holding the contest. If I make something decent, wouldn't it make more sense for me to deploy the app for myself instead of some corp? Instead I could work on my own pace, put more time into the app if I need to and then release it whenever I want with full ownership of the app. [link] [comments] | ||
Run coroutines from AppWidgetProvider Posted: 28 Aug 2019 07:17 AM PDT I am trying to access db via coroutines and set the text from the data obtained. I tried
But I can only see the output in log, and not in the widget, so i tried to launch this method from runBlocking {...} and then it works. Can you tell me how to do this with coroutines instead? [link] [comments] | ||
To parse or not to parse XML on Android in 2019 Posted: 28 Aug 2019 07:06 AM PDT Hey, I wrote an article about my experience parsing XML in a relatively new and up to date project. It's a Shakespearean pun, lemme know if you agree or not. https://infinum.co/the-capsized-eight/to-parse-or-not-to-parse-xml-on-android-in-2019 [link] [comments] | ||
Posted: 28 Aug 2019 07:02 AM PDT Dear AdMob Publisher, We're writing to let you know about a change to Google's publisher policies for all of our publisher products that will affect your AdMob account.In September 2019, we're launching changes to some of our content policies across our publisher products (AdSense, AdMob, and Ad Manager). While there's no action for you to take today since this won't affect any publishers right now, be sure that you read through this email to familiarize yourself with what's coming next month. Why we're making these changes: One of the top requests we hear from publishers is that they want us to simplify and streamline our policies. We know that many of you use several of our publisher products and we want to bring you a clear and easy way to understand how to interact with our policies and how they affect you, no matter which products you use.Here's what you can expect:
What it means for you as an AdMob publisher: Monetizing content that falls under the Google Publisher Restrictions will no longer be a policy violation; instead, we will restrict advertising on that content as appropriate, based on the preferences of each advertising product and/or advertisers' individual preferences. In some cases this will mean that no advertising sources are bidding on your inventory and no ads will appear on this restricted content. So while you can choose to monetize content covered by the Google Publisher Restrictions, doing so will mean you will likely receive less advertising on this restricted content than you would receive on other, nonrestricted content. Content that falls under the Google Publisher Policies is not allowed to be monetized and you should not place ads against that content. As with our current policies today, attempting to monetize policy-violating content may result in your account(s) being suspended or terminated. Please note that these policies and restrictions will apply in addition to any other policies governing your use of Google publisher products. What you need to do: Nothing at this time. The Help Center and Policy Center will be updated in September 2019 when this takes effect with the full breakdown of policies and restrictions. At that time, please review the updated policies and restrictions and ensure that your content is in compliance. Please note that going forward, Google will be announcing updates to our policies and restrictions for AdMob on this change log. Publishers are required to keep abreast of changes to policies and be in compliance with them at all times. [link] [comments] | ||
Posted: 28 Aug 2019 07:01 AM PDT | ||
2 days and admob hasn’t crawled app-ads.txt yet Posted: 28 Aug 2019 12:17 PM PDT Has anyone else been waiting this long? I checked the url on admob and things look correct. [link] [comments] | ||
Whats wrong with Google play app review system? Internal testing pending for over 8 days Posted: 28 Aug 2019 11:39 AM PDT I am a new developer to google play. i had uploaded and published my game app - Word Hookup - to google play for "internal testing" a week back. The status still shows "pending publication". Why does google play need app review for internal testing, and that too over a week. My game app submission on iOS went live within 2 days [shameless plug - https://apps.apple.com/gb/app/word-hookup/id1467012830]. I had the impression that it was apple that took too long for app reviews. Not being able to even internal test has been very frustrating. Google play support has not responded to my emails. A chat rep I spoke to told me that he would escalate the issue, but no further response yet. Anyone else experience anything similar, or is something wrong with my submission, as this would be my first submission to Google Play. [link] [comments] | ||
Can someone please please help me out to fix this? Posted: 28 Aug 2019 11:33 AM PDT
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If you’re thinking about publishing your app in China this is a great article Posted: 28 Aug 2019 10:23 AM PDT https://www.appinchina.co/blog/software-copyright-certificate-in-china When publishing an app on China it looks like you need something called a software copyright certificate before you can publish the app on the chinese android stores. This article gives a good run down of what the requirements. The resources in this site seems to have a bit more information on android development of in app purchases and distribution in China too. [link] [comments] | ||
What's solution to $Proxy10.onUnityAdsError ANRs and crashes section? Posted: 28 Aug 2019 05:16 AM PDT In java.lang.Error this is too much for my game. And I don't know how to control this crash behavior of game. Kindly help me get rid of this. [link] [comments] | ||
Posted: 28 Aug 2019 07:32 AM PDT
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App working fine on debug version but crashing when build a signed version/ launched to playstore Posted: 28 Aug 2019 06:48 AM PDT I recently launched an application on google play. it was working fine on my debug build, but it started crashing when i downloaded the released version from google play. I now try installing the ```xml //manifest <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" package="in.curioustools.water_reminder"> </manifest> ``` and: ```java //StartActivitty.java package in.curioustools.water_reminder.ui; public class StartActivity extends AppCompatActivity { } ``` [link] [comments] | ||
How to make photos for my app like these using android? Posted: 28 Aug 2019 06:12 AM PDT
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Apple Music beta adds Chromecast support and 100,000 radio stations Posted: 28 Aug 2019 06:11 AM PDT
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Publishing an Android library to MavenCentral in 2019 Posted: 27 Aug 2019 11:19 PM PDT
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