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    Friday, August 9, 2019

    Android Gaming Game/Device Suggestion Requests, Support and General Discussion - 4 Day Thread for Friday, Aug 09 to Tuesday, Aug 13

    Android Gaming Game/Device Suggestion Requests, Support and General Discussion - 4 Day Thread for Friday, Aug 09 to Tuesday, Aug 13


    Game/Device Suggestion Requests, Support and General Discussion - 4 Day Thread for Friday, Aug 09 to Tuesday, Aug 13

    Posted: 09 Aug 2019 07:13 AM PDT

    Requests for game suggestions, device (phones/tablets/controllers/peripherals) recommendations, technical support questions and of course general discussions are all welcome!. This post will be live for four days beginning now (Friday, Aug 09) and ending on Tuesday, Aug 13.

    Game recommendations / requests can also be made in our Discord server in the #recommendations channel.

    submitted by /u/AutoModerator
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    Weekly 'What have you been playing?' thread - 08/09

    Posted: 09 Aug 2019 06:15 AM PDT

    This weekly thread is for discussing the games we are playing this week! List any games you are playing and include any extra information like what the game is about and why you are enjoying playing it.

    Make sure you provide a link to the Google Play Store page when suggesting games. Play Store Links Bot can be used to make this easier. To use the Play Store Links Bot simply put the following in your comment:

    linkme: nameOfGame, nameOfSecondGame, nameOfThirdGame. 

    Click here to see the previous weekly threads.

    submitted by /u/AutoModerator
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    [DEV] Post Mortem for John on Fire. Also, looking for some feedback on my business strategy for my upcoming game release

    Posted: 09 Aug 2019 02:33 PM PDT

    [DEV] Post Mortem for John on Fire. Also, looking for some feedback on my business strategy for my upcoming game release

    Hi friends,

    Your feedback is extremely important to me and this community has been so supportive of my past game launches. I want to make sure I do right by you guys while also hopefully building a successful game that can bring me one step closer to pursuing this dream of becoming a full time indie developer. As such, I want to implement monetization that's both fair, but also equitable enough that I can hopefully one day get to my goal of being a full time game developer.

    What I've done wrong in the past

    In the past I have tried to release full length titles for a fixed dollar amount, and I haven't had much success going this route. I did happen to break even on my last game, but after expenses, I estimate that revenue vs time invested, I was making about $0.25 per hour. John On Fire took about 500 hours to make, has made $600 to date, but I invested about $500 into it, so its come out to about $100 revenue for 500 hours of work. I don't mean to complain about this, I'm actually quite happy with the result, as this is the first game I've built that has actually made money vs lost money. I view it as a stepping stone in my career. However, I know I can do better, and can build better games. I'm still chasing my masterpiece, and I think tweaking my business strategy for the next game will help me get there.

    For reference, here is John on Fire : https://play.google.com/store/apps/details?id=com.xksoftware.johnonfire

    How I'd like to approach my next game
    Goal 1 : Build a better game

    My next game is quite a bit better than John On Fire in terms of quality, and I already felt like John on Fire was a descent game (to date, John on Fire is rated 4.68 / 5 on Google Play). My goal is to make every game better than the last, and I think my newest game "Defenders of the Universe" is, to be honest, a much better game than John on Fire was in terms of graphics, general gameplay, and execution.

    Concept art alone for Defenders of the Universe is already quite a bit better than my best promo materials for John on Fire

    Comparison to Promo Materials for John On Fire from Google Play (which were my best screenshots at the time)

    Goal 2 : Provide Better Value to my Players
    John On Fire was a linear game and I think this was a major problem. I do think it provided a lot of value (especially for the price point, as the game had lots of unlockable content (30+ unique guns and armor, 40+ story missions, 20 + side missions, multiple bonus survival modes) and some unique features that most games don't have (full controller support).

    If I had to put my thumb on it, a major problem was the lack of polish and execution. When I first released, the game had a huge amount of beta testers (1,300). To date, the game has a total of 2.37k players. The majority of my downloads were in the beta testing phase when I first announced the game. I launched the game incomplete and didn't fully polish the game until maybe 3 months after the beta launch. I do feel like the game looks and plays really well today, but by launching early, I think I missed out on opportunities to keep those original 1300 very engage. Launching early was a bad move. I was excited to get the thing out there, I should have kept it in the alpha test mode until it was truly ready to launch.

    John On Fire Downloads for July Slowly decreasing

    I also thought I was doing mobile audiences justice by keeping gameplay times down for each mission to 2-3 minutes. Although the game was fun, I don't think I was providing enough value to customers in that the game didn't have much replay-ability or variation. Simply put, and I think it's evident in the ratings, the game is fun, the story was funny, but realistically it's over all forgettable. I'm not convinced that I got any word of mouth downloads, and I think that's why user acquisition hasn't been great and the game appears to be dying as far as new players are concerned (its dropped to about 2-3 downloads per day).

    Defenders of the Universe will be better in that it basically takes the most fun part of John On Fire (which was the survival mode) and expands on that content.

    The new game will feature:

    - Third person shooter instead of top down

    - 200+ Unlockable weapons (plus more after launch)

    - 150 + different types of armor, helmets, and accessories

    - 20 + unlockable and playable characters

    - customization of characters

    - A much wider variety of enemies and play modes (where John on Fire only focused on bad guys with guns, Defenders of the Universe will pit players against gangsters, apocalyptic warriors, vikings, skeletons, cyberpunks, aliens, mechs, androids, orks, goblins, dark elves, mummies, zombies, basically everything bad in the universe)

    - Greatly reduced length cut scenes

    The game will also take the best parts of John On Fire and improve on them

    - Funnier jokes and better writing

    - Better combat mechanics, still a huge focus on great gun play (but also melee weapons and explosives)

    - Full blue tooth controller support as always

    - Taking the best game play mode in John on Fire (Survival mode) and building an entire game around that concept

    Goal 3 : New more long term, fair, monetization strategy
    I am still adamently against P2W. John on Fire basically, after the full game was unlocked, allowed players to unlock extra guns by playing very short side missions. It was basically giving the guns away without any feeling of progression. I think this was the nail in the coffin for the game, it didn't feel like there was progression in playing from start to finish outside of the main story progression.

    Defenders of the Universe will have an micro and macro economy system

    The Micro Store System
    - Players will be able to customize the loadout of their characters upon entering a mission

    - Players gain in game currency for killing enemies ($25) or every hit on an enemy ($1)

    - The player always starts with $0 in every round

    - When the player runs out of ammo for their starting weapons (and / or their armor is destroyed), kiosks are spread out throughout every map that randomly dispense armor and weapons for a fee.

    Character looking at Murica Munitions

    Kiosk Store System for changing out weapons for a Random Weapon

    - A bank is available in game where customers can deposit extra cash that they make in game which keeps the money safe in case the player loses the mission. Any deposited money is saved, but is not usable in the current round once deposited.
    - If the player loses the mission, they will not receive any rewards (outside of the money that they deposited).
    - If the player beats the mission, whatever money they have left over that hasn't been deposited will also be multiplied by certain bonuses (accomplishing objectives and bonuses for higher difficulty settings on the level)

    The Macro Economy

    - Money gained in every mission will then be available to use to unlock more content

    - A gacha option will be available for any type of weapon, armor, or bonus characters, but it will be purchasable with in game currency

    - Duplicates will not be possible except for with characters (see character leveling system), the purchase options will remove themselves if they've already been unlocked (meaning yes, you can empty the store if you play the game long enough). Characters will all have the same rarity and drop rates though.

    - The gacha however will be fair, all drops have an exactly equal chance of dropping, regardless of quality or rarity

    - Fixed daily options will also be available for purchase, and they will change daily

    - All prices will be reasonable (I want to target the random option to be accessible for every, money gained from 50 enemy kills)

    Example of Weapon Unlocks

    Armor Unlocks

    Character Unlocks (Still early in implementation, still trying to figure this part out)

    Character Leveling System:

    Characters will be able to level up to a max capacity. Duplicates of characters can be used to prestige a given character up another set of ranks. No screenshot of this system yet as it isn't finalized (and i haven't even started implementing it yet).

    Optional IAPs for More "Freedom Bucks" (completely non essential) or XP upgrades

    If people want to whale, I'm not going to stop them, but all of the IAPs will be extremely reasonably priced. None of this $99 crap. I'm also toying with a permanent double cash power up for those that are more mindful of economy (I want it to be like a "no brainer" purchase option). Still playing around with that idea and really looking for feedback there.

    An example of pricing. This is the most expensive it will possibly be. I might rebalance (in a good way) from here if I feel like the packs aren't providing enough value.

    Additional Maps as DLC

    Additional map packs (which may contain additional characters, weapons, maps, enemies, etc) will be available for purchase. I want these to be really cheap (probably $0.99 per map pack, each with a different them) and maybe an option like an "founding father" option for early supporters where all future packs and current packs are available for a low price (say $4.99).

    DLC Example, Right box will open up Cyber Punk Map Pack

    I'm definitely looking for feedback. Please let me know what you guys like or don't like. I appreciate the feedback from this community overall and I look forward to continuing making great and fair, non P2W type games moving forward

    submitted by /u/eboxrocks
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    4 Quick Tl;Dr Android Game Reviews / Recommendations (Episode 114)

    Posted: 09 Aug 2019 07:26 AM PDT

    Heck yeah! It's Friday, and I'm back, excited to share once again the 4 most interesting mobile games I've played this past week. So welcome back, and let's get started :)

    This week, I played an amazing endless tower defense game, the Mario Kart of 2D multiplayer runners, a loot-based hack'n'slash RPG by Ubisoft, and unique action game with a combat system more skill-based than anything I've seen since Battle of Arrow.

    Disagree with my opinion? Let's have a friendly discussion below.

    New to these posts? Check out the first one from 114 weeks ago here.

    The games are "ranked" somewhat subjectively from best to worst, so take the ranking for what it is.

    Let's get to this week's 4 games:

    Infinitode 2 [Game Size: 19 MB] (free)

    Genre: Tower Defense / Minimalistic / Indie – Offline Playable

    Orientation: Landscape

    Required Attention: Some

    tl;dr review:

    Infinitode 2 is a minimalistic, level-based, endless tower defense game where we slowly research new upgrades in-between levels to improve our towers.

    The enormous research tree, the developer's crazy attention to detail, and the very relaxed monetization is what makes this game my personal favorite TD on mobile. The gameplay experience is truly unique.

    Google Play: Here

    YouTube First Impressions / Review: Here


    Thief Rivals [Game Size: 180 MB] (free)

    Genre: Multiplayer / PvP / 2D / Side-scrolling / Runner - Requires Online Access

    Orientation: Portrait

    Required Attention: Full

    tl;dr review:

    Thief Rivals pitches us against 9 other players as we run through user-designed 2D side-scrolling arenas in an attempt to be the first to get the chest of gold found at the end of the level back to the starting zone. Every round has an entry fee, and the winners share the pool - just like in Golf Battle.

    What makes the game deliciously chaotic is our weapon abilities that in true Mario Kart style allow us to blow up our enemies or give ourselves a quick boost.

    The game's only downsides is that the friend system is tied to Facebook, and that unlocking and upgrading weapon abilities works like in Clash Royale, which means we have to get more of the same type of card. This gives paying players a slight pay-to-win advantage, although the developer HAS said that they're taking a stance against pay-to-win (time will tell if they live up to that promise).

    Google Play: Here

    YouTube First Impressions / Review: Here


    The Mighty Quest for Epic Loot [Total Game Size: 304 MB] (free)

    Genre: RPG / Hack'n'Slash / Action – Requires Online Access

    Orientation: Portrait

    Required Attention: Some

    tl;dr review:

    The Mighty Quest for Epic Loot is an action hack'n'slash RPG by Ubisoft that very closely resembles King's turn-based RPG, Knighthood, in terms of overall style and feel.

    Although very simplistic, the combat system is fluid and responsive, and the controls work seamlessly; tap to attack, swipe to dodge, and tap icons to trigger 3 different abilities.

    Our equipment pieces can all be upgraded and enhanced, and the good news is that all this loot looks amazing. The bad news is that Ubisoft has implemented every single monetization strategy all at once; an energy system, a Battle Pass-like subscription, lootboxes, and iAPs to buy gold directly (which is a very scarce resource!).

    The game IS fun, but the monetization is infuriating. I'd recommend playing the game very casually and staying away from the iAPs! If you go too hardcore on the game, it'll empty your wallet.

    Google Play: Here

    YouTube First Impressions / Review: Here


    BOWMAX [Total Game Size: 239 MB] (free)

    Genre: Action / 3v3 / Multiplayer / PvP / Skill-based - Requires Online Access

    Orientation: Landscape

    Required Attention: Full

    tl;dr review:

    Bowmax is a real-time multiplayer 3V3 action game that caught my interest because its combat system requires actual skill-based aiming and shooting - exactly like in Battle of Arrow.

    The system works great and makes the game a thrill to play. However, to increase the strength of our gear, we need more of the same type of gear, which gives paying players a pay-to-win advantage as gear can be bought instantly through iAP lootboxes.

    Fortunately, we do get free gear through gameplay, and you'll still lose with great gear if you can't aim properly. I'm in love with the skill-based combat system, but the monetization will most likely ruin the experience for many players.

    Google Play: Here

    YouTube First Impressions / Review: Here


    Google Sheet of all games I've played so far (searchable and filter-able): https://docs.google.com/spreadsheets/d/1bf0OxtVxrboZqyEh01AxJYUUqHm8tEfh-Lx-SugcrzY/edit?usp=sharing

    TL;DR Video Summary (with gameplay) of last week's 4 games: https://youtu.be/Of2kWXgRXRY

    submitted by /u/NimbleThor
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    Looking for a good gacha game

    Posted: 09 Aug 2019 06:19 PM PDT

    Looking for a nice gacha game
    PS: I played fgo,e7,dragalia,summoners war.

    submitted by /u/OffrunO
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    Stuck in Horror at Innsport from Karmic Shift Studios...

    Posted: 09 Aug 2019 04:04 PM PDT

    I've gotten as far as needing to poison the town, but I can't find the way to get the slime into poison mixture. Is there an item I need to use to scoop up the slime?

    submitted by /u/strawberrypandabun
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    European War 4 || Siege of Toulon Speedrun || Sub 3 min [WR]

    Posted: 09 Aug 2019 07:49 PM PDT

    [Request] what are some of the best RTS games?

    Posted: 09 Aug 2019 01:42 PM PDT

    It can be turn based and have combat, i really love polytopia and civilization 2 and wondered if anyone has a favorite similar to these? It would be best if it was free but if its an amazing game and also cost money i would love to hear about it. So any suggestions on your favorite turned based RTS type games?

    submitted by /u/Schammerhead
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    Short tutorial on how to play CoD Mobile anywhere!

    Posted: 09 Aug 2019 09:50 PM PDT

    Are any of the farming simulators decent?

    Posted: 09 Aug 2019 06:04 PM PDT

    And how do they play? I assume it would be better on a tablet.

    submitted by /u/I-Can-Do-Both
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    Ture Fear Forsaken Souls 1 and 2

    Posted: 09 Aug 2019 02:35 PM PDT

    These two games are absolutely high end. The first game lasts about 4+ hours and the second easily lasts 9+ hours. The graphics and storyline is captivating. There are some hidden object scenes, and is overall professionally put together. They're working on part 3 as we speak.

    A woman's sister goes missing and she needs to retrace all her steps and solve the mystery. As the gamer, you're led into a world of mystery, horrible realizations, death, backstabbing, love and loss.

    I actually wrote the devs a HUGE email praising their work and efforts. I've never done that for any Android game. Every, single person who worked on this game series should be high paid professionals.

    The games do have phone requirements to run smooth and each is over a gig in size. I have a Galaxy s8 and had no issue running them. Just be sure to check the requirements on the game app pages before downloading to ensure your device can handle the game. There aren't moving graphics really (nothing like space shooters for example) but it's still a huge game with a lot to do.

    submitted by /u/sarra1833
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    [Request]

    Posted: 09 Aug 2019 08:21 PM PDT

    I want a mobile game similar to goat simulator i need a free game though

    submitted by /u/buppohere
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    [REQUEST] As close to Wizardry 8 as I can get

    Posted: 09 Aug 2019 12:09 PM PDT

    One of the things I love about that game is the massive variety of party combinations you can put together, job/race and such. Looking for a similar RPG experience on my Note 9 (in case someone recommends the D&D stuff that you need a tablet for, heh). I'm hoping there's something out there that isn't an action RPG. Anyone run across anything?

    submitted by /u/npaladin2000
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    Any games out there that are in this chain reaction style?

    Posted: 09 Aug 2019 07:27 PM PDT

    Star wars force arena.

    Posted: 09 Aug 2019 05:15 AM PDT

    It's the only game my gf ever had any interest in playing, we'd spend hours laughing hysterically in our 2vs2's, and have endless conversations about tactics etc.

    Is it ever coming back? I left it half a year before mentioning it here as I wanted time to pass to clear things up for us. What happened with it?

    submitted by /u/heebieGGs
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    5 Mobile Game Gripes

    Posted: 09 Aug 2019 11:45 AM PDT

    Life After - Global registration open

    Posted: 09 Aug 2019 01:52 PM PDT

    Hi, AGaming

    Life After for EU area is open. https://play.google.com/store/apps/details?id=com.xdg.and.eu.lifeafter

    But, it's not the same developer and not the same name.

    • "NetEase" for actual version (named Life After)
    • "X.D. Global" for EU version (named Life After : Night Falls).

    Somebody know if it's really the same game/same server or EU/NA servers or different changes (downgrade stats or other things like this).

    submitted by /u/Mi_figue_Fa_raisin
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    Solitaire Decked Out: Friend Codes?

    Posted: 09 Aug 2019 04:25 PM PDT

    I'm sure this has been done before but I just started playing this and want to unlock the Alone in Space deck. Spoiler alert: I don't have enough friends. Anyone care to trade codes?

    536J52 - will update this if anyone needs me to.

    Updated Code #1: Q2672Q

    Updated Code #2: Q4A7KJ

    submitted by /u/_we_are_hugh_
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    [Request] for offline game

    Posted: 09 Aug 2019 03:50 PM PDT

    [Request] Hello I am looking for an offline game to play while traveling mainly on the bus and subway. I would like it to be playable offline as well as have some form of character or equipment collecting such as gacha and rpg elements such as skill trees and grinding so I can sink time into it.

    Thank you

    submitted by /u/ThatFappleGuy
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    I want to build a shakes and fidget like game!

    Posted: 09 Aug 2019 01:33 PM PDT

    Hello everyone, I just started learning android development and unity and I want to practice by creating something similar to one of my favorites: shakes and fidget. If you have any resources or you know how to start I would be very thankful.

    submitted by /u/Vladuss
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    [Request] What are some great two player offline games that i can play with bluetooth?

    Posted: 09 Aug 2019 03:41 AM PDT

    [DEV] I've launched a nice little game called Dig Deep!

    Posted: 09 Aug 2019 12:14 AM PDT

    I'm an indie developer located in Germany.

    I've started this App in 2017 and had some trouble with the architecture of the app.

    Almost 6 days ago, I've made it and released the brand-new version of my game: Dig Deep.

    It's a simple, fast and difficult game which is perfect for short waiting periods or boredom of hell.

    https://play.google.com/store/apps/details?id=de.byteschmiede.DigDeep

    Please give it a try and leave some feedback :)

    submitted by /u/Byteschmiede
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    Lego Cube by Tencent Games (Chinese Only)

    Posted: 09 Aug 2019 04:01 AM PDT

    https://lgwx.qq.com/cp/a20190515downloadm/index_wqm.htm

    Been looking forward to an open world Lego game like this... shame it's only in Chinese

    submitted by /u/CharmanderIsGod
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    Do Not Feed The Monkeys

    Posted: 09 Aug 2019 03:56 AM PDT

    Created a trailer for my upcoming Puzzle game.| SLOC

    Posted: 09 Aug 2019 03:33 AM PDT

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