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    Saturday, September 1, 2018

    App Feedback Thread - September 01, 2018 Android Dev

    App Feedback Thread - September 01, 2018 Android Dev


    App Feedback Thread - September 01, 2018

    Posted: 01 Sep 2018 05:30 AM PDT

    This thread is for getting feedback on your own apps.

    Developers:

    • must provide feedback for others
    • must include Play Store, GitHub, or BitBucket link
    • must make top level comment
    • must make effort to respond to questions and feedback from commenters
    • may be open or closed source

    Commenters:

    • must give constructive feedback in replies to top level comments
    • must not include links to other apps

    To cut down on spam, accounts who are too young or do not have enough karma to post will be removed. Please make an effort to contribute to the community before asking for feedback.

    As always, the mod team is only a small group of people, and we rely on the readers to help us maintain this subreddit. Please report any rule breakers. Thank you.

    - Da Mods

    submitted by /u/AutoModerator
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    Version 3.1.4 right along with Android Pie. Nice touch, Google

    Posted: 31 Aug 2018 09:39 PM PDT

    What is it with games with the simplicity of Flappy Bird having £7 weekly (£365/$475 annual) subscriptions? Is anyone actually buying that?

    Posted: 01 Sep 2018 11:16 AM PDT

    Any of you is using house ads on admob?

    Posted: 01 Sep 2018 02:56 PM PDT

    How does it work? can I make it so it shows my ads when there is no fill from admob? are house ads regular images and vids or a special kind?

    submitted by /u/ramosmarbella
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    InputMerger | ArrayCreatingInputMerger with WorkManager

    Posted: 01 Sep 2018 12:41 PM PDT

    Is there a way to store account specific stats on Google Play Games?

    Posted: 01 Sep 2018 03:04 PM PDT

    I currently have a multiplayer games that stores player stats in the game's SharedPreferences. However those stats are only stored on the device so if you log into the game on the same device using several Google accounts, they all share the same stats. I was wondering if there is a way to store account specific stats on the Google Play Games servers so users would be able to log into the game on any device and it'll retrieve the stats corresponding to their Google account.

    submitted by /u/Melonus
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    Need help with my app anyone up for this?

    Posted: 01 Sep 2018 02:53 PM PDT

    I need to implement a floating window (always on top window) in my app on the click of a button how do i do that.....I have another question.....I know how to make this very easily but i need to add some features to the floating activity which i dont know how to do....please help in PM

    submitted by /u/gtasomnath11
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    What's the best way to enter app development or software development (computer science)

    Posted: 01 Sep 2018 02:14 PM PDT

    So I'm in my senior year in undergraduate civil engineering (Bachelor of Science) and I really want to enter computer science field but how can I? Like can I apply on master of computer science directly after I graduate now without going into another 4 years of bachelor to apply on master? I know a lot of you will say go to boot camps or study programming on your own (self taught) the problem is I'm in UAE and they kinda want a university degree to get a good job not just boot camp or small courses so what should I do? Eventually if I didn't find solutions I will go to boot camp but is there alternative way? If there is anyone here in reddit that finished undergraduate program in different field and then went to computer science field I would very happy if you told me how?

    submitted by /u/Kadiem
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    Make Android App available for iPhone?

    Posted: 01 Sep 2018 02:02 PM PDT

    Hi everyone,

    I've developed some apps for Android and there is now demand for an iOS version.

    What is the easiest way to do this? Is there any other way other than learning objective C and rewriting it from scratch?

    submitted by /u/ac2uary
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    Cropping, loading bitmaps efficiently 2018?

    Posted: 31 Aug 2018 09:59 PM PDT

    Hello, we are having difficulty with bitmaps in our product. We are providing ID scanning and verification. we need to take picture fast and display it/crop immediately. The problem is - image has to be in a good quality, has to be cropped well and fast. I personally tried the code below and it does reduce memory usage by ~ 2-3 times,. Still, we would like to know the more efficient way. Should we always transfer imageArray[] instead of actual bitmaps between our imageTaking custom processing(using Fotoapparat library, because of its ability to efficiently display full screen camera View) and Views?** We are open to use Glide or any other tool to crop, or load bitmap if that would be more efficient**. Our current code for image retrieving from cameraView frames(this reduces usage ~ 2-3 times:

     ByteArrayOutputStream out = new ByteArrayOutputStream(); YuvImage yuvImage = new YuvImage(data, ImageFormat.NV21, width, height, null); yuvImage.compressToJpeg(new Rect(0, 0, width, height), 50, out); byte[] imageBytes = out.toByteArray(); BitmapFactory.Options options = new BitmapFactory.Options(); options.inJustDecodeBounds = true; BitmapFactory.decodeByteArray(imageBytes, 0, imageBytes.length, options); options.inSampleSize = calculateInSampleSize(options, (int)(width/1.5),(int)(height/1.5)); options.inJustDecodeBounds = false; Bitmap bitmap = BitmapFactory.decodeByteArray(imageBytes, 0, imageBytes.length, options); 

    Then we crop this Bitmap with method below(this seems inefficient)

     bitmap = Bitmap.createBitmap(bitmap, (int) (reactArea.left/ multiply), (int) (reactArea.top/ multiply), (int) ((reactArea.right - (int) reactArea.left)/ multiply), (int) ((reactArea.bottom - (int) reactArea.top)/multiply) ); 

    Also, what about threads? Should we use AsyncTask, Execcutors or any other ways for cropping/showing bitmap? I personally always use RxJava, however our core product must be as lightweight as possible :) Fotoapparat takes less than 100 kb and anything else works really well. Remaining issue is bitmaps.I would really appreciate your support, would definitely keep in touch in future/help myself.

    submitted by /u/wellbranding
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    How to make Bluestacks a Note 9

    Posted: 01 Sep 2018 01:21 PM PDT

    thats it

    submitted by /u/Natan33988
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    What were your greatest problems when you first started developing for android

    Posted: 31 Aug 2018 07:42 PM PDT

    What would you have done differently ? Any books or classes ? maybe a mentor ?

    submitted by /u/reavatrox
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    Keystone Kapers Remake for the Android

    Posted: 01 Sep 2018 01:15 AM PDT

    Keystone Kapers Remake for the Android

    https://i.redd.it/hfpy6mgq5lj11.jpg

    This is a little project I decided to work on recently after getting into Unity3D Gaming.

    Its a homage to the Classic Atari2600 game which i used to love playing as a kid 📷 I guess most of yall might not even remember this one

    yea I'm an 80s Kid

    hopefully I am able to churn out something playable soon... if not oh well its all a learning experience...

    Dont worry, The graphics will be updated... the above image is only to show what my inspiration was...

    so what do you guys think about gameplay?!

    stick to the original or add something new?!

    submitted by /u/redkoala64
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    Major reasons as of why to prefer Android App Development

    Posted: 31 Aug 2018 10:58 PM PDT

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