reddit's official app uses volley ;) Android Dev |
- reddit's official app uses volley ;)
- BuddyBuild bought out by Apple. Android support ends March 2018
- KotlinConf 2017 - Architectures Using Functional Programming Concepts by Jorge Castillo
- Top (unknown) keyboard shortcuts in Android Studio — Part II
- Extracting multiplatform common modules in Android
- Should i use my poorly designed project app in my resumé?
- How to get an pixel-array of camera preview?
- How to publish multi-module Android libraries on JitPack – AndroidPub (jlelse)
- How much are employers expecting from a student's first app?
- 5 Amazing Android apps for Android developers & designers
- Making drawables
- Kotlin DSL for testing RxJava
- Top App Upgrading Ideas to Boost Your Mobile App Engagement
- It will help you when you will decide to make your Android project multiplatform
- Any active projects that allow android devices to be USB compatible with iPod/iPhone car stereos?
- Visual Studios with which?
reddit's official app uses volley ;) Posted: 02 Jan 2018 06:49 AM PST
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BuddyBuild bought out by Apple. Android support ends March 2018 Posted: 02 Jan 2018 12:02 PM PST
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KotlinConf 2017 - Architectures Using Functional Programming Concepts by Jorge Castillo Posted: 02 Jan 2018 08:15 AM PST
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Top (unknown) keyboard shortcuts in Android Studio — Part II Posted: 02 Jan 2018 12:24 PM PST
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Extracting multiplatform common modules in Android Posted: 02 Jan 2018 07:58 AM PST | ||
Should i use my poorly designed project app in my resumé? Posted: 02 Jan 2018 09:03 AM PST While I was in school, I took a Java class which really got me excited about Android Dev. We were given several choices of what to do for a course project, but the teacher said we could go out of the box and do our own project as long as we learned something useful. So I started an Android studio project for a simple text adventure game. As the class went along the project got more and more complex, and eventually became something more than just a class project - something that almost a year of development has gone into and is now a polished game ready to be launched on the play store. While I am very proud of the finished project, it was initially started for me to learn Android dev. As such, I made several choices that may not have been the best and if I were to do it again I would have things much more structured. So the thing is, should I still show it in job interviews as a testament of a finished product that I created from nothing? Or will they ask to look at source code and see that it is fairly amateur and have it look bad for me? Another option is for me to just use what I've learned and make other apps for my portfolio. Does anyone have experience showing things in interviews that have helped/hurt their credibility? Any advice for me? It would be waaaay too much work to go back and rebuild the game from the ground up using better practices, for no difference in the user experience, just to have the code look prettier. [link] [comments] | ||
How to get an pixel-array of camera preview? Posted: 02 Jan 2018 04:07 PM PST Hello. I'm not looking for shortcuts around this problem in the form of code, but they will be appreciated. That being said it's perfectly fine to direct me to links from where I can learn about this. Here's what I'm trying to achieve: 1. Show a camera preview in real time 2. Get a frame at the present instant as an array of pixel values. This array will be checked for some conditions, and will be overwriten by the next frame once those conditions are checked. At present I've completed the step 1, just need some guidance with step 2. I've used the camera2 api. Thanks a lot in advance! [link] [comments] | ||
How to publish multi-module Android libraries on JitPack – AndroidPub (jlelse) Posted: 02 Jan 2018 04:36 AM PST
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How much are employers expecting from a student's first app? Posted: 02 Jan 2018 11:32 AM PST Kind of a loaded question but right now I'm building my first real app (I've made 2 half baked hackathon projects which barely work from when I was a complete Android beginner) its just a simple note taking app for League of Legends matchups, however I feel like I'm over reacting about it. I find my self bouncing between Material Uplabs and Medium blogs, talks about UI architectures and dependency injection, reading posts about how Realm > Room or how RxJava is literally jesus and I feel obligated to learn and master everything (which I obviously can't.) I just want this thing to be good since it's gonna make up pretty much 100% of my 'porfolio' and I have a bunch of internships I wanna apply for this coming year. Is it worth taking the time to learn all these intermediate level practices, and try apply them as appropriate or is it best to just sort of 'do it'? Just put something out there to prove you have at least a basic grasp of Android? [link] [comments] | ||
5 Amazing Android apps for Android developers & designers Posted: 02 Jan 2018 07:30 AM PST
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Posted: 02 Jan 2018 09:00 AM PST Hello everybody, I've been trying to wrap my mind around the subject of drawables and and different DPI, like hdpi, xhdpi and so on. I'm not much of a designer but I'm just trying to understand and expand my knowledge. I've read through the google developer docs, but I guess I'm missing something. The thing I'm having trouble understanding is, for example, I've got two devices, a Nexus 7 (2013) and a Nexus 10, both of which are xhdpi, but have different screen sizes and resolution. They are 310 and 320 PPI. Now, if I make an image of 960x600 with a density 320 PPI (I set the density and resolution in the photoshop options) that should be one quadrant on the nexus 7, but if I boot up the nexus 10, it is not one quadrant, it's smaller. Now I know that the nexus 10 has a resolution of 2560×1600 pixel so it is understandable that the above mentioned image is not one quadrant. Because both tablets are xhdpi, I have to use the same folder "drawable-xhdpi", meaning I have to make one image. The question is, how to make one image and fit exactly one quadrant on both devices? If someone can explain this, it would help me a lot. Also, happy new year. [link] [comments] | ||
Posted: 02 Jan 2018 01:48 AM PST
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Top App Upgrading Ideas to Boost Your Mobile App Engagement Posted: 01 Jan 2018 10:02 PM PST
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It will help you when you will decide to make your Android project multiplatform Posted: 02 Jan 2018 01:32 AM PST
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Any active projects that allow android devices to be USB compatible with iPod/iPhone car stereos? Posted: 01 Jan 2018 04:54 PM PST I'm mostly interested in the ability to play and control music. Is this something that has been explored or is even possible? [link] [comments] | ||
Posted: 01 Jan 2018 08:01 PM PST I use Visual Studios as my IDE for class using C++. I noticed that theres a mobile development sections that include Xamarin and one for C++. Xamarin seems to be newer but uses C# so i was wondering which would be better for someone starting out. [link] [comments] |
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