App Feedback Thread - January 09, 2021 Android Dev |
- App Feedback Thread - January 09, 2021
- These are the characters I drew for my game Tower Blast! What do you think?
- Handling multiple layers of swipe/scroll
- Android app publishing: content rating
- AssistedInject or AutoFactory ?
- Is there any Ad Network that allows user to get gift cards in exchange of points earned by playing and watching ads?
- Aibox - Seemingly unsafe crypto mining app
- BetterTimer: An Android library to quickly setup a count down timer
- Admob and Unity Ads tank framerate, but the mystery remains as to why.
- Android Studio: FrameLayout causing problems
- I didn't think it would happen to me, at least not so soon...
- Google Play Store Internal testing without tester's e-mail
- News apps need to "[provide] valid contact information for the news publisher"
- Saving internal data in Kotlin
- Are Android GPUs custom configured to support certain graphics APIs?
- Android developer looking to help out on projects..
- Android Studio - Device File Explorer Limitations
- Sound Designer looking for mobile projects to help out with!
- How will Junior Android developer thrive?
- Is it allowed to set ads outside my app?
App Feedback Thread - January 09, 2021 Posted: 09 Jan 2021 06:00 AM PST This thread is for getting feedback on your own apps. Developers:
Commenters:
To cut down on spam, accounts who are too young or do not have enough karma to post will be removed. Please make an effort to contribute to the community before asking for feedback. As always, the mod team is only a small group of people, and we rely on the readers to help us maintain this subreddit. Please report any rule breakers. Thank you. [link] [comments] | ||
These are the characters I drew for my game Tower Blast! What do you think? Posted: 09 Jan 2021 11:01 AM PST
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Handling multiple layers of swipe/scroll Posted: 09 Jan 2021 02:32 PM PST Has anybody had a situation where they've got a horizontal recycler view inside a vertical recycler view (similar to a lot of common apps like Netflix, Facebook etc.) but then there's a swipe to delete/edit action on the vertical recycler view? I'm not able to get the expected behaviour. I've documented it here so it would be nice if somebody could respond. [link] [comments] | ||
Android app publishing: content rating Posted: 09 Jan 2021 02:23 PM PST I'm trying to publish another app but it's taking long to get the content rating. Anyone else having this issue right now? The message We're experiencing longer than usual review times is shown but it's been a couple of hours now for me. [link] [comments] | ||
AssistedInject or AutoFactory ? Posted: 09 Jan 2021 09:53 AM PST Hello there ! I have been using AssistedInject recently in my company. For a personal project I was also going to use it until I came across AutoFactory. It seems from the documentation the way to go should be AutoFactory instead of AssistedInject (which was created because something like AutoFactory didn't exist at that time). But if I'm not mistaken, Dagger has recently added AssistedInject to his repository and planned to release it as part of Dagger in an upcoming release. So I'm wondering, which one I should used for a new project. And what's the differences between them. Thanks ! [link] [comments] | ||
Posted: 09 Jan 2021 03:38 PM PST I tried AdMob and Appodeal but they seems to not allow this. There are a lot of apps on the Play Store that literally give points by watching ads that you can exchange for Gifts Cards. Anyone can help? [link] [comments] | ||
Aibox - Seemingly unsafe crypto mining app Posted: 09 Jan 2021 02:08 PM PST I noticed this very dodgy looking crypto mining app. I cant find any decent reviews on this seemingly dodgy pi-like mining app called aibox. The app has to be installed from apk outside of Google play store. I was wondering if anybody checked what this app does by monitoring traffic for instance. It only exists for a month or so but i think it's weird that I barely find any info about it. Their website is aibox.club but that page doesn't clarify much and basically just links to a download for the apk Edit: this is a question on how to verify how safe these kind of apps are. As it an apk file not listed in app store, it isn't verified by Google. I'd like to know how to verify it myself or if somebody already investigated it to share their findings [link] [comments] | ||
BetterTimer: An Android library to quickly setup a count down timer Posted: 09 Jan 2021 12:05 AM PST Hey guys! I wrote my first Android library. TL;DR: BetterTimer's GitHub README What is it?
Why did I write this?I wrote this library
If you're looking for a timer library to implement a timer or Pomodoro Timer, please consider contributing to and using this one! It's basic but I'd love to receive contributions, a review on my code and genuine feedback from you guys after you've reviewed it
[link] [comments] | ||
Admob and Unity Ads tank framerate, but the mystery remains as to why. Posted: 09 Jan 2021 01:23 PM PST I think this fits within the rules, so I'll post it, but let me know if it's not allowed. So I made a game and published it for Android and IOS. Yay, right? Well the issue lies with implementing and building my "lite" version with integrated ads. So I am using Unity, and would say I'm pretty well versed with the program after using it for a few years. This was my first time trying to implement ads into a build, so I started off simple by using Unity's built in ad service. I activated ads, installed the package, and implemented scripts to play both banner and video ads when appropriate. Cool, right? It worked wonderfully in the Unity engine, so I built it onto my Samsung Galaxy S8, and here's where the weirdness starts. The app opens up fine, and my test banner and video ads work beautifully. However, as soon as I load in my game scene and start playing, the framerate tanks in a matter of seconds. The ad free version has absolutely no frame dips, and is very low poly, low light, non-performance heavy game. The game is called "Get That Bread", and if you look at the screenshots, it's as dead simple as it looks. So I went back into Unity, made sure to remove unnecessary lighting, mark objects static that don't move, prebake anything that could be baked, and I preload any assets that I could. Built it again, and it still runs slower than all hell. Okay, so back to square one, I tried Google Admob, and not only did my ads not even pop up, the framerate also tanked. I even copied over my ad free version fresh, and added the ads back in, to get the same frame killing results. I'm at a loss. It's why I'm posting here, and hoping it doesn't get removed. It's such a niche problem that I hope someone runs into this by chance. [link] [comments] | ||
Android Studio: FrameLayout causing problems Posted: 09 Jan 2021 12:36 PM PST Hi, I have been developing an android application for my final year project and have implemented a navigation bar using fragments. Doing so I added a FrameLayout to these fragments for the navigation to work properly, however when I try to add any buttons or textViews it seems to cause them to default to the top left of the XML page and doesn't allow me to move them. Can anyone please let me know the solution to this? Would be greatly appreciated [link] [comments] | ||
I didn't think it would happen to me, at least not so soon... Posted: 09 Jan 2021 02:01 AM PST ... but it did. My ad serving was limited by Admob just 2 weeks after launch and with only 100 users. I heard the horror stories so I was quite careful, but who knows what goes on back there. Anyways, this isn't a rant post. I can't afford to wait 30+ days for my account to reactivate, so I want to update my app with mediation. I'm in the "Designed for Families" category, so I'm limited to the following ad networks: AdColony AppLovin ChartBoost Google Ad Manager Google AdMob InMobi ironSource Kidoz StartApp SuperAwesome Unity Ads Vungle I biggest two that I've heard recommended, MoPub and FAN, are not on the list. From the ones above, which 1-2 are recommended for best fill rate, best CPM, and easiest implementation? [link] [comments] | ||
Google Play Store Internal testing without tester's e-mail Posted: 09 Jan 2021 12:05 PM PST Is there a way to have an application in either testing mode, without having to specify the tester's e-mail? Can I just share a link to a group of people and whoever decides to join, is joined automatically, without me having to specify their e-mail address? On the Internal testing page, Google says "Up to 100 testers can join your internal tests. " but whenever they try, it says they are not in the list of ppl. eligible. [link] [comments] | ||
News apps need to "[provide] valid contact information for the news publisher" Posted: 08 Jan 2021 11:55 PM PST Hey! As you may know, Google has begun rolling out a new News Policy that that says all news apps must
I'm developing a Hacker News client meaning users submit links from whatever domain they choose and am interested in how other developers of similar clients have managed to solve this. I tried adding a section in my app where I link to the Hacker News legal page but that update was rejected for not providing valid contact information for the news publisher. Policy on the Play Console: https://support.google.com/googleplay/android-developer/answer/9935326 [link] [comments] | ||
Saving internal data in Kotlin Posted: 09 Jan 2021 01:19 AM PST I'm a beginner developing their first app and trying to save data in internal storage or shared preference. I basically have a list view and I want to save all the values in each list item in an array and store this array forever. However, I did some research and I am aware of how to do it with primitive data types, but sadly an array is not a list of data types. So I tried to find solution but everything is in java, and not kotlin and I cannot seem to convert the code to kotlin. Is there a way to save arrays? [link] [comments] | ||
Are Android GPUs custom configured to support certain graphics APIs? Posted: 08 Jan 2021 10:36 PM PST For instance, when I look at the chart it seems a Mali G77 supports Open CL 2.1. Does that automatically mean any device I buy with this GPU will support this version of Open CL or could the manufacturer choose to get something like only Open CL 1.2? [link] [comments] | ||
Android developer looking to help out on projects.. Posted: 09 Jan 2021 08:15 AM PST Hi, I'm a Kotlin Android developer that's looking to gain more experience. If you have a project I can help with in any domain I'll help for free.. [link] [comments] | ||
Android Studio - Device File Explorer Limitations Posted: 09 Jan 2021 07:50 AM PST Greetings Programs, I'm relatively new to AS as an IDE and one things that's chaffing my balls is the Device File Explorer. I'm working with an embedded device (not a phone - no screen) and frequently use Device File Explorer to navigate, open, save etc files on my device. The little things that are bugging me are not having the ability to search within Device File Explorer (on a global or currently selected folder scope), but also being able to sort the files by name/date/size etc so I can quickly re-order the contents of a folder for ease of locating file(s). Does anybody know of any plugin's that extend the built-in Android Studio Device File Explorer's capabilities, or another third-party tool that will allow me to navigate the file-system (Windows and/or MacOS). Bear in mind this isn't a traditional Android device; no screen etc, and the production builds won't have developer options enabled on the device. Any suggestions welcomed. Much obliged. [link] [comments] | ||
Sound Designer looking for mobile projects to help out with! Posted: 09 Jan 2021 07:07 AM PST Hey all! I'm looking to get a bit more experience creating sound design specifically for mobile apps (UI sounds/ringtones etc) and potentially expand my portfolio! If any of you have any related projects in the works that could potentially benefit from this (or even old ones) feel free to send me a DM. Just incase it isn't clear - this work would be done for free! Cheers :) [link] [comments] | ||
How will Junior Android developer thrive? Posted: 09 Jan 2021 06:15 AM PST Hi, I started Android development months ago and since then I've been practicing a lot , I have even created couples of apps just for practice and building my portfolio but I'm still curious to know how programming work in the real world. When I say real world I mean a real Android development Job and it doesn't seems like I'll get that any sooner because most company or employer want a developer with 3 to 5 of experience. The question here is that how do young developer thrive when there are not given the right opportunity or put in a real work situation plus it difficult to see a junior dev job and intern this days. Who else is or have been in this situation? [link] [comments] | ||
Is it allowed to set ads outside my app? Posted: 09 Jan 2021 03:46 AM PST I have a banner, interstitial, and rewarded ads inside my app but my app depends on 95% of foreground services so the user will not enter my app a lot because he can run the service using notification except first-time, So the question is can I set ads outside my app? Apps that using foreground services how they get more benefits from ads? [link] [comments] |
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