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    Tuesday, December 10, 2019

    Code Search for Android AOSP Android Dev

    Code Search for Android AOSP Android Dev


    Code Search for Android AOSP

    Posted: 10 Dec 2019 02:07 PM PST

    AdMob account terminated with $$$$$ still to be paid!?

    Posted: 10 Dec 2019 07:43 AM PST

    Hey all,

    I've never had to write a post like this one before because I've always join to live Admob meetings, followed the guidelines and policy strictly and never had an issue last 4 years.

    Today with no warning or explanation email my Admob/Adsense account was suspended. The months prior I had been paid as normal and there was no issues so this has really just come out of nowhere. Upon trying to access my Adsense account it says i've been suspended for invalid ad traffic. I can provide clear evidence that no unreasonable amount of invalid traffic has been recorded. There is no unusual spikes in traffic, only normal growing values for past months.

    I rely on my app for a living and was awaiting this months pay a sum. Today I filled appeal and try to get account back keeping my fingers crossed, cos a read a lot of guys that never get response.

    To further clarify, my Google Play account is in good standing with no removals or suspensions and I had no policy warnings in Admob (I check my Admob on weekly basis and do not saw any value to bring up my attention for coming trouble), I have more than 50k DAU from 760k active install based on Play Store console can probably work out how much I stand to lose. As a long time Admob user (4+ years) this sudden suspension and seeming rejection of payment seems incredibly unjustified and harsh.

    Has anyone else been through a similar issue? how did it turn out?

    Thanks,

    submitted by /u/zizibg
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    Developer union

    Posted: 10 Dec 2019 12:12 PM PST

    I know developers tend to be introverts and avoid confrontation but Epic's stance on the Play Store fee got me thinking. I'm with Epic in that 30% is too much for what you get from Google. 30% was arbitrarily decided on by Apple and Google just copied it then called it an "industry standard".

    Ideally, I would like to see a tiered fee. For myself, I probably only use a fraction of what the developer console offers. I don't care about all the analytics and optimizations and translations features but I'm sure other devs do. A tiered fee with 10% for basic hosting, analytics and crash reporting and 30% for the full blown features would be more fair.

    Of course, Google is not just going to do this on their own. They want everyone to pay 30%, so they only way is through some sort of union or strike by developers.

    If developers could come together and unpublish their apps for a day, I think that would send a message to Google. Developer support makes or breaks an OS. There's a reason Ballmer chanted, "Developers! Developers! Developer!" because he knew how important developers are to Windows. Lack of apps is a big reason no one used the Windows Phone and a big reason people stick with Wear OS over Samsung even though Samsung's watches are much much better.

    submitted by /u/JerichoMissile
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    Securing Jetpack Compose

    Posted: 10 Dec 2019 07:06 AM PST

    Android Studio 4.0 Canary 6 available

    Posted: 10 Dec 2019 10:37 AM PST

    FX File Explorer removed from the Play Store for “deceptively” advertising…a free theme [UPD]

    Posted: 10 Dec 2019 01:25 AM PST

    tliebeck

    Back on the Play Store.

    No changes to the app, same APK.

    When I managed to get hold of a real person, they corrected it immediately.

    Thanks again everyone!!!

    In another news:

    "Android enables multiple app stores and choices for developers to distribute apps. Google Play has a business model and billing policy that allows us to invest in our platform and tools to help developers build successful businesses while keeping users safe. We welcome any developer that recognized the value of Google Play and expect them to participate under the same terms as other developers."

    submitted by /u/anemomylos
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    Google Play Indexing is fixed, maybe...

    Posted: 10 Dec 2019 06:11 AM PST

    Hey,

    good news, google play indexing is fixed right now.

    However, if you released an game/app in last two months and spent some money on ads, your app it's already doomed anyway. (first month is crucial for ASO).

    I hope we never see a bug like this in future!

    submitted by /u/loadingpix
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    Email from Google Play : "[Action Required] Switch to the Play Referrer API by March 1, 2020 "

    Posted: 10 Dec 2019 04:23 PM PST

    Email from Google Play : "[Action Required] Switch to the Play Referrer API by March 1, 2020 "

    I got this message saying I should update it for all of my spare time apps, but I don't even use it. Maybe it's used by Analytics? It has a link to here and here

    https://preview.redd.it/2hv5c3qcew341.png?width=1415&format=png&auto=webp&s=4f367c521ee2bd4c4007a160f23568f6916c96aa

    submitted by /u/AD-LB
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    Android 10 on Android TV

    Posted: 10 Dec 2019 10:45 AM PST

    Yet another OAuth 2.0 article for Android developers

    Posted: 10 Dec 2019 06:55 AM PST

    A colleague of mine created an awesome library for simplifying the OAuth 2.0 implementation. He also wrote an article about it! We're already using it in a few apps, let him know here what you think :)

    submitted by /u/pandulapeter
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    An automated interaction testing approach by Airbnb

    Posted: 10 Dec 2019 09:50 AM PST

    Trendyol Android App Architecture: Deep Dive

    Posted: 10 Dec 2019 09:44 AM PST

    Emulator 29.3.0 Canary

    Posted: 10 Dec 2019 08:37 AM PST

    Noob question: How do I edit the "Requires Android" field in the Additional Information section of the play store listing?

    Posted: 10 Dec 2019 03:42 PM PST

    I read that the info comes from the manifest file, but I'm working on an app that doesn't have the minimum version info in the AndroidManifest.xml -am I missing something. (I didn't build this app).

    submitted by /u/flubbot
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    Cant emulate devices in Android studio. Running ryzen but still have HAXM issues after installing the hypervisor driver for AMD.

    Posted: 10 Dec 2019 03:25 PM PST

    Hey there, I've been following all the guides i can find. I've even done this and still, nothing works.

    I still get prompts telling me to install HAXM

    submitted by /u/mrSilkie
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    How to download & install genymotion android emulator to android studio - COMPLETE GUIDE

    Posted: 10 Dec 2019 02:30 PM PST

    Has it ever occurred to you that Android Studio refuses to convert a Java file to Kotlin?

    Posted: 10 Dec 2019 03:45 AM PST

    I got it today, and no matter what I do to the file, the IDE doesn't do anything when I choose to convert it.

    I wrote a bug report about this here.

    Has anyone seen this ? Is there any workaround (other than manually re-writing it all) ?

    submitted by /u/AD-LB
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    Where Do Mojibakes Come From? A Smart Guide to Encodings

    Posted: 10 Dec 2019 02:44 AM PST

    Kaspresso: The autotest framework that you have been looking forward to. Part I

    Posted: 09 Dec 2019 07:24 PM PST

    Is there a good equivalent to iOS' FLEX in-app debugger?

    Posted: 10 Dec 2019 07:11 AM PST

    I've been using Flipboard's brilliant FLEX as a powerful in-app, on-device debugger for iOS apps. It's really useful to be able to poke an app quickly without necessarily having a computer handy.

    Is there a similar in-app debugger for Android apps? Preferably I'd like to be able to inspect objects used by an app and change their properties.

    submitted by /u/OrangeFlash81
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    What has happened to Android's Distribution Dashboards? Last update: May 7, 2019

    Posted: 10 Dec 2019 02:18 AM PST

    Question regarding Google Play listing.

    Posted: 10 Dec 2019 10:41 AM PST

    Will my Google play listing show the "contains ads" below the title if I just have the code in there but not have my app show ads?
    Was just thinking of putting in the ads lib and code and have them activate afterwards

    submitted by /u/masabkovai
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    Which way the best way to save level data? (Android Studio)

    Posted: 10 Dec 2019 10:30 AM PST

    I'm designing a puzzle-ish game, where all the levels are fairly similar (they have blocks where each block can contain something or nothing, sort of an array). My question is, what is the best way to store the level information? Thank you

    submitted by /u/Redditor28482
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