[From Android dev] Flutter looks good, but is painful. Here are my frustrations with it. Android Dev |
- [From Android dev] Flutter looks good, but is painful. Here are my frustrations with it.
- InlineDimens: Android dimension types as inline classes with built-in conversions
- Easy Android Preferences with Bulldog. No more boilerplate code !
- Android widget using JavaScript?
- Android Encoding and Decoding
- New Library: Barcode scanner View/DialogFragment/BottomSheet/AlertDialog with AndroidX+Camera2 API
- What is the correct way to handle user roles in Android?
- ViewGardiumLeviosa, a small kotlin library to make a view fluctuate.
- AdMob using Unity
- Dagger Module.subcomponents example without dagger.android
- My first Android Open source Project (theParker(Based on the concept of Shared parking))
- [Help] I want to start learning android app dev with absolutely no experience.
- How to programmatically intercept all network requests from third-party libraries?
- Answer: how to update widget every minute on Android 8+
- How do I send image to a local server on my pc?
- Intersitial Ad Earnings
- Cannot test Room Transactions + LiveData
- New android dev
- What's it like trying to get a refund from chartboost?
- What's wrong with the android studio bs??
[From Android dev] Flutter looks good, but is painful. Here are my frustrations with it. Posted: 04 Aug 2019 02:10 PM PDT
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InlineDimens: Android dimension types as inline classes with built-in conversions Posted: 04 Aug 2019 12:58 PM PDT
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Easy Android Preferences with Bulldog. No more boilerplate code ! Posted: 04 Aug 2019 05:59 AM PDT
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Android widget using JavaScript? Posted: 04 Aug 2019 03:19 PM PDT Hi, Im learning html, css and JavaScript for web development and I just have an idea for good android widget. I was wondering if I can make android app with widget using html, css and JavaScript. I know it's possible to make android app but I don't know about widget which is crucial for this idea. Can you tell me if it's possible and what to use? Thanx! [link] [comments] | ||||||||||||
Posted: 04 Aug 2019 10:31 AM PDT
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New Library: Barcode scanner View/DialogFragment/BottomSheet/AlertDialog with AndroidX+Camera2 API Posted: 04 Aug 2019 12:01 PM PDT I just released a new library. It contains a special View and some ready to use Dialogs. It's a combination of a preview and an overlay which marks the detected Barcodes. If anyone wants to try it out or has ideas for improvements, feel free to answer here or create a pull request :) You'll find screenshots and the library itself here: Barcode Kaiteki [link] [comments] | ||||||||||||
What is the correct way to handle user roles in Android? Posted: 04 Aug 2019 11:46 AM PDT What is the correct way to display information for users and guests, should I have slightly different activities to redirect users based on user authentication, or programmatically change things inside activities based on user authentication? [link] [comments] | ||||||||||||
ViewGardiumLeviosa, a small kotlin library to make a view fluctuate. Posted: 04 Aug 2019 02:51 AM PDT | ||||||||||||
Posted: 04 Aug 2019 01:54 PM PDT if this is the wrong place to ask this, please point me in the right direction. In previous versions of my game, the AdMob ads showed correctly on my personal device. Test ads show correctly, but when i put my actual app and banner ids in, i get nothing. when i download my game from the app store i get no ads on my device, but i'm registering normal activity in my AdMob account from the other users. In the Android Studio emulator, everything shows up as test ads with my normal ids (yes i know the emulator is supposed to be a test device) so its working there. So its gotta be my device? I've been trying to figure this out all weekend. I don't have any ad blockers, its driving me crazy. I guess the only other question is is AdMob smart enough to know its my device? [link] [comments] | ||||||||||||
Dagger Module.subcomponents example without dagger.android Posted: 04 Aug 2019 01:52 PM PDT I am looking for a valid example of using the I have the following (simplified) setup of 1 Application and 1 Activity, 1 Parent Component and 1 Subcomponent: Application: AppComponent: Activity Subcomponent: MainActivity: I would now like to refactor this same example to use the AppComponent (new): AppModule (new): My question is pretty simple. How do I now get the MainActivity (new, theory): But this will not work, since the So is this approach just not suitable here? [link] [comments] | ||||||||||||
My first Android Open source Project (theParker(Based on the concept of Shared parking)) Posted: 04 Aug 2019 10:54 AM PDT
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[Help] I want to start learning android app dev with absolutely no experience. Posted: 04 Aug 2019 02:30 PM PDT Never programmed before and but i really want to learn android app dev. Where do i start? [link] [comments] | ||||||||||||
How to programmatically intercept all network requests from third-party libraries? Posted: 04 Aug 2019 10:16 AM PDT Is there any way to intercept all network requests made by our app, programmatically, independent if it is initiated directly by us or indirectly by some integrated library? Something like https://github.com/jgilfelt/chuck , but that also intercepts network requests made by libraries (e.g. Firebase, Crashlytics)? I ask this because recently we integrated in our iOS app this library https://github.com/kasketis/netfox , which is able to log these kind of requests. But I could not find anyway to mimic this behavior in Android. I have tried to use "URLStreamHandlerFactory" as stated here: https://stackoverflow.com/questions/7496378/how-to-intercept-http-requests-made-by-a-3rd-party-library-on-android?rq=1 . But I can only see the endpoints being requested, not the actual data transferred. Another question suggested implementing a custom "SSLSocketFactory" https://stackoverflow.com/questions/1445919/how-to-enable-wire-logging-for-a-java-httpurlconnection-traffic , but I have not being able to intercept any communication with this. So, is it possible? [link] [comments] | ||||||||||||
Answer: how to update widget every minute on Android 8+ Posted: 03 Aug 2019 11:41 PM PDT A week ago I asked this question here and got some advices. Today I'm ready to share the only approach that works for me — hope this information will be helpful for someone :) A little context: I have an app with clock widget, and the problem is to update widget exactly every minute to show actual time. My approach was killed by background service restrictions of Android 8, and then killed again by Google Play restrictions for min So here are results of my exploration:
And a little more details for 4-th approach:
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How do I send image to a local server on my pc? Posted: 04 Aug 2019 06:17 AM PDT I was planning to make a project a part of it is to get images from a remote device every 2 seconds and save it to my pc (which is connected to the local server) The app should take an image every 2 seconds and upload it to the server, how do I upload the image? Will I need to make a java app on my pc to receive the images? What is the easiest way to do this? I'm pretty new to android dev so I'm confused on what to use and how I need to do this, any advice would be really helpful! [link] [comments] | ||||||||||||
Posted: 04 Aug 2019 09:21 AM PDT Hey guys, I wanted to know a bunch of stuff about ads: If I've got it right, Intersitial ads are the ones who get you most profit, right? But like banner ads, do they have to be clicked and opened to get me some bread, or is the intersitial enough? What's the best way to get the most out of ads? Thank you! [link] [comments] | ||||||||||||
Cannot test Room Transactions + LiveData Posted: 04 Aug 2019 01:58 AM PDT I posted this in the questions thread but that has been removed for some reason and also this seems like an important issue without a solution so I am creating this thread. The issue is basically room transactions refusing to work with the InstantTaskExecutor rule in tests. This stackoverflow thread explains it nicely. I tried creating a separate test-only DAO method that directly returns the data instead of livedata in order to remove the rule but then my suspend calls fail with some weird job not complete exception. So it seems that rule is required to test both coroutines and livedata but I cannot also test transactions if it is present. Does anyone have any ideas to solve this? [link] [comments] | ||||||||||||
Posted: 04 Aug 2019 01:54 PM PDT Well i thought after years now that i would try some android dev. Just start out will a little hello world app and get the ball rolling, just like any other platform/language ive used. HOLY SHIT I WAS WORNG.
since when do you have to be connected to the internet to compile a god dam program. my god what the fuck were google thinking ? all this bullshit just to make a hello world pop up on the screen. fuck. why cant your just compile and run from the command line like a normal person. i mean "javac helloworld.java" to compile and "java helloworld" to run how the hell do you people live with this shit. I cant even use my fav text editor. or my fav java IDE netbeans. I cant be the only one who thinks this, surely [link] [comments] | ||||||||||||
What's it like trying to get a refund from chartboost? Posted: 03 Aug 2019 04:24 PM PDT I'm trying to get a refund from chartboost. I gave up on putting ads in my apps as it just seemed like a waste of time, and annoying for my users. I've been trying for about a month to get a refund on my balance in chartboost (it's around $400), but they're totally silent on the subject. Has anyone else had any experience trying to do this? Do they just take a long time, or is there some other avenue I need to pursue? [link] [comments] | ||||||||||||
What's wrong with the android studio bs?? Posted: 04 Aug 2019 07:33 AM PDT
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