App Feedback Thread - August 10, 2019 Android Dev |
- App Feedback Thread - August 10, 2019
- The developer-friendly guide to using App Bundles vs APK self-signing (may not agree with Google recommendations)
- Kinda missed out on the whole MVVM/Room/Jetpack/etc. train, where should I get started?
- hiring someone from upwork with a suspended developer account.
- Android Studio Annoyances
- Build story game
- VMOS Virtual Android on Android - Double Your System
- google associate ban
- Is using a gridView a good approach for creating a chess app?
- Best tutorial for creating a comrehensive log in system?
- My app is more of a Website than an app! Any Suggestions for fixes?
- Clipboard configuration in android virtual device?
- GeoFire read ops efficiency
- The Definitive Guide to App Links
- Is there a way to mark your app as unofficial so it won’t be suspended for impersonation?
- Nav bar
- HID device suffering disconnections due to battery optimization.
- Displaying Compilation Issues Before actually compiling?
- Can my app have IAP tokens that can be exchange for lives in a betting app?
- should I Implement Firebase Authentication ( Facebook , Google sign up ) into my app ?
- Why devs use Retrofit, not Fuel?
- Any idea to stop multiautocompletetextview on Android on second try?
- A view has a Parent in Android ( LOL on Complication )
- Intent putExtra and Bundle returning null [HELP REQUIRED]
App Feedback Thread - August 10, 2019 Posted: 10 Aug 2019 05:29 AM PDT This thread is for getting feedback on your own apps. Developers:
Commenters:
To cut down on spam, accounts who are too young or do not have enough karma to post will be removed. Please make an effort to contribute to the community before asking for feedback. As always, the mod team is only a small group of people, and we rely on the readers to help us maintain this subreddit. Please report any rule breakers. Thank you. - Da Mods [link] [comments] | ||
Posted: 10 Aug 2019 11:45 AM PDT NOTE: Please point out any mistakes in the comments, and I will try to correct them. You should avoid App Bundles for first publication of a new app. If you do that, from what I understand, you will not get the key used to sign the APK - only Google will know it. The better strategy is to first publish the APK for a new app by the usual/old method (for this you will have to generate keystore file and password etc. for it). Once you have published it once like this, after that you can try the App Bundle method (now YOU will supply the key to Google so they can bundle as they please and sign it using the key you supplied - while being compatible with earlier published APK). The advantage of the second approach ie having control over key - is that if you publish an APK later on your website, your users will seamlessly be able to side-load using APK downloaded from your website. In contrast, if you don't know your key, and you just follow Google recommendations, and publish new app with App Bundle method, you will never know the real key that Google uses to create APKs. Later if you have trouble with Google - get banned by Google, or that app gets banned - you will then never be able to create an APK on your website for users to seamlessly update to (and to demonstrate it is a legitimate version). If the above is correct (please correct me if it wrong), then it is misleading for Google to advocate App Bundle method without informing of the caveats. How Google can fix this Now if tomorrow, Google updates the App Bundle method, so that dev gets a copy of the keystore/password that Google is using, then that will remove most of the negatives with the 'App Bundle method for new app' workflow. [link] [comments] | ||
Kinda missed out on the whole MVVM/Room/Jetpack/etc. train, where should I get started? Posted: 10 Aug 2019 12:50 AM PDT The last time I've done Android development was in early 2015. So basically I just woke up from a horrible coma, and everything's changed. I feel really lost because Android changed so much but I still want to get into it, with a fresh start. Basically I'm looking for resources and tutorials to get familiar with the "new" stuff. Can anyone point me to some useful ones? Anything would be appreciated. [link] [comments] | ||
hiring someone from upwork with a suspended developer account. Posted: 10 Aug 2019 11:08 AM PDT hey I need someone to add somethings to my flutter app but his account got suspended should I still hire him ? I heard if I add him to my dev account I could get suspended? anyone have any advice on this situation ? [link] [comments] | ||
Posted: 10 Aug 2019 01:14 PM PDT At some point Android Studio changed my CTRL+TAB behavior so that switching from the code editor to the layout editor (and clicking anywhere in the layout editor) and then back will put the cursor focus in my Project view and not back in the editor. For example if I am editing a file like FooFragment.kt and then I go to the inflated layout by CTRL+Clicking the id (R.id.fragment_foo) if I put the cursor anywhere in the layout editor and CTRL+TAB back to the FooFragment.kt I can't type where I left off. It's been like this for a couple versions and I haven't figured out how I would change it back. I'm on Windows and using AS 3.4.2. If anyone had some ideas on how to get back the old behavior it would save me from having to remember to hit escape or grab my mouse all the time. [link] [comments] | ||
Posted: 10 Aug 2019 04:18 PM PDT I'm fascinated about story games like: Sentece, Who's the killer, I'm innocent etc. How can is built this kind of game? I'm an android developer and I work in Android Studio, is there any solutions to build this kind of games using Android Studio? If this is possible, how? If not, what should I use, unity or what are best practices? [link] [comments] | ||
VMOS Virtual Android on Android - Double Your System Posted: 10 Aug 2019 12:09 PM PDT
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Posted: 10 Aug 2019 03:42 PM PDT Hello guys I am developing an app and will publish it soon to the play store. I will be moving to the college's campus next next months. I have heard that if I use the same wifi network as some body who have been banned from google I could be banned too. When I move in I will be using the university's wifi which somebody who might have used it got banned from google. Is this real? should I be worried? Also are there any other dangers from using the university wifi to work on and publish app? [link] [comments] | ||
Is using a gridView a good approach for creating a chess app? Posted: 10 Aug 2019 02:27 AM PDT I decided as a personal project that I wanted to create a chess app. So I got to the point where I have a gridView with 63 black and white squares creating the board. And an overlapping gridView for the pieces. I have the starting points of the pieces set on the second gridView. My next step would probably be to create the Piece class and create rules and everything, but what I'm more concerned about is how to create some sort of game loop and reload the gridView after every move. Has anyone ever made a chess app? Did you use another approach? Any ideas? Thanks all. [link] [comments] | ||
Best tutorial for creating a comrehensive log in system? Posted: 10 Aug 2019 02:36 PM PDT I've been searching for some time now and have yet to find a tutorial on creating an android app that has a consistent log in system for android. I've never done an app log in before and I am needing to create an app that has persistant log in and has compulsory log in on start up - if the user is not logged in already. I would be happy to do this as part of a wider 'android' tutorial, but I've found a surprising lack of comprehensive free android tutorials that have log ins completed, although maybe my googling is failing me. Many thanks if you know of anything and for any help you can provide. :) [link] [comments] | ||
My app is more of a Website than an app! Any Suggestions for fixes? Posted: 10 Aug 2019 10:06 AM PDT Hi everyone, I am currently developing an app that teaches AP physics. The app is centered around compressing info into a study-able block that students can use to learn AP physics faster (the prerequisite is that they must have learned honors already). The current format of the app separates chunks of physics into days. So, upon entering the app there will be buttons for Days of learning. Each Day contains 8-11 pages of that info. For example, Day 5 might be electromagnetics but then be split into many pages of magnetism, currents, etc. Each page also has a button at the bottom that takes them to a page where they will be quizzed with about 3 or 4 MCQ/FRQ questions. I had several friends test this app, but they liked the information that I wrote, but all said it seemed more of a website than an app. They said that an app needs something more to it, although they couldn't think of what to add. I value their opinions and am ransacking my head to think of what more to add. I've seen other apps have fun gifs and fun features, but I've used them and they are too cluttered or detract from the information they are trying to tell me. I personally found those "fun" apps harder to learn from. My goal is to have the user be pushed to finish each day and then go onto the next in-app day the next day (kinda weird to say but you guys know what I mean). I realized that many people are distracted and procrastinate and I want to make an app that pushes them to finish what they have to study each day. Some ideas I thought of to help my app seem more of an app are: alarm notifications (to tell the user to start their in-app studying each day), smoother transitions in UI (maybe a transition screen between pages), click definitions (press a bolded word to find its definition). However, I see these ideas in many websites too, so please - any ideas would be very helpful. [link] [comments] | ||
Clipboard configuration in android virtual device? Posted: 10 Aug 2019 01:08 PM PDT When long pressing in a textfield some Samsung devices offer the possibility to "Paste" and "Clipboard". I was wondering if its possible to replicate this in android studio by using a skin provided by Samsung? I have tried so far (only download the skin and configured in AVD) [link] [comments] | ||
Posted: 10 Aug 2019 12:17 PM PDT I'm using geofire to query Firestore as a user walks around. Here's my question: Let's say my Firestore database has 5000 geohashed records in it and they're randomly located around the world. The records are all stored off a root node. When I execute a geofire query with a very small radius, which of these is happening (assuming the default geofire params): Option 1: the 1st geoquery generates 5000 billable firebase read ops as it searches all 5000 keys for matches. Each geoquery thereafter (from the same location or different location) uses a cached copy of the 5000 keys and does not generate billable read ops. Option 2: every geoquery generates a new 5000 billable firebase read ops, regardless of whether the geoquery centerpoint or radius changes Option 3: something else entirely! [link] [comments] | ||
The Definitive Guide to App Links Posted: 10 Aug 2019 08:22 AM PDT | ||
Is there a way to mark your app as unofficial so it won’t be suspended for impersonation? Posted: 10 Aug 2019 11:34 AM PDT I see tons of apps on the Play Store that "impersonate" other video games, movies, etc. There are countless guide apps and such that aren't taken down, but when I try to create an app for a video game it gets taken down for impersonation. How do so many other people get away with it? [link] [comments] | ||
Posted: 10 Aug 2019 02:04 PM PDT Nav bar doesn't fade like on previous builds to prevent screen burn in [link] [comments] | ||
HID device suffering disconnections due to battery optimization. Posted: 10 Aug 2019 07:46 AM PDT Hi all. My app interfaces with a power hungry HID device but I do not need the phone to power the device. Is there any way to stop power and keep only data? The problem I'm having is that some aggressive battery saving features(mostly on Samsung phones) kill the connection. Only way round at the moment is to prompt the user to remove my app from the optimization list. [link] [comments] | ||
Displaying Compilation Issues Before actually compiling? Posted: 10 Aug 2019 07:05 AM PDT | ||
Can my app have IAP tokens that can be exchange for lives in a betting app? Posted: 10 Aug 2019 06:56 AM PDT The thing is I always thought that this was forbidden until I saw one app called quizdom, they offer games where you can earn money and if you lose you can refill your lives with 1$ [link] [comments] | ||
should I Implement Firebase Authentication ( Facebook , Google sign up ) into my app ? Posted: 10 Aug 2019 03:44 AM PDT I am not really familiar with it , I am not sure if is the best thing to do or not , all what I know is Implement it will make it easier for the users to sign up so can you guys tell me you opinion on it ? and is there something I should know before I put it to my app Thanks [link] [comments] | ||
Why devs use Retrofit, not Fuel? Posted: 09 Aug 2019 07:39 PM PDT I was wondering why most folks use Retrofit, not Fuel ? Several of reasons, I could think of using Retrofit
Are not there any advantages of using Fuel over Retrofit with Kotlin? [link] [comments] | ||
Any idea to stop multiautocompletetextview on Android on second try? Posted: 10 Aug 2019 03:04 AM PDT how i stop the add on two time (autocomplete..?)
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A view has a Parent in Android ( LOL on Complication ) Posted: 10 Aug 2019 01:08 AM PDT
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Intent putExtra and Bundle returning null [HELP REQUIRED] Posted: 10 Aug 2019 06:26 AM PDT Hi, I am working on a tinder style project but for mentoring that involves sending information to and from a local postgres database. To do this I have a client and server class. The way it works is that I use a global Client class variable which is initialised in the LoginActivity. I have called this variable clientLoggedIn. Within the Client class I have created a method to set the context of the application and a messageToServer method which sends messages to the server. I have also created a informationReciever inner class in the client which recieves information from the server and based on the message sent by the server, the ActivityOpener inner class opens the necessary activity. The code works fine within the activityOpener inner class for the Profile Activity which is the activity that is started when the user logs in. This has 2 fragments within it (the ProfileFragment and the EditProfileFragment). Send intents from the ActivityOpener inner class to both of these fragments using the global variable works and I had no issues loading the user data using intents to set the Profile information in ProfileFragment or updating the user profile information through EditProfileFragment. I am having issues however with the code below this line in the ActivityOpener inner class: The code below this line is called when a separate activity called MatchesActivity is created. Within this are fragments also. 1 of the fragments is called MatchesFragment. I am trying to send the data received from the server by the client to this MatchesFragment. The data from the server is in the form of a string array and it contains the user details of people who are of usertype 'Mentor'. I did try to convert it to a arraylist<String> to send the information received from the server using a bundle to the MatchFragment however this kept returning a null pointer exception and even after following everything I could find online it did not work. So I tried to use intent.putExtra(key, String) as I did for the ProfileActivity fragments to see if this would work. However this still returned a null value even though for ProfileActivity fragments it works. I have attached the code below for the Client class, MatchFragment and LoginActivity which is where the global variable is initialised. I did try using a singleton rather than a global variable for Client class too, however that was not working which is why I went with using a global variable. I am short on time for the deadline due to having had issues setting up the client and server which took longer than expected to get working, I would really really appreciate any help at all with doing this please. Client class Swipe fragment class LoginActivity class where the Client global variable is first initialised [link] [comments] |
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