Android Studio 3.5 Release Candidate 3 available Android Dev |
- Android Studio 3.5 Release Candidate 3 available
- MVI - The Good, the Bad, and the Ugly
- Room supports coroutines flow 2.2.0-alpha02
- App-ads.txt mail from AdMob
- UI Testing in Android - The Robot Pattern
- Open Sourced one of my apps recently
- Are developers allowed to supply an in-app link to their Patreon page, so that their users can support the continued work needed to maintain and update the app?
- Help with override ambiguity error in Kotlin?
- App keeps getting rejected from play store - permissions error
- Neutral Age Screen??
- Should I try Flutter or stick to native code for a complex project?
- Problem with sharing a file via Intent with another app as a FileProvider
- Building Android App for China Market
- Are architecture components really worth it?
- I'm considering porting my PWA with Trusted Web Activities and had some questions. Feedback on user exposure?
- How to get anonymous feedback
- Dagger Multibindings saved my time
- Can I combine Fragment and FragmentActivity ?
- Starting Service from non-Activity??
- Navigation component add instead of replace
- Notificatin question.
- Can Google access my unpublished app?
- Does anyone have the same problem when tries to download Q Emulator with AS 3.4.2
Android Studio 3.5 Release Candidate 3 available Posted: 08 Aug 2019 10:35 AM PDT | ||
MVI - The Good, the Bad, and the Ugly Posted: 08 Aug 2019 07:28 AM PDT
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Room supports coroutines flow 2.2.0-alpha02 Posted: 08 Aug 2019 04:00 AM PDT | ||
Posted: 08 Aug 2019 01:02 AM PDT So I just received email from AdMob about something called App-ads.txt. Without any knowledge about this, this is completely unknown to me. So my question is: What is it? Is there something we should do? Will this change something? Performance wise. The email was received today, and today is 08.08.2019, the date this enforcement starts. So what's happening? [link] [comments] | ||
UI Testing in Android - The Robot Pattern Posted: 08 Aug 2019 12:09 PM PDT
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Open Sourced one of my apps recently Posted: 08 Aug 2019 09:22 AM PDT Recently open sourced one of my old projects "FaceLyt". It was a webview based client app for facebook and came with key features like:
The app had 1,00,000+ users while it was there on the play store. It was taken down few years back by Google because apparently according to them the "capital F" in FaceLyt resembled Facebook's logo and Facebook wasn't happy with it. Nevertheless here's the Github link & the APK link for those interested in seeing the app/source code. Open to any sort of recommendations. :) https://github.com/adityadroid/facelyt https://apkpure.com/facelyt-for-facebook-lite/com.adityaadi1467.facelytx [link] [comments] | ||
Posted: 08 Aug 2019 02:05 PM PDT I assume like many, I have not been paid for my app. It has come to the point where I either abandon it completely or put up a link to my Patreon page so that I can validate spending more time on it. I have many users, and those users have data in the app, but I can't seem to put my fingers to the keyboard to work on it anymore without being compensated monetarily for the massive amount of time it takes to continue maintaining and updating the app, not to mention all the time put into making it. I will not put ads on it. I can see where other apps are good for this, but mine is not. Are other developers dealing with this issue as well? [link] [comments] | ||
Help with override ambiguity error in Kotlin? Posted: 08 Aug 2019 08:56 AM PDT
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App keeps getting rejected from play store - permissions error Posted: 08 Aug 2019 06:39 AM PDT
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Posted: 08 Aug 2019 11:02 AM PDT I'm trying upload my app on google play and I'm in the "App Content" area where you choose your target audience and i'm trying to target all ages, but google is saying that developers have to have some type of "Neutral Age Screen" for users to enter their age to able to set the target audience for all ages. What do they mean by this? If I don't do this and set my app to age 13 and up, then I have to allow a "Not designed for children" icon on my game's page, which wouldn't make sense because my game is for everyone. [link] [comments] | ||
Should I try Flutter or stick to native code for a complex project? Posted: 08 Aug 2019 01:06 PM PDT Hello guys, I'm having a dilemma in this new project that I'm going to work on. Thanks in advance [link] [comments] | ||
Problem with sharing a file via Intent with another app as a FileProvider Posted: 08 Aug 2019 12:10 PM PDT I just spent a really long time trying to transplant the post that I wrote here, on AndroidForums, over to here, and I can't get the formatting to stick properly when I cut 'n paste the code or XML blocks at all. I hope it's okay, but rather than spend an hour trying to make sure that the code formatting isn't destroyed and reformatting each bit of it line by line, I'm hoping that some of you may take the time to follow that link and help me troubleshoot this problem a little bit. A synopsis of what's going on is that I'm trying, for the first time (virgin territory for me here) to share a JSON file via I'm getting a I'm sure that there probably isn't enough information there to be able to troubleshoot this, but I do have the rest of the XML and other parts of the ExportDatabase object (which the above code resides in) posted at the link above, where I've been able to get it to format correctly. I would be greatly appreciative for any tips or pointers in the right direction, and I'm very sorry for the trouble in having bits of the relevant information spread out across two different sites like this. I don't know what's going on with the editor not working for me formatting certain blocks of things in this instance. TIA for the time and the trouble! [link] [comments] | ||
Building Android App for China Market Posted: 08 Aug 2019 11:31 AM PDT We have built an Android app which is available in various countries. Now we are planning to make it available in the Chinese market (through various play stores since Google play store isn't available there). What Google, Facebook, etc API's are blocked there (by GFW) and how do we replace them(for example replacement for Location API, Crashlytics, etc)? [link] [comments] | ||
Are architecture components really worth it? Posted: 08 Aug 2019 10:47 AM PDT Are you confident using the google architecture components? With my previous experience of Volley, Asynctasks, Loaders and a few other Google libraries, I am not really that confident in using the architecture components. Also they do a lot of things under the hood and are difficult to control in certain cases like dagger and viewmodel. Thoughts? [link] [comments] | ||
Posted: 08 Aug 2019 10:16 AM PDT I have a PWA that I want to port to the android app store. It runs FINE as a PWA and I think the main advantage to being in the app store right now is discoverability. I want to eventually be able to add features like sending to my app right from the 'share' button but first things first. My main goal here is to get more users. I had a hypothesis that I could get some decent user installs on the chrome extension store but I received almost nothing. Maybe a few hits a day. I think it's very much chicken and egg here. Without any users you don't show up high enough and without showing up high enough you never get any users. So what I'm considering doing is just focusing on the web for now but the Android app store is a plan B that I'm trying to quantify. Any feedback here? I think even if I got 20-100 users per day it would be a big win. [link] [comments] | ||
Posted: 08 Aug 2019 01:19 PM PDT We're releasing our beta soon and we want to have a submit feedback form in our app. We don't require the user to login or anything, and anyone can use the app anonymously. So we're trying to figure out how we can send the user's feedback anonymously. Is there an easy way to do this? Any help is appreciated. Thank you. [link] [comments] | ||
Dagger Multibindings saved my time Posted: 08 Aug 2019 05:06 AM PDT | ||
Can I combine Fragment and FragmentActivity ? Posted: 08 Aug 2019 11:51 AM PDT I created navigation menu with drawers and for every drawer I created fragments (also their java activities and xml) in MainActivity using After that I found code about checkable listview and I want to use it in first drawer fragmentActivity. But, that code use After I used that code I found, in fragmentActivity file everything is ok, but in my mainAcitvity file Fragment is underlined and I get error: incompatible types: fragmentActivity cannot be converted to Fragment. If I change FragmentActivity to Fragment in my fragmentActivity java file some methods are underlined like setContentView, findViewById etc. Any solution ? [link] [comments] | ||
Starting Service from non-Activity?? Posted: 08 Aug 2019 11:39 AM PDT Hey there :) I need a foreground Service that is sending GPS Data to my Sql-Server for my Unity Running App to make it work when it is out of focus. Currently my plan is to create a .jar and add it as a plugin to my project. This is how it should work: UnityApp ---> BasicJavaClass ---> Service Unity calls a method StartService() in the BasicJavaClass as soon as the app is out of focus, then it should start the service. As soon as Unity is back in focus it calls another method EndService() in the class to stop the service. My current problem is that it seems that I cant use "Intent" without "BasicJavaClass" being an Activity or Service as I have no "Context". Are there any solutions/workarounds for my problem? Ty for help :) [link] [comments] | ||
Navigation component add instead of replace Posted: 08 Aug 2019 01:26 AM PDT I thought it was an issue but looking into the fragment navigator the deprecated now method, navigate (replaced with instantiate) has a function that clearly shows the navigation replaces the fragments, is there some way to just add the fragments and it shifts without replacing them on each click (like hide and show once added) ? Previously i've managed this by myself but thought to give navigation component a try, is there something i'm missing [link] [comments] | ||
Posted: 08 Aug 2019 08:39 AM PDT I made a chat app using firebase and i want someone to get a notification with the message and user name when he gets it, its working okay but the thing is that the sender device gets the notification too, so if i send a message to another user on another phone, he gets the not but it shows in my phone too, how to fix it? I tried to negate like ! sender.equals(current user id) but ik this wont work, so i need to give more explanations? Im usingba recyer view with adapter to show messages on screen and setaddvalue with datasnapshot to add it in the real time databaae, for notifications i used channels and FirebaseMessagingService. I heard about tokens too. Those are the solution? Edit : sorry for title misspelling, its Notifications [link] [comments] | ||
Can Google access my unpublished app? Posted: 08 Aug 2019 01:24 AM PDT I have an app developed in Unity that hasn't been published yet, but it's published as an "internal test". Only two gmail accounts can download this app and no one else. I have implemented Playfab and for testing I can create guest accounts by pressing buttons. This morning I woke up and found various accounts created in the United States (I'm not in the US), these are the IPs: 108.177.6.52 108.177.6.57 108.177.6.53 108.177.6.54 With WHOIS I discovered that they belong to Google and I was wondering if Google employees could access unpublished applications and test them by pressing buttons etc. Have you ever found access with Google IPs in your unpublished applications? Because if they can't access the unpublished apps I have to start worrying about the security of my accounts. Thank you. [link] [comments] | ||
Does anyone have the same problem when tries to download Q Emulator with AS 3.4.2 Posted: 08 Aug 2019 06:02 AM PDT
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