• Breaking News

    [Android][timeline][#f39c12]

    Sunday, March 3, 2019

    Looking to dip a toe in Android Android Dev

    Looking to dip a toe in Android Android Dev


    Looking to dip a toe in Android

    Posted: 03 Mar 2019 11:32 AM PST

    Hi all,

    I'm a DevOps Engineer by day and while I do have coding experience, it's primarily in Python and usually it's just scripts or the occasional web app.

    I've been looking to expand my programming knowledge to become more 'full stack' and think I want to start with Android because it'll let me work with frontend and backend etc.

    The company I work for is very Java orientated however I've been reading into Kotlin and it seems like a nicer language. If I choose to go with Kotlin, is there enough overlap with Java (it seems there is) that it'll be beneficial when looking at Java stuff at work?

    submitted by /u/Caledonia91
    [link] [comments]

    Creating Your App's Play Store Page - Tips & Things to Avoid

    Posted: 03 Mar 2019 02:42 AM PST

    You created a masterpiece and it's time to share it with the world. However, before you continue, stop and give this a read. Hopefully, this post will be useful and give you tips to successfully creating a professional app page.

    Please note; This is a thoughtful post hoping to help and benefit others.

    The Icon is the cover sheet of your app. You might have heard the phrase "Don't judge a book by its cover". However, that doesn't apply here. You have content behind that icon and your goal is getting it clicked/tapped on. You might not have realized it but a poor choice of colors, shapes, images, or graphics can detour for any browsing party. Here are a few useful tips when designing the icon.

    - Stay unique: You want to make your icon recognizable. You won't get that by generic images or icons.

    - The Right Colors: You don't have to be enthusiastic with your icon. However, it still should pop out and choosing more vibrant and lively colors can make a heap of a difference. A good tip is to close and open your eyes, what's the first color that attracts your eye?

    - Keep it simple: Avoid cramming too much into your icon. It's important to know the balance between simplicity and complexity especially for apps that are games. Imagine you asked somebody to sketch your app's icon within 15 seconds, could they remember each detail while still remaining recognizable?

    - Avoid words: The goal of the icon is to look good in multiple sizes. You lose that when you chose to incorporate long text. The icon will not stay one size. You might not be a graphic designer and that's okay. Instead, take Facebook, Tumblr, Netflix, and Uber's approach with one letter design into consideration.

    The description is your introduction. You have 1-3 sentences to create a description while maintaining interest. Concentrate your message with importance. Do not ramble on about your features. Highlight what the app is about and what it solves. Lastly, keep it simple stupid (K.I.S.S), it's not your time to go hipster and avoid "mainstream" words.

    \Games have some exceptions.*

    The Assets are a collection of images, videos, or screenshots used to showcase your app. The assets should be feature, art, or lifestyle oriented. You want to put the most eye-catching assets first as you have within 5-8 seconds to capture the audience's attention. Showcase your top or latest features. Keep the captions short and within 7-10 (15 max) words. The image or video should have intent.

    Common asset mistakes to avoid:

    - Menu / Splash-screen. - Do not care, doesn't grab interest.

    - Step by Step design. - If you're trying to narrate the steps of the app, they already clicked away. Also, don't show your login/signup screen.

    - Poor image quality. - It's 2019, there are a ton of free photo editing software's available.

    - Small font. - Most people do not click the images to expand view.

    - Wrong color palette. - If it looks boring to use, they won't install.

    - Background mirrors app's primary color. - You are doing the opposite of capturing attention.

    - Poor choice of gameplay images. - It's not a video and if you're not explicitly expressing what is happening and/or showcasing mechanics and features. You probably won't get the download.

    \Games have some exceptions.*

    You have the greatest tool, Google Play. It is the home to thousands of successful apps all available to view and draw inspiration. Just don't copy.

    - If you have anything to add, change, or edit. Feel free to share below!

    submitted by /u/zackgriffin_
    [link] [comments]

    App launching unexpectedly

    Posted: 03 Mar 2019 08:52 AM PST

    Hello, I'm an amateur android developer and I have a users that is reporting that my app randomly launches/comes to the foreground. I haven't been able to reproduce this behavior. Does anyone have any ideas how to 1)Prevent this and 2) understand the root cause?

    submitted by /u/das76
    [link] [comments]

    Career Path. Is Udacity's Android nano degree worth for a beginner?

    Posted: 03 Mar 2019 01:59 PM PST

    I will start by putting a bit of context before I ask more questions. My girlfriend is in her final year of Electrical and Electronics Engineering. She has very little experience in programming but decided to go on the same path as me (and do Android Dev). There are 3 paths to do this:

    • Do a computer science masters and learn Android Development in the same time
      • This would cost quite a lot of money and would take a year; knowledge at the end might not be great either.
    • Do the Android nanodegree from udacity
      • This is still pretty expensive, yet much cheaper than a masters degree. Better knowledge than a masters degree on android development.
      • It takes 4-8 months
    • Do free online courses and a project
      • Probably the best in terms actual knowledge obtained
      • Would cause a gap in the CV and employers might not like it (and my gf is very scared of this)

    P.S. On either of the paths, I would be around to guide and help her whenever she needs.

    Based on those, the nano degree seems like a good trade off (some learning, something to cover her cv gap and manageable price). Has anyone got any clue whether that nanodegree teaches you enough to not be a waste of time and money?

    Later Edit: We are talking about UK.

    submitted by /u/jeefo12
    [link] [comments]

    Going to a Firebase Alternative?

    Posted: 03 Mar 2019 12:47 PM PST

    Hey guys, so I've been playing with the idea of leaving firebase and self hosting my backend for future cost reasons. So far parse server seems to be the most mentioned. Curious if anyone has gone down this road, and how was the experience? Are there better alternatives than parse server?

    Just doing some initial research into this, and looking for advice or experiences from others than have tried this already.

    submitted by /u/ITSecDuder
    [link] [comments]

    A content-aware cropping library for Android

    Posted: 03 Mar 2019 12:39 AM PST

    After implementing GDPR dialog

    Posted: 02 Mar 2019 05:03 PM PST

    How to clear value of LiveData with Transformations from regular class? Possible bug

    Posted: 03 Mar 2019 11:18 AM PST

    Hello, we have encountered really strange LiveData behavior... The thing is that we have created LiveData in a our Repository, which would take error responses from Observables and our ViewModel would use that ErrorLiveData to close activity.

    The problem is, that once our ViewModel gets cleared, the next time user opens the activity, that ErrorLiveData stores its value..

    I have even used MediatorLivedata and the problem still persists.. This is huge issue, and we don't know how to clear LiveData after Viewmodel gets cleared.. It should do it automatically, but if you use LiveData from the static class(Repository) this does not work

    submitted by /u/wellbranding
    [link] [comments]

    Is there a reason why InjectorUtils in Sunflower is an object?

    Posted: 03 Mar 2019 09:11 AM PST

    I'm talking about this file. Why are those methods part of the InjectorUtils object and not just package-level methods like the one in GrowZoneUtil?

    submitted by /u/imasellyourmomkiddo
    [link] [comments]

    Idea pitching for a Finance managing game

    Posted: 03 Mar 2019 05:21 AM PST

    Dear Android lovers,

    I'm a fellow backend developer who is not well trained in the field of Android development, so I could not build this app myself. I'm here to share the idea for the app i have in mind.

    I've been trying a lot of finance managers, just to log all my income and expenses. The last one I settled for is the 'Money Manager' mainly because it got relatively better UI. But the problem is that it gets tiring to log all the expenses every single day, and I lost all the interest in the stuff, although the data is pretty useful if I kept doing it.

    So my idea is to develop an app which gamifies (reward the user) for using the app and achieving certain goals. By certain goals, I'm not suggesting to achieve budgets or increase the savings (although it can be included), but also for just logging the expense each day.

    What do you guys think about this? Sounds interesting?

    submitted by /u/Zadent1ty
    [link] [comments]

    Seeking a mentor in Android App development

    Posted: 03 Mar 2019 03:57 PM PST

    I am starting my journey in Android App development and I would appreciate having a developer or a group of developers that have experience developing the front end and back end of a mobile app. I have experience developing the front end of the app, activity lifecycles, intents and developing an API back-end using the Django-REST framework. We can use Skype, Reddit chat, email and phone calls to communicate about projects and knowledge sharing.

    This is also an opportunity to work in a group which helps with my productivity and clearly communicating my ideas to others and etc.

    Thank you!

    submitted by /u/Delicious_North
    [link] [comments]

    Can anyone help me with viewpager like scroll between recyclerview items without using any libraries?

    Posted: 03 Mar 2019 09:53 AM PST

    I have searched the internet but couldn't find anything and they all were using libraries like 'PagerSnapHelper' or other similar one. I want to create viewpager like scroll in recyclerview without using such libraries. Is there any documentation or blog or anything on it that anyone can reference?

    submitted by /u/Akshayjain458
    [link] [comments]

    Any Material Theming examples?

    Posted: 03 Mar 2019 03:48 PM PST

    Hello all, I would like to know if you know any site with examples or tutorials or resources on how to do and implement material theming things in Android App. I know material.io but apart from that one do you know any other like Medium Android post? thanks :)

    Quite a pity that the Material Theme Editor is only available on Mac btw :(

    submitted by /u/CocoX5
    [link] [comments]

    Using Location in Android Studio

    Posted: 03 Mar 2019 07:01 AM PST

    I just had a quick question, I'm sorry if it's been asked before! I have an app which helps users find services in certain zones of a city. Currently I have them look at a map, determine what zone they live in based off of the map I have. Then I show the particular services based off of the zone they selected. I am looking to implement a way that prompts the user to enter their address or enable location services, then through that determine which zone they live in, or if they live outside the zone.

    How do I go about doing this, or am I looking at the problem all wrong. Any help is appreciated, or any links to anything that may help!

    submitted by /u/pantherjohnes
    [link] [comments]

    If you create an app for the Designed for Families program, which ensures your ads will not be personalised, do you still need to create a consent form for European users (GDPR)?

    Posted: 03 Mar 2019 03:00 PM PST

    Let's say you create an app designed for children, so you intend to get it into the Designed for Families program.

    When you do this, you have to use the child directed setting when displaying ads. Applying the method tagForChildDirectedTreatment(true) to your ad request disables interest based advertising according to google.

    If I apply for this program, and add that method to my ad requests, am I still expected to create a consent form to show users in the European Economic Area and ask for their permission to use personalised ads, even though my ads are automatically not being personalised?


    Also, side question.

    Developers are supposed to take precautions when serving ads to users under the age of consent in the EEA. You do this by adding this code here:

    Bundle extras = new Bundle(); extras.putBoolean("tag_for_under_age_of_consent", true); AdRequest request = new AdRequest.Builder() .addNetworkExtrasBundle(AdMobAdapter.class, extras) .build(); 

    Does this check if the user is under the age of consent before applying this code? Or does it automatically apply to all users?

    Also, if you use the earlier method tagForChildDirectedTreatment(true), apparently this overrides that previous block of code. So would simply using that method ensure you're complying with all requirements related to GDPR, including the age of consent requirements?

    Any advice appreciated.

    submitted by /u/thatisit_
    [link] [comments]

    In Android studio, my preview and emulator don't match. The emulator won't change to the new coding. Hope do I fix that

    Posted: 03 Mar 2019 01:31 PM PST

    I've already tried rebuild and clear. But that didn't change anything.

    Thanks in advance

    submitted by /u/Zeno_3NHO
    [link] [comments]

    How long to learn Unity?

    Posted: 03 Mar 2019 04:32 AM PST

    I've been developing native Java/Kotlin for the past years. I've done my fair share of JS a long time ago.

    How long to get an advanced level of Unity? Any Android developer that made the jump?

    submitted by /u/giscard_dest1
    [link] [comments]

    Reminder - There is now a subreddit for TV based development r/androidtvdev

    Posted: 03 Mar 2019 01:10 PM PST

    Registration convenience and security

    Posted: 03 Mar 2019 08:32 AM PST

    Hello everyone.

    I'm working on a flutter app which you can categorise it as a shopping app.

    I have some questions as a result of being newbie in Mobile app development.

    A lot of targeted users in my country are older people who are not familiar with technology, so I'm putting this in my mind while developing every piece of it.

    I don't fully understand registration part in this concept, I can go easily and ask a user for their email ,name, phone number and other data, and demand them to activate email.

    but as I mentioned , lots of users are not familiar to email activation ,, etc. they ask their son / friend to setup their phone for the first time which includes Google account ,, etc.

    So, my first attempt is to register only with phone number (Phone number is a must in our business), and it did go well with auto retrieve, or even manually enter the received SMS code, Anyway it is easy to register a new account.

    Also , when logging in , A user just types their phone number and a message will come with code and you are logged in.. that simple.

    But the problem is that I will -in the future- add payment methods like credit card.

    So Is it still secure enough to enable registration and signing in with only phone number?

    Or force a user to register with email which , I believe, will cost us many users of that type I mentioned ?

    submitted by /u/akkk33
    [link] [comments]

    THEME_HOLO_LIGHT Working On S9 and S5, But Not S7?

    Posted: 03 Mar 2019 11:58 AM PST

    I read that THEME_HOLO_LIGHT is deprecated, but it works on my API 28 and API 23 S9 and S5 respectively, but not my API 24 S7? I also believe something else is up with this S7 because it gave me a notification I changed the settings on months ago, but the other two phones work perfectly.. I factory reset it and nothing has changed? What is up with this?

    Thank you very much for the help!

    submitted by /u/penskeracin1fan
    [link] [comments]

    AdMob - Too low match rate (6-10%), Is there any way to contact them?

    Posted: 03 Mar 2019 06:09 AM PST

    AdMob - Too low match rate (6-10%), Is there any way to contact them?

    Hello, I am using AdMob for the first time in my app and I have concern regarding really low fill rate and eCPM. I want to contact with them to find out if there's any issue with my account or app, but I am unable to find any email address or chat option etc.

    As you can see in the attached image, the fill rate is definitely indicating that there's some trouble. My app is just a month old and has managed to get ~90k downloads and on an avg, there are 10k active users daily from mostly Asia region. If any one who has some idea what might be going wrong and how to contact Admob team then please help me out.

    https://i.redd.it/e7napipyuwj21.png

    submitted by /u/sam_0829
    [link] [comments]

    Observervable.error() should I include the funny part in future?

    Posted: 03 Mar 2019 09:34 AM PST

    I was thinking of building an android app using either android studio or React Native. I need sone good ideas for the app that can be implemented within 15-20 days. My own idea is to create a book lending/sharing/purchasing app having peer to peer connectivity.

    Posted: 03 Mar 2019 09:59 AM PST

    No comments:

    Post a Comment

    Fashion

    Beauty

    Travel