Has anyone else got these bot reviews recently? Got a few of the exact this one a few times this week Android Dev |
- Has anyone else got these bot reviews recently? Got a few of the exact this one a few times this week
- Android Studio 3.4 Beta 3 available
- Dagger Reflect - A reflection-based implementation of the Dagger dependency injection library.
- Androidx Release Notes 30/01/19 - activity, annotation, collection, core, leanback, lifecycle, media, recyclerview
- Apple punish known privacy offenders, while Google punish honest developers
- An attempt at Augmented Reality without ARCore
- Android Studio 3.5 Canary 3 available
- Anyone here ever use AWS to send push notifications?
- Does anyone know why my AdMob ads aren't showing?
- Test Location Sharing Mobile Application - iPhone/Android (Need Your Reviews)
- MaterialAlertDialog is no longer the part of MaterialComponent Library
- Toolkit for creating graphic assets for Android Studio
- Kintsugi: The Art of the Anti-Pattern – Mathias Quintero – Medium
- Awesome Android Newsletter - Issue 137
- Can someone explain billing for Places Autocomplete?
- I created an icon pack, but can't see the icons I added
- Is it worth it to learn android development in 2019?
- How do you handle fitting text across multiple languages?
- Android 60 FPS cap
- Using MockK with callback functions
- Under Window, why is Android Emulator not as smooth as Linux on the same machine?
- How should I replace the Places API for my use case (Location-based chat)?
- Still confused about GDPR
- Fullscreen video background with center crop zoom
- How to create dynamic content for my android app
Posted: 31 Jan 2019 09:20 AM PST
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Android Studio 3.4 Beta 3 available Posted: 31 Jan 2019 10:30 AM PST | |||||||||
Dagger Reflect - A reflection-based implementation of the Dagger dependency injection library. Posted: 31 Jan 2019 05:45 AM PST
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Posted: 31 Jan 2019 05:09 AM PST
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Apple punish known privacy offenders, while Google punish honest developers Posted: 30 Jan 2019 06:16 PM PST Apple does the proper thing and only punish the actual privacy violators. While Google choose to punish all apps for simply using a SMS and Call log permission even with a legitimate use-case, and without any prior violation. Google even peddles their own personal data harvesting app, yet crack down on honest developers that would never do anything like it. The time of "don't be evil" is truly over. [link] [comments] | |||||||||
An attempt at Augmented Reality without ARCore Posted: 31 Jan 2019 12:52 PM PST
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Android Studio 3.5 Canary 3 available Posted: 31 Jan 2019 10:30 AM PST | |||||||||
Anyone here ever use AWS to send push notifications? Posted: 31 Jan 2019 10:01 AM PST At work our backend uses AWS and I'm just starting to work on getting our push notifications built. While going through Amazon's docs I said that GCM (Google Cloud Messaging) is deprecated and I need to use Firebase. Anyone familiar with this process? [link] [comments] | |||||||||
Does anyone know why my AdMob ads aren't showing? Posted: 31 Jan 2019 02:34 PM PST I have about 15 apps, with about 7 of them working. I have verified multiple times that I am using the correct ad id for both banner and interstitial. The strange thing is that it works with some of them but not others? Here is an example https://i.imgur.com/F6xjFnH.png These are my two most popular apps that are not working, the others only have a small amount of network requests so I am not as concerned about those. AdMob network requests are going through but there are not ads being shown. So that leads me to believe that the ad ID's are configured correctly. Is it right to assume that this is on AdMob's end or is there some setting/configuration in the AdMob panel I am missing? Thanks [link] [comments] | |||||||||
Test Location Sharing Mobile Application - iPhone/Android (Need Your Reviews) Posted: 31 Jan 2019 12:13 PM PST
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MaterialAlertDialog is no longer the part of MaterialComponent Library Posted: 31 Jan 2019 03:50 AM PST
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Toolkit for creating graphic assets for Android Studio Posted: 31 Jan 2019 12:58 AM PST I just found out about this jewel. It's so useful and so practical. You can create many professional looking graphics with just a few clicks. A huge thanks to developer who made it. I found this immensely useful and i think many of you will too. [link] [comments] | |||||||||
Kintsugi: The Art of the Anti-Pattern – Mathias Quintero – Medium Posted: 31 Jan 2019 01:20 PM PST
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Awesome Android Newsletter - Issue 137 Posted: 31 Jan 2019 04:58 PM PST
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Can someone explain billing for Places Autocomplete? Posted: 31 Jan 2019 04:55 PM PST In the wake of the new pricing Google unleashed on us, I'm trying to get a handle on what certain activities in my app would cost, but I'm not sure about how to add everything up I would like to have a simple autocomplete search for places in my activity, with only the place ID and place name received into the app when a place is selected. I understand that there is a distinction between the autocomplete service and the data gained from it, but how do I interpret this: SKU: Autocomplete – Per CharacterAn Autocomplete – Per Character SKU is charged for requests to the Places API Place Autocomplete service, or the Maps JavaScript API's Places Autocomplete service, that do not include a session token. Calls made from an invalid Autocomplete session (for example, a session that reuses a session token) are also charged an Autocomplete – Per Character SKU.
If I'm reading it right, every time the user types a new character, it counts as a discrete request, and then whatever data my app asks for when they select it gets charged on top of that (except for Basic data). There's also the "SKU: Autocomplete (included with Places Details) – Per Session" option, which appears to not charge per for autocomplete, but then charges .017 USD if any place details are retrieved, even if the data retrieved is the free basic data. Am I reading all of this right? [link] [comments] | |||||||||
I created an icon pack, but can't see the icons I added Posted: 31 Jan 2019 04:51 PM PST First time app developer here. Sorry. I'm using Android Studio 3.3. I imported a project from github (https://github.com/danimahardhika/candybar-library) and was able to get a lot done. I changed the name of the app. I have my own app icon. I can see the icons the original developer had. Beautiful. However when I add new icons I don't see them in the app.
I'm guessing there's an XML file I need to update? But for the life of me I'm not finding anything online about this. I was patting myself on the back having made it so far without much effort, but this has stymied me. What step am I missing? [link] [comments] | |||||||||
Is it worth it to learn android development in 2019? Posted: 31 Jan 2019 06:28 AM PST I am a student and i am looking to learn android app development but is it really worth it? I need some motivation [link] [comments] | |||||||||
How do you handle fitting text across multiple languages? Posted: 31 Jan 2019 10:12 AM PST I have a pretty simple UI. Bottom of the screen has two large buttons horizontally aligned. Each to go down a different and important flow of the app. In some languages the text each button shows has too many characters for our single line buttons to fit. What do you do in these cases? [link] [comments] | |||||||||
Posted: 31 Jan 2019 06:48 AM PST Hi, I've been testing the performance of my OpenGL game by printing the FPS in the logcat, but even though I lower the resolution or reduce the number of instructions, I always get around 60 FPS. Is it because I'm running the app in debug mode or is there some sort of a FPS cap? [link] [comments] | |||||||||
Using MockK with callback functions Posted: 31 Jan 2019 12:14 PM PST I'm using the MockK library to create a test for a class. One of the class methods contains a callback function, yet it is somehow being ignored. I'm able to log the entirety of this function, and the callback (which is in the middle of the function) is just not being called at all. Is there something special I have to do to allow mocking with callbacks? [link] [comments] | |||||||||
Under Window, why is Android Emulator not as smooth as Linux on the same machine? Posted: 31 Jan 2019 12:50 AM PST On the same machine, I have installed various Linux versions with different desktop environments, and tested Android Emulator. It ran smoothly under all of them. Maybe a little bit smoother under KDE, I am not sure about that. On Windows, it is not as smooth. Even with the latest stable version of Android Emulator: 28.0.23-5264690, 9.0 (Pie) - API 28, and the latest version of AMD Radeon driver from Windows update: 18.12.2 I have tested various values in emulator Settings > Advanced. "Angle (D3D11)" seemed to be the smoothest, but with that, texts were broken or not showing. After searching the bug reports, I have found that in that mode, OpenGL ES 3.x is not supported. So, I changed that value from "Autoselect" to "OpenGL ES 1.1/2.0", but that made the emulator not as smooth. I can understand if this were because my graphics card is slow, but I am talking about the same machine. And on Linux, the driver was not even the official AMD driver. I just used the driver that came with the Linux distribution, and on Windows, it is the full AMD's proprietary driver with Radeon Settings or WattMan or whatever. Is this a bug, or some limitation of Windows? I wanted to post this to a more appropriate place such as a dedicated forum for Android Studio/Android emulator, but I could not find one. The official Google Android Developer's page only showed Google+ community, but it did not seem that a user can post questions there. PS: I have found that it may be due to software rendering. The things above were about the Google Play system images. For those images, the "Graphics" option is locked to "Automatic", for some reason. For non-Google-Play images, the "Graphics" option can be changed. With "Software - GLES 1.1", the graphics was as stuttering as the Google Play images. But with "Hardware - GLES 2.0", it was smooth. But I need Google Play... [link] [comments] | |||||||||
How should I replace the Places API for my use case (Location-based chat)? Posted: 31 Jan 2019 10:12 AM PST I am a new developer that just launched my first app a few weeks ago. It is a location-based chat app that allows users to select a location in Google's Places API, and enter a chat room there. Like many, I kind of got blindsided by the new pricing model that was revealed the other day. I had been using the Place Picker for free, but if my estimates are correct, an equivalent activity would now cost an insane amount of money. All I need for the chat function to work is a Place's name and a unique, consistent ID number. With regard to finding places, making an exact copy of the Place Picker (autocomplete search and nearby places) would be ideal, but I'll settle for any API that offers batch reverse geocoding for a list of nearby places when given a set of coordinates. My highest priority is low cost, and my second highest priority is ease of implementation. Does anyone have recommendations for a replacement? Is there a way to use Google's services more efficiently that I'm not considering? I appreciate any insight I can get from people more knowledgeable than I am about place-based functionality. [link] [comments] | |||||||||
Posted: 31 Jan 2019 01:12 AM PST I still see many apps that are not GDPR compliant. Will google ever be banning those apps? I'm planning to publish a few apps containing Admob ads in EU Google Play. What are the consequences to not showing the consent Dialog? Why are still so many apps not doing it? [link] [comments] | |||||||||
Fullscreen video background with center crop zoom Posted: 31 Jan 2019 09:55 AM PST Hey all! I'm trying to recreate something on Android that is fairly straightforward with Swift and iOS apps. I need a full screen video background. No problem so far, I've got it running in a RelativeLayout, stretching to fill the entire screen. It looks and works exactly how I need it to, except for the stretching. The original video is landscape orientation and the Android app is going to be portrait only, hence the stretching/squeezing. On Swift it's pretty simple to tell a VideoPlayer to crop/zoom the video to fit it all onto the screen while maintaining aspect ratio, just zoomed in a bit. Is there a way to achieve this with an Android VideoView? I'm very open to library suggestions! Please let me know if you need more information from me! Thanks all. [link] [comments] | |||||||||
How to create dynamic content for my android app Posted: 31 Jan 2019 07:50 AM PST I have recently started making android app. I have learned somewhat to create a static app. But how do I create dynamic app? Like I'm trying to create an app for our class time table. There is a drop down menu that show us the day of the week and the time table is shown based on that day. Now the thing is that our time table may change. So how do I change the time table on my app as well? [link] [comments] |
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