Introducing Constraint Layout 1.1 – Google Developers Android Dev |
- Introducing Constraint Layout 1.1 – Google Developers
- What have you done to comply with the upcoming GDPR?
- What is wrong with corporate android? Discussion
- Muzei 2.5 is available now – Ian Lake
- Question - Android App installer
- How to perform Oauth in your Android app when relying upon Chrome Custom Tabs and an HTTPS redirect
- Can Google IAP be used to buy/sell cryptocurrency?
- Which is the best GDPR compliant privacy policy generator for a small app?
- Does AGP and AS move forward together in lock step?
- Does anyone know how to get an ad to display at this size?
- What's the down side of targeting the latest play services library?
- Best place to find cheap phones for developing?
- Flutter framework
- Kotlin standard functions — just another guide – ProAndroidDev
- Connect device to my VM for debugging against an API
- I have a viewpager compose by 3 pages. i want to open an activity outside the viewpager with a click of a button. App keeps failing thats the code im using.
- Monetising your Android app with Firebase Admob
- Onboarding Open Source UI Animation Libraries
- Any way to monetize my app and get paid in bitcoin
Introducing Constraint Layout 1.1 – Google Developers Posted: 24 Apr 2018 08:37 AM PDT
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What have you done to comply with the upcoming GDPR? Posted: 24 Apr 2018 02:48 AM PDT In less than a month time, the General Data Protection Regulation would enter its enforceable phase. Unless you're targetting a hyper-localized user base (or are willing to risk up to €20 million in fine), chances are you have already done something in order to be compliant with the new law. In the spirit of helping others not currently in-the-know, would you care to share what changes you've made in your app to address this specific requirement? [link] [comments] | ||
What is wrong with corporate android? Discussion Posted: 24 Apr 2018 08:42 AM PDT So I have started recently working for a corporate company and it has been a lot of great experience, I am still a student (19 yo) and so far I have worked on about 6 projects in less than half a year. Before starting my work here I was already experienced with the MVP and MVVM architecture and stuff like dagger, retrofit and other hipster dev libraries which are used in most of android apps rn. But recently we picked up a project from other company and it is just a huge mess. I don't understand, those people are supposed to be experienced Android devs with more than 5 years of experience but all the stuff they do it looks so complex, they create their own linear layout managers, stuff I have never thought I would be able to do. But the code is gross it is like there are million lines of conditions and switches, the architecture of packages sucks and lots of classes are badly misplaced, I feel like the whole code could be so much simpler, more readable and decoupled. There are things like passing SharedPreferences into network layer, why don't use some abstract layer ? it feels so much better and you can just switch to realm or room whenever you want with one line of code. Or why the hell do you have reference to some things from UI in network layer? They reference there some Fragment for a static helper method... why not create Helper class? Or creating a lot of callbacks which do the same thing instead of generic ones. Or creating 5 separate classes with same prefix and some shared fields instead of one superclass and inherit from it. this feels like mistakes beginners would do. I just feel that I will be never able to create such a complex corporate looking code which is so coupled together. It makes me feel if I am missing something when I am able to write stuff that works the same way and is much more simpler. TL;DR : Whenever I look at corporate apps they seem so complex and overkilled and I feel like I could code them in much simpler and understandable way with better decoupled architecture. Why is that? [link] [comments] | ||
Muzei 2.5 is available now – Ian Lake Posted: 24 Apr 2018 01:14 PM PDT
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Question - Android App installer Posted: 24 Apr 2018 02:49 PM PDT Is there any possibility to customize or program or create an installer to substitute the original one that android apps have? Like this [link] [comments] | ||
How to perform Oauth in your Android app when relying upon Chrome Custom Tabs and an HTTPS redirect Posted: 24 Apr 2018 08:40 AM PDT
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Can Google IAP be used to buy/sell cryptocurrency? Posted: 24 Apr 2018 02:12 PM PDT I think the answer is no but Google has been very vague and won't give me a clear answer. Anyone have something concrete? [link] [comments] | ||
Which is the best GDPR compliant privacy policy generator for a small app? Posted: 24 Apr 2018 01:58 PM PDT What do you think, are these privacy policy generators enough for GDPR compliance? Which one is the best for a small app? [link] [comments] | ||
Does AGP and AS move forward together in lock step? Posted: 24 Apr 2018 07:16 AM PDT I just noticed after installing AS 3.1.2 that it told me I should upgrade to AGP 3.1.2. I never noticed this, but is it just a coincidence? When a new version of AS comes out should I basically automatically put in a PR for an updated AGP version? [link] [comments] | ||
Does anyone know how to get an ad to display at this size? Posted: 24 Apr 2018 11:55 AM PDT I'm in the process of monetising my app, and I've come across a problem where I want to implement an ad, but I can't find where to get the size I want. My reference was from the app "Fight List", where the ad comes like this. I am referring to the white space below "advertisement", where there is usually an ad before you play a round. Does anyone know how to get an ad which is about this square-like size? I don't want a thin banner ad (eg. at the bottom of the screenshot) and I don't want an interstitial ad (fullscreen). Thanks in advance! [link] [comments] | ||
What's the down side of targeting the latest play services library? Posted: 24 Apr 2018 10:59 AM PDT I was trying out the new Transitions API and for that I had to update the play service version in my app. Testing on a phone with an older play services version, the API says it succeeded in the transition update request, but fails to deliver any transition changes. On a device with the latest play services, it works. I was under the impression that installing my app on the old device would force the user to update play services, but it seems the request just silently fails. Is this an expected behaviour? I'm not sure how play services handles requests, but I'm guessing the client side my app is linking to sends a request to the server side, which then ignores requests it does not support (but strange that it call my OnSuccessListener). Can anyone shed some light on this? [link] [comments] | ||
Best place to find cheap phones for developing? Posted: 24 Apr 2018 10:10 AM PDT I need to buy an android phone, preferably of API level 21 or higher. I'm not fussy about it being locked to a network etc. like most people, because I'll just be using it for development testing. Where's the best place to get something like this? I'm sure many people have old Android phones lying around, but all my Ebay / Amazon searches are showing prices like £35+ which I think I can get a better deal on. Thanks in advance! [link] [comments] | ||
Posted: 24 Apr 2018 08:10 AM PDT Do you think on the long run when developping a normal app(not game) Flutter developer will replace java kotlin swift objective C developpers within an organization? Since it can reduce cost and time? [link] [comments] | ||
Kotlin standard functions — just another guide – ProAndroidDev Posted: 24 Apr 2018 07:39 AM PDT
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Connect device to my VM for debugging against an API Posted: 24 Apr 2018 07:33 AM PDT Is it possible to connect a device on my mac and run it against my VM to debug an API thats running? I've got it working where if I use the simulator I'm able to hit my Visual Studio break points, but when I try it on the device nothing happens and then it just times out. I don't think I'm missing anything. My phone is set to USB debugging. I've looked at like 10 different tutorials and they all say the same thing. Edit - using Android Studio [link] [comments] | ||
Posted: 24 Apr 2018 06:51 AM PDT
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Monetising your Android app with Firebase Admob Posted: 23 Apr 2018 11:13 PM PDT Putting ads on your app to generate passive income is probably common knowledge at this point, but to those newer to the field, I feel like there could be an easier way for them to learn. Then I thought, "Hey that's exactly what Firebase does" and lo, Firebase Admob integration is a thing, so hey. https://www.ericdecanini.com/2018/04/21/how-to-monetise-your-android-app-with-firebase-admob/ [link] [comments] | ||
Onboarding Open Source UI Animation Libraries Posted: 24 Apr 2018 06:31 AM PDT
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Any way to monetize my app and get paid in bitcoin Posted: 24 Apr 2018 05:00 AM PDT |
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