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    Sunday, April 29, 2018

    Custom Light Drawing in an Android Smart Home app Android Dev

    Custom Light Drawing in an Android Smart Home app Android Dev


    Custom Light Drawing in an Android Smart Home app

    Posted: 29 Apr 2018 12:29 PM PDT

    Flashbar - A highly customizable, powerful and easy-to-use alerting library for Android

    Posted: 28 Apr 2018 11:04 PM PDT

    Error code on play console when creating app sale

    Posted: 29 Apr 2018 02:49 PM PDT

    Hi, over the last few days I've been trying to put one of my paid apps on sale via the console.

    When I do, I am met by this error message

    Anyone else having the same issue?

    Thanks

    submitted by /u/PensivePengu
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    Creating a C NDK project- I don't see the option to do so

    Posted: 29 Apr 2018 02:40 PM PDT

    I updated Android Studio to 3.1.2 and installed the NDK and Cmake. I haven't created a project using C before, but I am under the impression that this should be possible. When creating a project I only see options for using C++ 11 and 14 toolchains. Am I missing something?

    submitted by /u/perduraadastra
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    Bluetooth data getting jumbled while reading from DataInputStream

    Posted: 29 Apr 2018 01:00 PM PDT

    I'm trying to read data being sent from a device (BT module for Arduino) to my Android device. The Android device is receiving the data but it is all jumbled.

    The device emits data like this every 5 secs - 10,501,486,995;

    But the Android device seems to be receiving it like this - ,496,482,995;0,503,488,995;0,501,486,995;0,496,480,996;0,502,486,995;0,501,486,995;0,502,486,995;0,501,486,995;0,503,487,995;0, or 996;,474, and very rarely as it should be.

    Following is the code I have written to receive data -

    private void getDataFromDevice() { byte[] buffer = new byte[256]; // buffer store for the stream int bytes; // bytes returned from read() int length; try { InputStream tmpIn = null; OutputStream tmpOut = null; // Get the BluetoothSocket input and output streams tmpIn = bTSocket.getInputStream(); tmpOut = bTSocket.getOutputStream(); DataInputStream mmInStream = new DataInputStream(tmpIn); DataOutputStream mmOutStream = new DataOutputStream(tmpOut); // here you can use the Input Stream to take the string from the client whoever is connecting //similarly use the output stream to send the data to the client // Read from the InputStream while(true) { bytes = mmInStream.read(buffer); length = mmInStream.read(buffer); String readMessage = new String(buffer, 0, bytes); // Send the obtained bytes to the UI Activity Log.i("DATA---", readMessage); } } catch (IOException ex) { ex.printStackTrace(); cancel(); } } 

    Any help?

    submitted by /u/krtkush
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    What happens if your under 18 and you purchase a google developer account?

    Posted: 29 Apr 2018 11:02 AM PDT

    I'm under 18 and I'd like to publish my Android Game in Unity - I have to pay the £25 fee by card obviously - would anything happen if the card holder is under 18 and I tried to buy the account?

    submitted by /u/PsychoGang
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    Sending/Faking an SMS/MMS to yourself via APP

    Posted: 29 Apr 2018 08:16 AM PDT

    I'm working on a project where I'd like to have the APP spoof an SMS for lack of better terms.

    The general idea is that after a series of events an SMS or MMS will appear (with notification and all) from a random number that's obviously fake (think 555-5555). Obviously, being a fake number this can't actually be sent (nor do I want the users to be charged for an SMS/MMS).

    Currently, I've found a bunch of resources, but I keep running into a few limitations that make me think that there's got to be a better way.

    The resources/approaches are as follows:

    1. h++ps://stackoverflow.com/questions/9622310/how-do-i-fake-send-sms-messages-and-a-system-notification-programmatical-approa - The Problem with this approach is that it doesn't broadcast a notification, so I would need to write a notification that configures itself to the default settings of the users. (Also, it doesn't seem to work, but I've only used it in the emulator environment right now).

    2. h++ps://stackoverflow.com/questions/28572168/android-try-to-send-fake-sms-to-myself-without-mobile-network-usage -- This method requires me to have the user confirm that this app will be used as your default texting app, and then have them confirm the change back to their original app. (I want this process to be invisible to the user, so asking their permission to change the default app is a no-no.) I also don't want to be responsible for the user missing texts that legitimately come in while this app is doing its thing.

    3. h++p://www.arjunsk.com/android/android-fake-sms-in-eclipse/ -- This demo app just doesn't work, despite the fact that the code seems sound and looks like it should. I assume it's for the same reason #2 doesn't work.

    Given that all of this is software, I know it MUST be possible, I just don't know how or if it can be done without rooting the phone.

    The approach I was attempting before I started googling it was to find out what is triggered when an SMS is received and to spoof that incoming data by manually generating those events. However, I didn't get very far with that method as it seemed that most ways of spoofing it would require hooking into the OS, which meant needing root.

    So with all of that being said, got any advice for me? I'm a bit stumped right now because the demo codes I find online don't seem to work, despite there being many different sources for fake SMS code, most of which all agree with each other.

    submitted by /u/ghostwulf
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    RailsConf 2014 - All the Little Things by Sandi Metz (You don't need to know Ruby to watch this video)

    Posted: 28 Apr 2018 06:34 PM PDT

    [Looking for beta testers] Vuzers - Listen, engage and retain your app users.

    Posted: 29 Apr 2018 10:28 AM PDT

    I made another chrome extension, this one to help apply to jobs on AngelList

    Posted: 29 Apr 2018 06:32 AM PDT

    PLock is a simple and efficient cross-process lock, also supports read-write lock.

    Posted: 28 Apr 2018 11:52 PM PDT

    Using dagger to inject Firebase objects

    Posted: 28 Apr 2018 04:44 PM PDT

    I am working on this application which uses Firebase database, storage and authentication. In many of my activities I am referring to different child nodes in my database thus using the same line, FirebaseDatabse.getInstance().getRefernece(). Should I use dagger to inject this to my activities by creating a provider method in AppModule. The reason I ask this is because I read that Dagger should be used only for compile time objects.

    submitted by /u/g10kumar
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    Retrieving and writing data from Firebase

    Posted: 28 Apr 2018 11:39 PM PDT

    I'm new to Android Developing and I want to know how to send data to my Firebase database and retrieve it as well though my app. Please help me for a step by step procedure. Or provide a link with latest version tutorial if it's possible. it'll be very helpful for my project!

    submitted by /u/Durlabh_Khopdi
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    Your thoughts on android studio ?

    Posted: 28 Apr 2018 05:36 PM PDT

    I'll use android studio instead of visual studio for my project since i prefer java and hate .net , what's your opinions ?

    submitted by /u/askingyaguys
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