App Feedback Thread - February 24, 2018 Android Dev |
- App Feedback Thread - February 24, 2018
- I wrote a post about kotlin's Standard function "it also let apply run", and want to share it with /r/androiddev
- What are good and legit ways to make an app more known?
- A functional reactive framework for managing state evolution and side-effects
- Help: How to more securely use in-app-billing without external server?
- Why is " not working in String resources? It's driving me crazy.
- My soundboard app was taken down from Play Store
- The ultimate android app boilerplate!
- Fragment Espresso Testing With Dagger’s Android Injector
- Best Practices to avoid bloat in your App?
- How to implement unlocker app?
- Experience with app-marketing companies?
- How to Find Your Lost Or Stolen Android Phone
App Feedback Thread - February 24, 2018 Posted: 24 Feb 2018 04:30 AM PST This thread is for getting feedback on your own apps. Developers:
Commenters:
To cut down on spam, accounts who are too young or do not have enough karma to post will be removed. Please make an effort to contribute to the community before asking for feedback. As always, the mod team is only a small group of people, and we rely on the readers to help us maintain this subreddit. Please report any rule breakers. Thank you. - Da Mods [link] [comments] | ||
Posted: 24 Feb 2018 07:20 AM PST
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What are good and legit ways to make an app more known? Posted: 24 Feb 2018 10:42 AM PST I have made an app that I think is quite useful. It makes it possible to you to show pictures on your phone to your friends, but keeps everything else safe. It does this by showing just the pictures and videos you chose ontop of your lockscreen, so you can hand over your phone to anyone and they won't be able to mess with it. No access to other apps, no other media than you selected, everything is safe behind your usual lockscreen. I have over 5 000 installs now, but I feel like it could do better with more attention. It's quite unique and reviews look good, but it isn't something you search for often, so the number of installs per day is quite low. I don't know what I can do, I often get scammy emails about buying downloads but I dont want fake/bot downloads, I want real people using the app. Are there any cheap/free ways to promote it? Another problem is that the functionality is hard to explain in a short sentence, which is required for ad campaigns. [link] [comments] | ||
A functional reactive framework for managing state evolution and side-effects Posted: 24 Feb 2018 11:04 AM PST
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Help: How to more securely use in-app-billing without external server? Posted: 24 Feb 2018 08:24 AM PST In one of my apps I have in-app-billing implemented. At the time I implemented it Google suggested to use the developerPayload for security checks. I used it to save some data in it and to check the saved data in the app later. The project grew and I found a few nice guys who helped me with translations in several languages. I wanted to give them promo codes but I realised that in case of a promo code the developerPayload was (and is also todays) always null. Here is a thread about this problem: https://github.com/googlesamples/android-play-billing/issues/7 You can read in it, how Google changed his suggestion about the payload. Now Google says, it is basically not useable and an app should check the data signature and purchase details. See here: https://developer.android.com/google/play/billing/billing_best_practices.html But I found nothing, how to check the signature or maybe the orderId in the app (I don't use external server, there is only the app). If you could show me in the right direction, it would be great. The most important question was remains for me is what to do, if the purchase is OK? I mean, I could just save it as a boolean with SharedPreferences, but that is not really safe. I can find the cracked version of my app just after a few hours after the publishing in all the torrent sites. I would like to have something which is harder to crack. I am not idealistic and I know, that the app will be cracked no matter what I do but I would like to make it as hard as get. [link] [comments] | ||
Why is " not working in String resources? It's driving me crazy. Posted: 24 Feb 2018 02:31 PM PST I'm just starting out and I cannot comprehend what's going on here. I want to make an app that dispalys alot of code, and I would like to use an auto escaper, but strings.xml just ignores " [link] [comments] | ||
My soundboard app was taken down from Play Store Posted: 24 Feb 2018 11:41 AM PST Hello, last week my app was taken down from the Google Play as it was reviewed and flagged as copyright infrigement. In my app I acknowledge that I dont own the content im publishing. What I cant understand its how there are apps with thousands and even million downloads that are similar to mine and are still there, what can I do [link] [comments] | ||
The ultimate android app boilerplate! Posted: 24 Feb 2018 06:02 AM PST Hey all, So i recently quit my job after 5 years working as an android dev for several companies in order to become a freelance developer, and i got to thinking i'm probably gonna need some kind of boilerplate app project to help me get started quickly. i copied the basic architecture i usually use into a minimal project and then thought, wouldn't it be great to get some feedback on this? and wouldn't it be great to maybe add to it bit by bit until i get the ULTIMATE APP BOILERPLATE :) Anyway here is the mvp - https://github.com/yuxal/boilerplate. just some interfaces enforcing clean arch + mvp presentation logic, any feedback/addition/whatever will be helpful. it's very minimal at the moment by i intend to add utils and anything useful as time goes on, the point of this post is to see if anyone would like to add their own. (the project does not use any external lib since it has to stay as lean and modularised as possible) Thanks :) [link] [comments] | ||
Fragment Espresso Testing With Dagger’s Android Injector Posted: 24 Feb 2018 11:06 AM PST
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Best Practices to avoid bloat in your App? Posted: 24 Feb 2018 03:19 AM PST What are the best things to do in order to make your app lightweight and responsive? Not basic stuff like running long action on a separate thread, but some things you learnt later on in your dev career? [link] [comments] | ||
How to implement unlocker app? Posted: 24 Feb 2018 01:20 PM PST A number of apps uses a companion "unlocker" app to unlock pro features to users. One example is Nova Launcher. The unlocker APK is just license which is read by the main app. Any idea what mechanism or Android SDK feature is used to enable the main app to access the license info in a different app? How does one ensure the unlocker APK is purchased from Play Store? Thanks [link] [comments] | ||
Experience with app-marketing companies? Posted: 24 Feb 2018 07:56 AM PST Anyone have any experience with a company to handle setting up some advertising for your app? I have an app that does well enough, brings in revenue, but I put barely anything back into it other than my time developing it. Recently,I'm trying to run ads - adwords, FB, Apple search ads (for the iOS version) - and not gonna lie I have no clue what I'm looking at with all these acronyms and can't determine if my ROI is worth it. I figure I'd look into having some professionals manage it for me, wondering if anyone here has any tips or experiences or recommendations? [link] [comments] | ||
How to Find Your Lost Or Stolen Android Phone Posted: 24 Feb 2018 12:32 PM PST
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