Weekly "anything goes" thread! Android Dev |
- Weekly "anything goes" thread!
- Poor attempt at a file picker
- Android Studio 3.1 Canary 7 is now available
- Will AOSP accept Kotlin code to the Android framework someday?
- Splash Screen Using Physics Based animation
- Why are Play Services only supported on Nexus 5 and 5x emulators?
- Best Ad Service for a Non-Game App?
- Use feature flagging to mitigate rollout risk
- What is your organic user acquisition conversion rate on Play Store?
- Android Studio takes really long to install a once built apk to multiple devices
- MVP, cooked the inFullMobile way
- Create a mockup for Android App
- Collect usage of Network/CPU/Memory for application in production?
- Fix Parse Error – There is a Problem Parsing the Package in Android
- Is there a scripting language or a framework I can develop an android app for on windows/linux and run on android?
Weekly "anything goes" thread! Posted: 05 Jan 2018 04:41 AM PST Here's your chance to talk about whatever! Although if you're thinking about getting feedback on an app, you should wait until tomorrow's App Feedback thread. Remember that while you can talk about any topic, being a jerk is still not allowed. [link] [comments] | ||
Posted: 05 Jan 2018 01:18 PM PST
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Android Studio 3.1 Canary 7 is now available Posted: 05 Jan 2018 10:32 AM PST | ||
Will AOSP accept Kotlin code to the Android framework someday? Posted: 05 Jan 2018 05:00 AM PST | ||
Splash Screen Using Physics Based animation Posted: 05 Jan 2018 06:34 AM PST I wrote my first medium article on how physics based animation can be used in splash screen from inspiration of showbox app. Medium: https://medium.com/@droid_singh/splash-screen-using-physics-animation-4bd98eedfe04 Github: https://github.com/amanjeetsingh150/SpringBasedSplash Do star and clap if you like. PS: Issues and PR are welcome just open a PR and you are in. [link] [comments] | ||
Why are Play Services only supported on Nexus 5 and 5x emulators? Posted: 05 Jan 2018 07:39 AM PST Does anyone have any insight as to why Google Play Services are only supported on the Nexus 5 and 5x emulators? I've spent a few hours trying to get play services running on a Nexus 9 tablet emulator using packages from opengapps.org , but even after getting the APK's pushed, I get a message that "Play services are not supported on this device." I'm wondering if Google has ulterior motives for not supporting a wider variety of emulator devices with their play services, or if I'm just missing something entirely. Edit: Running under Android Studio 3.0, all SDKs up to date [link] [comments] | ||
Best Ad Service for a Non-Game App? Posted: 05 Jan 2018 06:10 AM PST I am releasing my second app on the play store, and I was wondering what the best service for ad integration was. I heard AdMob wasn't that great, but I'm looking to put minimal banner ads on a simple app. Any recommendations? [link] [comments] | ||
Use feature flagging to mitigate rollout risk Posted: 05 Jan 2018 08:50 AM PST
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What is your organic user acquisition conversion rate on Play Store? Posted: 04 Jan 2018 10:35 PM PST | ||
Android Studio takes really long to install a once built apk to multiple devices Posted: 05 Jan 2018 08:31 AM PST I just recently started working as a QA in a mobile dev studio and since I'm not a mobile developer myself I accepted the fact that when I had to build an apk and installed it to 3 devices it took atleast 10mins building and another 5mins per device for installing. But today I finally got sick of it and tried it out manually: Build the app via android studio (10mins), locate the apk and install the apk manually on 3 devices via Is this normal for Android Studio? What additional steps is Android Studio doing that makes this process take so long? [link] [comments] | ||
MVP, cooked the inFullMobile way Posted: 05 Jan 2018 01:16 AM PST
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Create a mockup for Android App Posted: 05 Jan 2018 09:59 AM PST | ||
Collect usage of Network/CPU/Memory for application in production? Posted: 05 Jan 2018 05:30 AM PST Hello /androiddev community. Is there a way to collect these informations? My idea is for all my users to send some statistics as how much network, cpu or memory are they using and sending that data to my backend. Are there any existing solutions for this? How can we collect such data? [link] [comments] | ||
Fix Parse Error – There is a Problem Parsing the Package in Android Posted: 05 Jan 2018 11:15 AM PST
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Posted: 04 Jan 2018 10:42 PM PST The issue I have with xamarin is even though I can write most of the code in .NET on windows I can not debug the android portion without using an emulator and IMO it takes way to long to execute (if it takes more than 10seconds for hello world it's too long). I would use HTML/JS but the speed is pretty slow. Node is not slow because I can take advantage of native libraries but I'm unsure how to execute node.js as an app. Do I have any other options? A quick google shows swift has a good crypto library but it also appears like it doesn't include windows (https://github.com/krzyzanowskim/CryptoSwift). Would I have a decent development environment on windows? Or linux? Also I'm worried it might be a struggle to find a Curve25519 or rsa implementation on swift. [link] [comments] |
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