Google finally adds clause to disclose lootbox odds in recent policy update Android Dev |
- Google finally adds clause to disclose lootbox odds in recent policy update
- Last year of Google Drive access
- Making our Android Studio Apps Reactive with UI Components & Redux
- Android Studio 3.6 Canary 2 available
- Android Pie introduced Wi-Fi scan throttling, but a workaround is coming
- Creating expandable elements with text and buttons
- Collecting Crash & Debug logs from production Apps: Graduating from Crashlytics
- Google punishes me because of a hacked version of my app. What can I do?
- Android Q and Deep Links into App
- Where should I chain multiple network requests in MVVM? UseCases or Repository?
- Apps being rejected from Designed for Families even though I haven't enrolled in this program
- If my app isnt being put on the Play Store, is there any reason to create a signed apk?
- RxJava threading: when subscribeOn doesn’t work
- Delegate Properties in Kotlin
- Android testing with Espresso’s Idling Resources and testing fidelity
- (Kotlin) How often do you use by lazy?
- Could some one please help me understand the value of unit testing for very small Android development team? (i.e. I'm the only Android dev)
- Please suggest me a good Android development tutorial using Kotlin.
- In-app Updates: Handling a modern day Y2K
- How to write a disclaimer for an android app?
- Is there a way that I can update a mysql database on localhost in an android activity?
- Best Practices for Saving Sensitive Data?
- Press to Test Parts 4 and 5 cover unit testing with Android ViewModels
Google finally adds clause to disclose lootbox odds in recent policy update Posted: 30 May 2019 01:31 AM PDT
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Last year of Google Drive access Posted: 30 May 2019 03:13 PM PDT Google will severely cripple Google Drive access in 2020, see: https://cloud.google.com/blog/products/identity-security/enhancing-security-controls-for-google-drive-third-party-apps The FAQ is a bit unclear, but unless the "restricted scope" verification process has changed since last year, an $15K+ security assessment will be required. Something few app can afford, so they will be limited to the drive.file scope, i.e. "scoped" app folder access. Meaning no more file manager, folder sync, backup apps with Google Drive integration in 2020. [link] [comments] | ||
Making our Android Studio Apps Reactive with UI Components & Redux Posted: 30 May 2019 10:44 AM PDT
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Android Studio 3.6 Canary 2 available Posted: 30 May 2019 10:16 AM PDT | ||
Android Pie introduced Wi-Fi scan throttling, but a workaround is coming Posted: 30 May 2019 08:18 AM PDT
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Creating expandable elements with text and buttons Posted: 30 May 2019 02:05 PM PDT This is as much a design question as a dev question, but I'm trying to make an Activity in my app where you fetch a list of "items" in an inventory. Ideally I'd like to display this as a programmatically generated list, where each item has a header with basic info (like the name of the item) and can be clicked and expanded. Once expanded, the element would display more information about the item, as well as having button options (such as "Drop" or "Sell"). Ideally, you could also click on the element a second time to minimize it again. My problem is that I'm new to Android and am still figuring out the different elements and widgets. Is there any existing element that would be well suited for this? I know I would be using some form of LinearLayout or TableLayout for holding the elements themselves, but I'm not sure what the elements would actually be. Would I need to combine existing objects in some kind of container? An EditText and pair of Buttons held in...something? Are there any tutorials on this you could point me towards? [link] [comments] | ||
Collecting Crash & Debug logs from production Apps: Graduating from Crashlytics Posted: 30 May 2019 04:35 AM PDT We have been using Crashlytics for some time to collect Crash logs and debug logs for issue tracking and resolution for our Android & iOS apps, but now feel getting limited by the provided feature set specifically trying to analyze and fix issues for specific users or specific device models. Would like to know more from the community any services they use for the above mentioned scenarios? What we have found out till now: - Bugsnag https://www.bugsnag.com/pricing - Sentry https://sentry.io/pricing/ - Rollbar https://rollbar.com/pricing/ Also is there a way we can utilize GCP to create our own stack for log collection and analysis? [link] [comments] | ||
Google punishes me because of a hacked version of my app. What can I do? Posted: 29 May 2019 11:17 PM PDT I got an email from Google, that Google AdMob ad serving has been restricted to "my" app aaa.bbb.cccew. But this is not my app. My app's AppId is aaa.bbb.ccc and not aaa.bbb.ccc*ew*. I suppose, this is a hacked version of my app, which people usually download from some torrent servers. Google says, "Read more about each violation, identify the cause, fix the cause and then re-upload your app to its respective app store. Then, request a review.". But I can't do that, because this is not my app. What can I do, how can I make clear for Google, that this is a mistake? [link] [comments] | ||
Android Q and Deep Links into App Posted: 30 May 2019 10:18 AM PDT With the upcoming Android Q changes on launching an activity in the background, I was wondering how to change the deep link structure of our app since the current method we use does not support Android Q apparently. Currently, we use one activity to handle all of our Intent Filters. Deep link comes in, launches that activity, the activity sends it over to a routing tool that we coded which hits a feed and generates a routing path into the app so we can launch the appropriate activity with the appropriate fragment. Most of our application is set up with a single activity with multiple fragments in "sections" (ie, we have a news section, schedule section, each with multiple tabs). [link] [comments] | ||
Where should I chain multiple network requests in MVVM? UseCases or Repository? Posted: 30 May 2019 02:14 AM PDT Hello, I am refactoring our codebase. Right now we have a singleton Repository which ceates network requests and manages operators chaining with RxJava and Kotlin Coroutines. However that Repository is being injected into multiple ViewModels and becomes harder to mantain. I would like to abstract our codebase and integrate some useCases. As far as I know it is general opinion to use a single network request in useCase, this is why I am unsure about chaining network requests. I need to chain multiple network requests using Observable.zip and RxJava Subjects. Would the following flow be correct approach? Viewmodel calls useCase, which creates network request(from repository), handles that network request, creates a LiveData and forwards that LiveData to ViewModel and also updates subject from the Repository, so that Repository could emit some data after all network requests have finished? Then our Repository remains similar to our current approach with less code and will only be responsible for multiple network requests chaining. I hope I was clear enough. I have investigated multiple MVVM examples, but they seemed not practical for real applications, with complex networking logic. [link] [comments] | ||
Apps being rejected from Designed for Families even though I haven't enrolled in this program Posted: 30 May 2019 03:52 AM PDT Hi, there were recent changes yesterday that require to disclose target audience and whether or not my apps want to be enrolled in Designed for Families program. The thing is - I haven't enrolled either of my two apps but now received emails that they were rejected. Both apps are Wear OS only this is the eligibility issue for both:
They clearly don't know how to install Wear OS apps because no one else has problems installing besides them... And I haven't enrolled in the program in the first place but now it says "If you submitted an update, the previous version of your app is still live on Google Play" implying that new versions will not be available unless I comply. + their requirements redirect to 404: https://play.google.com/about/families/designed-for-families/program-requirements/ . One more thing - email says "If you'd like to exclude your app from Designed for Families: Remove Designed for Families from your app's Pricing & Distribution settings. Click Submit update." There's no such option there. Does anyone else have this issue? [link] [comments] | ||
If my app isnt being put on the Play Store, is there any reason to create a signed apk? Posted: 30 May 2019 09:45 AM PDT I've been wasting a lot of time this morning trying to get it to build and having issues with the keystore. Is there any reason to have a signed apk if I'm just sending the app as a download link to users? [link] [comments] | ||
RxJava threading: when subscribeOn doesn’t work Posted: 30 May 2019 05:53 AM PDT
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Posted: 29 May 2019 09:06 PM PDT
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Android testing with Espresso’s Idling Resources and testing fidelity Posted: 30 May 2019 11:28 AM PDT
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(Kotlin) How often do you use by lazy? Posted: 30 May 2019 10:57 AM PDT | ||
Posted: 30 May 2019 10:56 AM PDT We've build two projects without the use of unit testing and didn't have many problems. We are now starting a new project and I wanted to know is it worth it to use unit testing even though I am the only developer working on the project. I have never worked with unit testing before and after researching it it seems like a lot of work for very little benefit. What are you all's thoughts on this matter? [link] [comments] | ||
Please suggest me a good Android development tutorial using Kotlin. Posted: 30 May 2019 10:24 AM PDT | ||
In-app Updates: Handling a modern day Y2K Posted: 30 May 2019 06:00 AM PDT
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How to write a disclaimer for an android app? Posted: 30 May 2019 09:36 AM PDT So I plan to open source an app I've build but this app uses files which are not owned by me and are stored on APKMirror, so you can say I basically copied functionality of another popular app, I mainly did the app for improving my developer skills but I would like to open source the app on Github and maybe (not sure yet) publish it on Play Store under different name, FYI i didn't reverse engineered the main app in any way, the app is pretty basic and its like a launcher for few apps which get downloaded from APKMirror, the original app is free but region restricted, so I've decided to make my own version of it. Have you come across this situation, how do you still upload such apps to Github and still prevent any legal battles. Note I don't plan to earn from this app in anyway. [link] [comments] | ||
Is there a way that I can update a mysql database on localhost in an android activity? Posted: 30 May 2019 07:13 AM PDT | ||
Best Practices for Saving Sensitive Data? Posted: 29 May 2019 05:52 PM PDT Two semi-related questions: If I want to save data from my app to be recalled later, such as saving a game state or a high score or something, how would I do that if I don't want the user to be able to edit their high score, in-game currency, and stuff like that? As I understand it the options are (1) Internal file storage, (2) External file storage, (3) Shared preferences, and (4) Databases (which are also technically internal file storage, right?). As a derivative question, what about games with leaderboards? How should one go about saving the scores of individual users in a way that they can be compared, also obviously in a manner that wouldn't allow users to "cheat" by editing their scores so as to easily be top on any leaderboard? [link] [comments] | ||
Press to Test Parts 4 and 5 cover unit testing with Android ViewModels Posted: 30 May 2019 02:15 AM PDT |
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