We’re on the engineering team for Android Studio. Ask us Anything! (starts February 28) Android Dev |
- We’re on the engineering team for Android Studio. Ask us Anything! (starts February 28)
- How do I implement such a bottom navigation bar ?
- Android Studio 3.5 Canary 6 available
- Most frequently mentioned words in the top 1000 StackOverflow questions tagged #Java: "android" appears just right-of-center [x-post /r/DataArt]
- Are AdMob ads allowed in apps published on other stores?
- Im hoping to apply for android jobs soon and I am worried about a developer ban...
- Intercept HTTPS Traffic On A Android Emulator – Hacker Noon
- Composing attributes of a Dynamic RecyclerView with Functions
- My first open source library : A RoundedImageView
- Awesome design list: 200+ design tools for everything
- Google Play Protect in 2018: New updates to keep Android users secure
- Is it possible to separate notifications from quick settings
- Titanium Backup - booted from Google AFTER removing SMS permissions
- Understanding Bundle and savedInstanceState
- Anyone used AppLovin?
- UX Navigation Game
- Android MotionLayout Examples
- 2d mmorpg games
- How do you deal with negative reviews asking to make the app free instead of a small one time in app purchase?
- Library for an animated material bottom bar.
- How to make an android app with a map and pinpoints on it (Design drawings in description)
- Publishing update to remove SMS permission
- Enabling Pre-purchase in Public Beta vs Production
- Reliability of Android tablets as always-on kiosks?
- How to implement audio editing in your app via proxy or coding?
We’re on the engineering team for Android Studio. Ask us Anything! (starts February 28) Posted: 26 Feb 2019 11:42 AM PST As part of the Android engineering team, we are excited to participate in another AMA on r/androiddev on Thursday, February 28! Last month we announced Android Studio 3.3 and kicked off the broader quality focus area for the year, which we call Project Marble. Announced at the Android Developer Summit in November 2018, Project Marble is the Android Studio team's focus on making the fundamental features and flows of the Integrated Development Environment (IDE) rock-solid, along with refining and polishing the user-facing features that matter to you in your day-to-day app development workflows. In Project Marble, we are specifically looking at reducing the number of crashes, hangs, memory leaks, and user-impacting bugs. We are also investing in our measurement infrastructure to prevent these issues from occurring. This is your chance to ask us technical questions related to Android Studio and Project Marble. Please note that we want to keep the conversation focused strictly on the engineering of the platform. We'll start answering questions on Thursday, February 28 at 9:00 AM PST / 12:00 PM EST and continue until 10:00 AM PST / 1:00 PM EST. Feel free to submit your questions ahead of time. This thread will be used for both questions and answers Here are some topics we're looking forward to talking about, but feel free to ask anything!
Participants from the Android Studio team:
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How do I implement such a bottom navigation bar ? Posted: 25 Feb 2019 07:44 PM PST
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Android Studio 3.5 Canary 6 available Posted: 26 Feb 2019 10:18 AM PST | ||
Posted: 26 Feb 2019 09:48 AM PST
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Are AdMob ads allowed in apps published on other stores? Posted: 26 Feb 2019 10:23 AM PST As the saying goes, don't put all eggs in one basket. I have my apps published on Play Store, but because of its hostile nature, I want to publish my apps on other stores as well. Amazon for now. My question is, can AdMob ads be served in apps published on stores other than Google Play? [link] [comments] | ||
Im hoping to apply for android jobs soon and I am worried about a developer ban... Posted: 26 Feb 2019 07:02 AM PST I have been working on a simple app to have on the Google Play store for when I start seriously applying to Android Dev jobs soon. With all the stories of dev bans I'm worried by simple app will be banned for unknown reasons and then my chances of getting hired dramatically decrease. Any tips, advice, wisdom regarding this situation? If the main purpose of my app is to demonstrate code and drive, should I just post it on Amazon Apps for hiring devs to view there? Thank you for any response. edit: Format [link] [comments] | ||
Intercept HTTPS Traffic On A Android Emulator – Hacker Noon Posted: 26 Feb 2019 06:09 AM PST
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Composing attributes of a Dynamic RecyclerView with Functions Posted: 26 Feb 2019 10:14 AM PST
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My first open source library : A RoundedImageView Posted: 26 Feb 2019 11:13 AM PST
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Awesome design list: 200+ design tools for everything Posted: 26 Feb 2019 03:32 AM PST
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Google Play Protect in 2018: New updates to keep Android users secure Posted: 26 Feb 2019 01:29 PM PST
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Is it possible to separate notifications from quick settings Posted: 26 Feb 2019 03:24 PM PST Not sure if it's the right subreddit , but i think this is a question for a higher lever of expertise . Is there some sort of Android mod where you remove notifications from the quick settings so that it's similar to IOS ? I just hate the I have all.my notifications linked with the quick settings , it just looks messy as hell and I fell like always swiping away my notifications. iOS does this incredibly well imo because you still have all your notifications that you can always look at in case you want to but the quick settings are the quick settings have nothing to do with notifications. I was just wondering if it's possible to do that on Android by applying some.sort of mod, maybe like a custom rom or anything . [link] [comments] | ||
Titanium Backup - booted from Google AFTER removing SMS permissions Posted: 26 Feb 2019 01:22 AM PST | ||
Understanding Bundle and savedInstanceState Posted: 26 Feb 2019 07:33 AM PST I am a bit confused about how this works. I am reading an explanation of how to fix the bug that forgets the state of your Activity whenever you rotate the screen. The book I am reading says to Override onSaveInstanceState(Bundle savedInstanceState) of the Activity and call putInt to save an index: public void onSaveInstanceState(Bundle savedInstanceState) { super.onSaveInstanceState(savedInstanceState); Log.i(TAG, "onSaveInstanceState"); savedInstanceState.putInt(KEY_INDEX, mCurrentIndex); } so that you can have use it on the next create (after the screen rotates.): @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); Log.d(TAG, "onCreate(Bundle) called"); setContentView(R.layout.activity_quiz); if (savedInstanceState != null) { mCurrentIndex = savedInstanceState.getInt(KEY_INDEX, 0); } ... } ... My question is this: How does savedInstance state carry over the data that was saved when I called .putInt()? onSaveInstanceState(Bundle savedInstanceState) is creating a new reference to Bundle right? How does it know to reference to the Bundle that was being used in onSavedInstanceState of the previous Activity? If it's destroyed when the screen rotates, didn't it go out of scope??? Can anyone please help me understand this? Thanks so much. [link] [comments] | ||
Posted: 26 Feb 2019 01:24 PM PST I tried it for 2 days and the ecpm was literally $0 with thousands of impression, so I took it off. Was it too early? I emailed them about it but got no reply. [link] [comments] | ||
Posted: 26 Feb 2019 05:47 AM PST Hey guys! I'm a front end developer for a Stockholm based company and I'm making a hobby project in the form of a mobile game. The game will feature levels that resembles the user interface of for example social media platforms, web apps, other games, operating systems and so on. The goal in each level will be to understand the UI and perform a task. For example, when presented with an SMS-like UI the task can be to send a text message. In a level that resembles the start menu of a game, the task could be to load a specific level or change the sound settings. In short, the game will present you with what looks like other apps with a task to complete in that "app" The purpose is for me to gather information of what works and what doesn't in regards of UX design. I will collect some data from the users to see what levels is the easiest to grasp, most effective, most beautiful and so on. My plan is to share my findings here on reddit. Of course the users will be informed of the data collection and invited to view the data as well. Now I just have one question. What data would be interesting? I have already planned the following: Discrete data gathering:
Manual non-mandatory feedback: (This will be a form of level rating system)
Please add your thoughts and what data you would like to see! Many thanks! /sonerino [link] [comments] | ||
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Posted: 26 Feb 2019 02:25 PM PST Anyone know of a game similair to growtopia, corleone or graal i beta or development if so plz message me im really intrested in games like that! [link] [comments] | ||
Posted: 26 Feb 2019 10:36 AM PST | ||
Library for an animated material bottom bar. Posted: 26 Feb 2019 01:44 PM PST https://github.com/kadahlin/AnimatedNavBar Usually for practice I will implement different UI designs that I see in popular apps or on Dribbble . I finished this bottom navigation bar and thought it would be useful for others if I made it into a library. The colors of the bar and animated bubble are customizable along with supporting AnimatedVectorDrawables to put extra emphasis on the selected item. The height of the bar and size of the icons follow Material design guidelines. All feedback is appreciated. [link] [comments] | ||
How to make an android app with a map and pinpoints on it (Design drawings in description) Posted: 26 Feb 2019 01:30 PM PST Hi guys, I want to make app like this (Included below) Where do i start? I'm really determined to learn and create it but i want to know exactly where do i start so i dont waste my time on tutorials/courses that wont really help with what i want https://imgur.com/Sxhlp5x I know someone who could make me this app for 250$ but i want to add new features further on so i will need to know coding or be able to edit it later on, so i think i might aswell learn how to make apps because i keep coming with some nice ideas Thank you for helping ! [link] [comments] | ||
Publishing update to remove SMS permission Posted: 26 Feb 2019 04:37 AM PST So my app was running fine on play store and I had removed SMS permission earlier but today google play is showing a warning and I found out there was an old version of the app in internal test track which is still having SMS permission so I tried to push an update to it but google play is still asking me to fill the permission declaration even when I have removed it in the update. And the sameis now happening if I try to publish an update to production also. With all the fiasco of app getting removed I don't want to take any risk and the support sucks. so can anyone guide me what to do next? see screenshot for reference [link] [comments] | ||
Enabling Pre-purchase in Public Beta vs Production Posted: 26 Feb 2019 11:44 AM PST Hi, We are in the later states of our game development and have an public beta in play store available with around 50k downloads. We have the option to include a pre-purchase button in our open beta, but could also wait with this option until we are in production. Is it better for the play store ranking to get any (eventual) sales when in production, rather when in beta? Do the play store ranking restart once we go into production? Is there any other reason why either option would be better than the other? [link] [comments] | ||
Reliability of Android tablets as always-on kiosks? Posted: 26 Feb 2019 11:06 AM PST I'm new to coding and built a prototype for a kiosk app - I chose Android at the time because 1) I'm an Android smartphone user 2) lower cost ($80 used for a Nexus 10) and 3) the native NFC capability of the tablet. Now though, I have a creeping doubt that I was short-sighted based on the above and should have gone iOS for stability purposes based on what others have told me and what I've read anecdotally. I'm wondering though if anyone here has actually had decent luck with an always-on Android tablet serving as a kiosk? Thanks! [link] [comments] | ||
How to implement audio editing in your app via proxy or coding? Posted: 26 Feb 2019 10:20 AM PST I am building an audio recorder app that also serves as a voice changer. The app records sound and replays it after having been modified somehow. Is there a way to process audio signals with java? or a way to use a proxy for it, as in uploading the audio file to a server, have it processed and returned to you altered. If there is such a service where should i look for? [link] [comments] |
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