Android Gaming Game/Device Suggestion Requests, Support and General Discussion - 4 Day Thread for Saturday, Nov 25 to Wednesday, Nov 29 |
- Game/Device Suggestion Requests, Support and General Discussion - 4 Day Thread for Saturday, Nov 25 to Wednesday, Nov 29
- Nvidia shield TV at 170 dollars right now.
- If locked in a dungeon for the rest of your life with the choice of one mobile Android game, what would you choose?
- 10 Years of Mobile Gaming - Top 10 Greatest Mobile Games Ever
- Should I buy Death Road To Canada or 6 other $2 games
- Your ideal multiplayer game
- Puzzle Fighter is a good game but...
- Animal Crossing on Xiaomi Mi5?
- Infinite Mario Bros - Play on browser online
- (Request) any reviews on the new razer phone?
- The worst games developer
- Black Desert Mobile Gameplay at G-Star 2017 (GET YOUR MONEY READY! THIS ONE IS A KEEPER!)
- [DEV] Hey Reddit, we think we had a quite cool idea for a puzzle -Tiles Shoot. Tell us what you think
- My friend make game (Rush Space)
Posted: 25 Nov 2017 06:11 AM PST Requests for game suggestions, device (phones/tablets/controllers/peripherals) recommendations, technical support questions and of course general discussions are all welcome!. This post will be live for four days beginning now (Saturday, Nov 25) and ending on Wednesday, Nov 29. [link] [comments] | ||
Nvidia shield TV at 170 dollars right now. Posted: 25 Nov 2017 03:05 PM PST
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Posted: 25 Nov 2017 04:21 AM PST I don't mean to be too dramatic here, but I'm curious as to what your choice would be. Let's say, also, that if it's an online game that it'd hypothetically be active for the rest of your life. So, pretending, for example, if your choice was "Clash Royale", then the servers and activity of today would remain the same as it is until u ded. So, no disregarding games because of the fact that they will die down in your lifetime. Personally, I'd probably choose Chess or Minesweeper. Or some other strategy game. So, who wants to name that eternal game? [link] [comments] | ||
10 Years of Mobile Gaming - Top 10 Greatest Mobile Games Ever Posted: 25 Nov 2017 07:15 PM PST When Apple launched the original iPhone in 2007, nobody ever imagined phone games will grow into a 40 billion dollars a year industry, more than both PC and console gaming. But here we are, ten years later, when even Nintendo, at heart an anti-mobile gaming company's stock price jumped big time when they finally launched a successful mobile game in Fire Emblem Heroes. This list is about the greatest mobile games ever. I am only going to pick the best in-genre, games that started complete new trends, dominated specific market segments and inspired other success stories. It doesn't matter if a specific idea has been done before, iPhone itself was not a new idea but it took smartphone to unprecedented heights. I also strongly believe successful mobile games need to be built for the platform. Straight up ports like GTA San Andreas or Final Fantasy 7, they were iconic for their time on their platform, you can make a little money off nostalgia, but they will never be able to compete against games built for mobile audience from day one in the current era. Finally, one can acknowledge greatness, impact and influence without enjoying a particular genre. I could never get into Candy Crush, but I don't believe someone playing Candy Crush is a "lesser" gamer than me playing Hearthstone. At end of the day, a great game is a great game regardless of genre. It is the same way I could never get into Mario/Zelda games but understand why they are auto-includes in any greatest console game of all time discussions. To complete in a 40 billion dollar a year industry like mobile is every bit as difficult, if not more so than PC and Console AAA games. The amount of work a developer like Supercell put in to keep their players spend hundreds of millions of dollars, five years after release is simply mind blowing. It is no less difficult than building the next Skyrim. I understand traditional gamers still discriminate mobile and will not include mobile games in greatest of all time lists, but time will change as their favorite studios switch to mobile for their main source of revenue. Without further ado: 1) Clash of Clans - The base builder game that started it all and inspired countless clones. At its peak, Clash of Clan was top 10 grossing in every major market: US, Europe, China, Japan and Korea, an unprecedented feat. Like all Supercell games, it has a single global server for both iOS and Android, so you are truly playing against the world. You can log in every 12-24 hours and treat it like Farmville, or you can play in a hardcore clan and compete in intense clan wars and spend hours to optimize your base layout against intruders. Five years later, it is still going strong, still a top 10 grossing game globally, a testament in how well Supercell maintained this franchise. Countless base builders followed suit and many went on to grow into their own success stories, Game of War including Supercell's own Boom Beach. None have truly surpassed the original. 2) Puzzles and Dragons - The first mega success in gacha games and the first mobile game to accumulate one billion dollars in revenue. At one point, Puzzles and Dragons pushed its publisher Gungho's market value above the mighty Nintendo. Skill-driven match 3 where players can perform dazzling combos and battle against some of the most difficult PVE encounters on a mobile phone. Throw in the original gacha system, and once again you have a game that is still top 10 grossing in Japan, five years after its release date. More importantly, Puzzles and Dragons's mega success inspired other developers to release their own take on gacha with different game play, from Monster Strike to Fate Grand Order to Nintendo's own Fire Emblem Heroes. Other publishers eventually realized players did not really want high skill cap game on a mobile phones, they want simpler game play and more refined gatcha systems. Puzzles and Dragons however, paved the way for all other gacha games to follow. 3) Candy Crush Sega - Imagine a single mobile franchise making combined revenue of Blizzard's entire portfolio? That is exactly what happened in Q3 2017 in Activision/Blizzard's earnings report. Five years after its launch, what looked like a more polished Bejeweled match-3 clone then turned in $530 million dollars in a quarter. King implemented many innovative marketing techniques (socializing your game play on Facebook, limited lives instead of energy timer, showering player with rewards that keep them coming back) that became standard in mobile gaming. 4) Honor of Kings (Arena of Valor in Western World) - There have been many efforts to create a great MOBA experience on smartphone. Vainglory was a decent effort from a small publisher but never made any progress on the top 100 grossing charts. Honor of Kings shattered all of this. Tencent found the perfect balance between touch screen controls and stripped away all the complexity of League of Legends and only kept its core essence, and made the game accessible to everyone from grocery store owners to teenage girls and ran all the way up to 200 million players per month. The Chinese government had to impose a ban of the game after 9PM for kids under age 12 and 1 hour daily limit. Tencent now has world's #1 grossing PC game in League of Legends and #1 grossing mobile game in Honor of Kings as it ran past Facebook to become world's fifth most valuable company. Ironically, both games are 100% skill based, zero advantage for pay-to-win players, something we hope to see more of down the road. 5) Pokemon Go - Thanks to Nintendo's IP, Pokemon Go turned into a worldwide cultural phenomenon and put argument reality based gaming on the map. Trainers all over the world roamed the streets and created a tremendous sense of positiveness. Gamers met new people in real life and got more exercise as part of the process. One year later, it is still a top 20 grossing game world wide, and embarrassed Nintendo's own first party efforts (although Animal Crossing may change that). 6) Hearthstone - The only pocketable game streamed on Twitch top 10 night after night. Blizzard has world's most successful TCG by a huge margin and it transitioned perfectly onto the mobile platform. While many have criticized the RNG nature of the game, the wow moments made it much more suitable for streaming than other games. The flashy graphics, great sound/voice acting and high production values made it instant appealing to people who normally don't play TCG games. Blizzard has consciously made the game casual enough so it can co-exist with other mobile games. Player only need to log on once every three days to clear their daily quests, once a week to collect their tavern brawl card pack. The arena mode gives everyone a fair chance regardless of their collection. Both features were adopted by Clash Royale later and inspired Supercell to come up with its second biggest hit of the decade. 7) Angry Birds - The game that put mobile gaming on the map, along with Fruit Ninja, Doodle Jump, Plant vs Zombies and many other early games. None of the developers of the time successfully transitioned to the billion dollar big league years, but they all contributed to the industry in its infancy. Angry Bird was clearly the most iconic game of the era and its publisher took advantage of the momentum to fire off its IPO. Simple, physics-based touch game play was appealing to many at the time and inspired many others (Flappy Bird anyone?) 8) Clash Royale - The only company with two games on this list. Supercell took the best of real time strategy games and condensed them into intense 3 minute matches suitable for mobile devices. A global server for every player in the world in real time, I have personally never experienced any lag playing 1v1 or 2v2 and that alone is a incredible accomplishment. Throw in addictive card collections, upgrades, clan donations, timer on treasure chests. Supercell once again created the formula for other publishers looking to provide quick 1v1 experiences. It is also the only mobile game with a $1 million dollar prize pool. Golf Clash (a major success story on its own) and Capcom's Puzzle Fighter both took elements from Clash Royale. 9) Summoners War - Despite the lack of strong ip, COM2US took the best of Japanese gacha games, added Clash of Clans style guild battles, and now real time arena matches against other players with pick/ban systems with 40K viewers on Twitch during tournament time. At its peak, along with Clash of Clans it is the only top 20 grossing mobile game across all five major markets (US, Europe, China, Japan and Korea), and the developers did a marvelous job extending the game's life span over the years, keeping it on top 20 grossing chart world wide, three years after its release. Unlike Japanese gacha games, Summoners War is big on PVP and offers auto-play to make grinding easier. It also has a refreshing level up system allowing you to level up any monster to six stars and also puts a big emphasis on runes (equipment) quality. Onmyouji, a Chinese take on the core Summoners War system with high production values, went on to become a top 10 grossing game world wide. 10) Infinity Blade - Set the bar for mobile graphics and Chair was invited to every Apple iPhone launch in the early days. It opened the world's eyes on what smartphone games can look like, and the second game of the series went on to become the only IGN 10 of 10 mobile game. While the developer never fully embraced the free-to-play model and was eventually left behind, they still showed the world how you can make $20 million revenue with a small development team long before bigger companies followed suit. [link] [comments] | ||
Should I buy Death Road To Canada or 6 other $2 games Posted: 25 Nov 2017 08:47 PM PST | ||
Posted: 25 Nov 2017 02:03 AM PST I've been searching long and hard for a good multiplayer Android game, but anything available on Play Store is inevitably flawed. What would be YOUR ideal multiplayer game? Let's pretend it's developed by Bruce Wayne the crime-fighting millionaire, so it does not have any IAP or ads whatsoever, the only reason Bruce published this game is so that he can engage in social gaming activities. First, let's decide the genre, and also discuss what's already available. There is a huge bunch of 3D first-person and third-perspn shooters on Play Store, with Counter Strike and Quake 3 as obvious inspirations. They differ from most other games by not using IAP or ads. Another welcome feature is the absence of any kind of farming - your character is instantly as powerful as everyone else, you don't need to gather gold for a better gun. The most notable games of thos sort are probably Critical Strike and Neon Shadow. Their biggest flaw is touchscreen controls. Honestly, Critical Strike would be my ideal game, if it wasn't a 3D shooter. My finger becomes numb after 10 minutes of constant swiping the screen, which is the essential part of gameplay, and using a gamepad makes aiming actually less precise for me. So, if not 3D, what about 2D? Surely they should have simpler and more comfortable touch controls, right? There are several games like that, they are divided into overhead view twin-stick shooters, and side-view platformers. Twin-stick shooters, like Tank.io, or recently released Shot.io, suffer from fat-finger syndrome - the more precise your finger position on the screen joystick is, the better your score is, and being that precise all the time is frustrating, and you better forget about playing on a bus or while walking. That's coming from a person who regularly played World of Tanks Blitz while walking and on laggy 3G connection, and it wasn't that bad. The most successful overhead multiplayer game is Bomber Friends, precisely because it's not a twin-stick shooter - you've got 4 movement buttons, a bomb button, and nothing else, these controls are very comfortable, and the gameplay is as simple as it could be. Much more sophisticated and better looking Bombsquad falls short, despite being essentially the same game, because of unnecessary 3D perspective imstead of straight overhead view. Platformers aren't faring much better, for some reason they all are also shooters, so you still have this frustrating joystick, but you also have three buttons for jumping and movement at your left hand, and it takes a lpt of finger juggling to press two of them at once, while also keeping firing. Some fine examples are now-discontinued GangFort, and also Flat Army and Mini Militia. Would it be so hard to do classic platformer with multiplayer? Four buttons, no wretched joystick, why do you need more? Dan the Man or Magic Rampage would be awesome with multiplayer, but I would even agree on a simple Mario clone. Sadly, I did not find any multiplayer game of this genre yet. What about MOBAs? Everyone knows about Vainglory at this point, I've played it some time ago, but the genre did not grow on me. It is kind of a real-time strategy with a single unit, you cannot really dodge enemy shots like you do in Quake fpr example, and the skill is more in managing of reload time of your attacks and following your teammates as a group. One negative thing about controls is that unlike previously described games, you need to tap at all parts of the screen, you cannot keep your thumbs at the screen edges like a gamepad, you need to lift one hand and tap with your index finger. What about strategies and managent games? The controls are even worse, and the matches are slow. But if that's your cup of tea, there are many games of this genre, with varying amount of IAP, there are even some completely free ones, like self-promotion. Now, we finally reached the genres of MMORPGs, gacha card games, and Clash of Clans clones. Honestly, there's not much to talk about - the more real-world money you pay, the better you are in the game. Even those MMORPGs who boast only cosmetic IAP, still require long grinding for gear and levels. In my eyes, this defeats the whole purpose of multiplayer gaming - you are replacing your screen mashing skill with the amount of time you've been online. Of course, many people will not even consider a game, if it does not offer them some sense of progression, ideally saved to the cloud. Facebook social games want to earn money for their devs too, but then the actual gaming is a secondary function to the social features. So far I'm leaning towards multiplayer Super Mario clone as my ideal game, but please throw your thoughts and ideas at me. Unfortunately my name is not Bruce and I am not a crime-fighting millionaire, but if I'll find some open-source game with a gameplay similar to what we need, I might try to adapt it to touchscreen. [link] [comments] | ||
Puzzle Fighter is a good game but... Posted: 25 Nov 2017 07:14 AM PST ...the reward system is really crappy IMO. I like the idea to play online with real ppl, but: 1) the offline missions part of the game is a joke: you can play 3 missions every 3-4 hours, or you have to pay to continue to play.... 2) the online reward system isn't exciting at all... you can play how much you want but you will get rewarded only 5 times..... or you can pay and get more rewards..... C'mon the game is good but these iaps ruined it... :( [link] [comments] | ||
Animal Crossing on Xiaomi Mi5? Posted: 25 Nov 2017 10:19 AM PST Hi, is someone playing Animal Crossing on Xiaomi Mi5? If so, do you have any problems? Because I can't even install it from Google Play Store it says that my device is incompatible. I just wanna know if problems is my Custom ROM and root or with the phone itself. [link] [comments] | ||
Infinite Mario Bros - Play on browser online Posted: 25 Nov 2017 05:57 PM PST | ||
(Request) any reviews on the new razer phone? Posted: 25 Nov 2017 12:59 PM PST | ||
Posted: 25 Nov 2017 10:44 AM PST The China company, ten cent and timi always publish some bullshit games like the honor of emperor (王者荣耀) or the king of valor. Most of them are pay 2 win or their games is full of immature kids playing with you, not just toxic and salty, but too noob. Companies in China give no values but to get their player base to spend much money and waste their time. Just a note at here, China games are shit, don't even bother . For example forum in Chinese: https://agame.qq.com/bbs_joy/topic.shtml?webview=2&fid=56891&tid=5347447327252928&ADTAG=game.web.yxzj# [link] [comments] | ||
Black Desert Mobile Gameplay at G-Star 2017 (GET YOUR MONEY READY! THIS ONE IS A KEEPER!) Posted: 24 Nov 2017 10:09 PM PST
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Posted: 25 Nov 2017 04:47 AM PST
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My friend make game (Rush Space) Posted: 25 Nov 2017 04:00 AM PST
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