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    Thursday, December 31, 2020

    One user sent me this screenshot. This is just a bug right? There's supposed to be "Yes" option too if I'm not wrong. Android Dev

    One user sent me this screenshot. This is just a bug right? There's supposed to be "Yes" option too if I'm not wrong. Android Dev


    One user sent me this screenshot. This is just a bug right? There's supposed to be "Yes" option too if I'm not wrong.

    Posted: 31 Dec 2020 01:49 AM PST

    I believe I've made a better Build Variant Selector, ridding of dropdowns. What do you think? Disclaimer: Beta.

    Posted: 31 Dec 2020 06:20 AM PST

    Show a message reply Notification in android

    Posted: 30 Dec 2020 10:36 PM PST

    Which technologies would you recommend for a simple 2D game?

    Posted: 31 Dec 2020 05:52 AM PST

    Hi all,

    I'm starting a little project consisting of a Tamagotchi-like virtual pet, and I'd need some advice on how to get started. I've only ever developed native apps on Android Studio with Jetpack, but I assume I'd need some sort of lightweight framework to build a game...

    Thanks in advance for any help you can provide!

    submitted by /u/VaporSprite
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    Need a advice regarding well paid oppurtunity for an Android dev with 1.5+ yrs of experience

    Posted: 31 Dec 2020 02:43 AM PST

    Hello, all this is yogendra and i am currently working as an android developer in an product based startup from last 1.5 years and i was not paid well so i took a decision to apply for a well paid job in a reputated company but in this process of preperation i choose to do competetive coding by learning DS and ALGO as the problems in the competetions always scares me before but i am having second thoughts of rather going to develop great applications as personal projects and hence improve my android skills, I am not able to figure out which direction to take, Kindly please suggest me which is the correct path as of now, My main challenges are

    submitted by /u/Ok-Nefariousness7695
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    What are some must watch talks on Android Development?

    Posted: 31 Dec 2020 02:48 AM PST

    I found some amazing talks from similar question asked in 2017

    Any new talks in last three years you would recommend?

    submitted by /u/spians
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    Make a Music Player Using Kotlin and Android Studio

    Posted: 31 Dec 2020 04:45 AM PST

    Google Play's new policy for News apps

    Posted: 31 Dec 2020 04:31 AM PST

    Let us know whether your app is a news app

    You must let us know whether your app is a news app by January 25, 2021, or you might be blocked from releasing updates. This helps us make sure you comply with the Google Play News policy.

    This policy requires news apps to show clear ownership of the app and provide ownership information about in-app news content

    There is also the option where we can choose if our app is a News App or Not.

    What if your app is an RSS aggregator app and what will happen if we select the app as not News App?

    submitted by /u/thevipersniper
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    Work with publisher for mobile game?

    Posted: 31 Dec 2020 03:36 AM PST

    Hey. I am an Indie Dev for like half a year now and I'm about to finish a mobile game, that in my opinion is good enough to promote etc.

    I already googled a bit and stuff but would like to hear some personal opinions here.

    all I want is, that many people play my game and have fun with it. it's not about the money for me. which is why I think of writing to some publishers like voodoo etc. the thing is I heard many bad things about them. especially about voodo. For example, that if you send in a game, that they reject you're idea and then like copy your idea and make a cheap copy of it and release it as if it would be theirs.

    also, I read in some places, that they often take your money. I read from people, that released their mobile game with a publisher and then they made 2000 dollars with it (2000 dollars for the dev) and that they saw any of their money.

    I also know, that my game would never in any way get many players if I would try to publish it alone. It's no triple-A title. it's just a small funny game.

    so do you guys have any advice for me and maybe know some good publishing companies to work with?

    submitted by /u/Geraxx
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    Android Studio Conniption, Anyone else?

    Posted: 31 Dec 2020 07:19 AM PST

    I've got a 16" Mackbook Pro with 32 GB of RAM. Android studio just told me it is running out of memory...

    Thing suddenly have become as slow as mud, and I can't tell what is going on. Is this something happening to others in version 4.1.1?

    submitted by /u/Xials
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    What is the Scope of VPN APP with Free API?

    Posted: 31 Dec 2020 06:00 AM PST

    I'm willing to build a VPN app using free API. Worried about crashes in the future. Please guide.

    submitted by /u/ResearchWithAnna
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    What is the best procedure to deal with passwords of user accounts?

    Posted: 30 Dec 2020 09:58 PM PST

    I am working on a app which will have user accounts, hence passwords to deal with. The app will have a Firebase backend and I thought storing the passwords in the firebase database might be an option.
    Storing passwords as plaintext is too dumb of a practice. Hence I surely need to hash it. However, which method should be appropriate? (I know basics of MD5 which is no longer dependable, SHA1 and SHA256)
    Also, I have no knowledge about salting hashes.

    submitted by /u/SirHarryOfKane
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    Related to App Revenue

    Posted: 30 Dec 2020 09:05 PM PST

    App revenue has fallen drastically in December

    We have been doing so well since June 2020. Our app was growing with a 10-15% MOM rate.

    December hasn't been so kind. Our app revenue has fallen by 30% when compared to last month. So far we got the same number of installs and the budget for marketing is also the same.

    What could be the reason for this? Can you guys share some insights?

    submitted by /u/ericbateman199191
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    How do you decide whether your unit test should be local unit test, or instrument unit test?

    Posted: 30 Dec 2020 09:26 PM PST

    Recently, we just newly exposed to instrument unit test. We notice that it is quite useful in the sense, it is able to capture bugs, which are not able to be detected by local unit test.

    For instance, during DB migration unit test https://stackoverflow.com/a/65508502/72437 , instrument unit test is way more reliable than local unit test. Robolectric not able to emulate DB behaviour correctly.

    So, I was wondering, how does you/ your team decide whether a test should be local unit test, or instrument unit test?

    Currently, our strategy is, we have 2 exact copies of unit tests. One is for local unit test, another is for instrument test (With all the PowerMocks being removed, as we want to emulate as closed as possible to real Android runtime)

    The problem of such approach is maintenance. As, if we add a test/ modify a test, we need to make sure it is being done in both local unit test and instrument unit test.

    I was wondering, what is your/ your team strategy, so that you have a set of testing strategy, to avoid bug from escaping into production?

    Thanks.

    submitted by /u/yccheok
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