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    Friday, November 1, 2019

    Weekly "anything goes" thread! Android Dev

    Weekly "anything goes" thread! Android Dev


    Weekly "anything goes" thread!

    Posted: 01 Nov 2019 05:40 AM PDT

    Here's your chance to talk about whatever!

    Although if you're thinking about getting feedback on an app, you should wait until tomorrow's App Feedback thread.

    Remember that while you can talk about any topic, being a jerk is still not allowed.

    submitted by /u/AutoModerator
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    Admob is exploitive, illegal business practice.

    Posted: 01 Nov 2019 09:03 AM PDT

    Hey r/androiddev

    Over the last few years and countless apps I've developed on Android, I began to notice an unsettling pattern with Admob, Google and their business practices. I decided to do an experiment:

    First, I created a simple game app and acquired users for it using Admob/Google Adsense's user acquisition exclusively.

    Second, once the audience size was large enough, I began monetizing using Admob/Google Adsense exclusively.

    Just as suspected, within 30 days of monetizing the audience I PAID Admob for WITH Admob, my Developer account was suspended indefinitely for "Illegitimate Traffic."

    Google exploits it's developers delivering illigitimate traffic to you when you pay for it.
    They will suspend you when you attempt to monetize the same traffic you paid them for.

    Also, as a side note: take a look at where the acquired users come from when you purchase UA from Admob - coincidentally, all from small towns in India..

    This is the final nail in the coffin for me and ever working with Google or Admob again. Since there is no legitimate recourse you can take up with Admob (what a surprise) I would be extremely cautious if you rely on Admob's services for any critical part of your development.

    submitted by /u/JC-EYZ
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    How do I improve my store listing?

    Posted: 01 Nov 2019 05:11 AM PDT

    Hello fellow Redditors! I released my game 3 weeks ago and it doesn't get any downloads. I have a few but they almost exclusively come from family and friends.

    I think this has a lot do to with with my store listing. How can I improve my listing on the play store? Does anyone have a good guideline for creating an App description? How important are the graphics? I started an A/B testing with my Icon but don't see much value in it with 1 download per day.

    Can I only get attention with ad's?

    I feel a bit frustrated since I put a lot of free time in it.

    Link: https://play.google.com/store/apps/details?id=ch.helveticgames.augmentedreality

    Some feedback would mean the world to me

    submitted by /u/Schlandri
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    How to start with Kotlin Multiplatform

    Posted: 01 Nov 2019 08:43 AM PDT

    Emulator 29.2.7 Canary

    Posted: 01 Nov 2019 08:03 AM PDT

    OEM Unlock with Samsung N10

    Posted: 01 Nov 2019 02:56 PM PDT

    Trying to understand, if OEM Unlock is on, how does it disable / prevent the use of Samsung's KNOX API?

    submitted by /u/UnusualSound
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    Testing Android In-App Updates with FakeAppUpdateManager

    Posted: 01 Nov 2019 08:15 AM PDT

    What's the typical response rate on applications for an entry level android dev job?

    Posted: 01 Nov 2019 01:42 PM PDT

    I've been sending out applications for a few months now and I'm just not getting any response from companies. Even if I do get a response its just to tell me they won't be moving forward with me. I think my resume is fine but I just don't have any industry experience. If I got to the technical interview I think I would do pretty well but I simply cannot get to that part of the process. What kind of response rate to other entry level android devs have? It's getting kind of frustrating being blasted my recruiters 24/7 with jobs that require 5+ years experience but never getting responses from actual employers.

    submitted by /u/drea2
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    Default Ripple animation status

    Posted: 01 Nov 2019 06:42 AM PDT

    We have several buttons on the screen that basically just switch to different views that may change the text on the button. The problem is that the switching is so fast that the ripple animation is still going after the view has finished switching. Is there a way to cancel the animation or for us to know when it is complete?

    The button is basic and extends Widget.MaterialComponents.Button.OutlinedButton

    I have tried v.postOnAnimation and it doesn't seem to do anything.

    submitted by /u/b_r_h
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    It has been 24 hours and my app has still not been published to playstore.

    Posted: 01 Nov 2019 01:28 PM PDT

    I uploaded my app yesterday on the google play console for a beta release. Now it has been 24 hours and it is still in pending publication. My iOS app has already been approved and is up on the app store. Why is it taking so long for the app to be published?

    Btw i am seeing there are some issues in the pre launch report. Do i have to fix these issues and submit my app again? Or do i have wait till my app to be published or rejected from the play store?

    submitted by /u/Baldy5421
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    Using OpenGL ES3 to develop watch faces

    Posted: 01 Nov 2019 07:35 AM PDT

    Hello,

    I know that there exist samples that use the Gles2WatchFaceService base class in order to implement watch faces that make use of OpenGL ES2. But I can't find any information about an OpenGL ES3 equivalent; Is there any available?

    submitted by /u/enchanted_mango_
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    Top 5 Simplest Ways to Monetise Your Android App

    Posted: 01 Nov 2019 07:23 AM PDT

    Only kotlin jobs?

    Posted: 01 Nov 2019 12:21 AM PDT

    Anyone came across jobs that only require you to know kotlin without any Java knowledge?

    submitted by /u/HimaIzumi
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    How to set background image to text while downloading??

    Posted: 01 Nov 2019 12:40 AM PDT

    I would like to download some text from my app which I can do using DownloadManager, but I would like to add background image to the text as well. I am not sure how to go about it. Any suggestions would be more than welcome

    submitted by /u/Kuchbhiha
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    Azure Logic Apps: How It Works and Benefits Developers?

    Posted: 01 Nov 2019 04:06 AM PDT

    Will learning Android Development transfer over to iOS?

    Posted: 01 Nov 2019 03:25 AM PDT

    I just got into android development last week and I was really flustered at first but today something just clicked and I totally get it now. Will the concepts I just learned transfer over to iOS or is that a whole other paradigm? I come from years of experience in web dev both front and back if that matters

    submitted by /u/A4_Ts
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    MvRx with Coroutines vs plain coroutines?

    Posted: 31 Oct 2019 09:01 PM PDT

    Anyone here using MvRx with Coroutines?

    Currently MvRx use RxJava under the hood, which is relatively big dependency. If you are using both what is the impact on the size of your APK?

    Cannot we use plain coroutines with ViewModels to accomplish what MvRx does with less boilerplate?

    submitted by /u/nerdy_adventurer
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    Is it possible to make the (exact) same app for Android and iOS only knowing Kotlin?

    Posted: 01 Nov 2019 02:25 AM PDT

    The title. I don't know Swift and it's not an option to learn right now :(

    submitted by /u/FinchoDM
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    App crashes when loading sending notifications

    Posted: 01 Nov 2019 01:26 AM PDT

    I am an Android newbie, and I have been asked to debug an app crash that seem to happen on Samsung Galaxy devices on OS version P. This is my stack trace. From the stack trace, I can see that the crash occurs when the notification is to be rendered, but I don't know how to reproduce it. According to Samsung's website, the notifications' sounds have to be moved to the internal storage. I have two questions.

    1. How does one set the sound of the notification channel to a file in external storage?
    2. How does one resolve the crash?

    Caused by java.lang.SecurityException: UID 10274 does not have permission to content://media/external/audio/media/414 [user 0] at android.os.Parcel.createException + 1966(Parcel.java:1966) at android.os.Parcel.readException + 1934(Parcel.java:1934) at android.os.Parcel.readException + 1884(Parcel.java:1884) at android.app.INotificationManager$Stub$Proxy.enqueueNotificationWithTag + 1696(INotificationManager.java:1696) at android.app.NotificationManager.notifyAsUser + 429(NotificationManager.java:429) at android.app.NotificationManager.notify + 379(NotificationManager.java:379) at android.app.NotificationManager.notify + 355(NotificationManager.java:355) 
    submitted by /u/tronicdude
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    RxJava2 UndeliverableException

    Posted: 31 Oct 2019 04:03 PM PDT

    Intellectual property in Amazon Appstore

    Posted: 31 Oct 2019 11:34 PM PDT

    Hello r/androiddev
    Long story in short - in 2017 I have submitted a game to Amazon Appstore: https://www.amazon.com/gp/product/B06XPNXKZ2. Now I have redesigned it, bought a Google Play account and published it there: https://play.google.com/store/apps/details?id=com.color_mixer.

    So here is the issue:
    I want to update the game on Amazon to be in sync with Play market, but I always receive one automated message:

    hi,

    We are contacting you regarding an application that you have submitted for sale through the Amazon Mobile App Distribution Program. Protecting intellectual property rights is important to us. Please provide documentation demonstrating that you have the right to use ColorMixer . The documentation must be either a confirmation letter from the intellectual property rights holder or a copy of the applicable license.

    The application in question is: ColorMixer

    If we find future instances where submitted content does not comply with our content guidelines, your developer account may be terminated. You should submit the documentation via the Contact Us form in the Amazon Mobile App Distribution Portal, found here: https://developer.amazon.com/support/contact-us. Please set the Subject field to "App Submission" and include your application title and documentation of rights within the form's Message field. If you are submitting an attachment, please send the form and relevant app information to amazon-developer-program@amazon.com. We appreciate your cooperation and look forward to your response.

    I mean, I'm an indie developer and student. Everything is drawn by me. So Amazon wants me to allow myself to use images? It's such a nonsense, this game even don't contain any music/sounds. BTW, I also in second letter have sent them graphical assets(sources), where all the metadata contains, like icons, screens, etc. Even a goddamn screenshot from the IDE with the code snippet. But the text is just a copy-paste from the previous mail. I also asked them about changing the file name to correspond to Google Play, but this question was completely ignored. Why do Amazon even do this? And most importantly, can I somehow update my old game?

    submitted by /u/F97A
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