Weekly "anything goes" thread! Android Dev |
- Weekly "anything goes" thread!
- Admob is exploitive, illegal business practice.
- How do I improve my store listing?
- How to start with Kotlin Multiplatform
- Emulator 29.2.7 Canary
- OEM Unlock with Samsung N10
- Testing Android In-App Updates with FakeAppUpdateManager
- What's the typical response rate on applications for an entry level android dev job?
- Default Ripple animation status
- It has been 24 hours and my app has still not been published to playstore.
- Using OpenGL ES3 to develop watch faces
- Top 5 Simplest Ways to Monetise Your Android App
- Only kotlin jobs?
- How to set background image to text while downloading??
- Azure Logic Apps: How It Works and Benefits Developers?
- Will learning Android Development transfer over to iOS?
- MvRx with Coroutines vs plain coroutines?
- Is it possible to make the (exact) same app for Android and iOS only knowing Kotlin?
- App crashes when loading sending notifications
- RxJava2 UndeliverableException
- Intellectual property in Amazon Appstore
Weekly "anything goes" thread! Posted: 01 Nov 2019 05:40 AM PDT Here's your chance to talk about whatever! Although if you're thinking about getting feedback on an app, you should wait until tomorrow's App Feedback thread. Remember that while you can talk about any topic, being a jerk is still not allowed. [link] [comments] | ||
Admob is exploitive, illegal business practice. Posted: 01 Nov 2019 09:03 AM PDT Hey r/androiddev Over the last few years and countless apps I've developed on Android, I began to notice an unsettling pattern with Admob, Google and their business practices. I decided to do an experiment: First, I created a simple game app and acquired users for it using Admob/Google Adsense's user acquisition exclusively. Second, once the audience size was large enough, I began monetizing using Admob/Google Adsense exclusively. Just as suspected, within 30 days of monetizing the audience I PAID Admob for WITH Admob, my Developer account was suspended indefinitely for "Illegitimate Traffic." Google exploits it's developers delivering illigitimate traffic to you when you pay for it. Also, as a side note: take a look at where the acquired users come from when you purchase UA from Admob - coincidentally, all from small towns in India.. This is the final nail in the coffin for me and ever working with Google or Admob again. Since there is no legitimate recourse you can take up with Admob (what a surprise) I would be extremely cautious if you rely on Admob's services for any critical part of your development. [link] [comments] | ||
How do I improve my store listing? Posted: 01 Nov 2019 05:11 AM PDT Hello fellow Redditors! I released my game 3 weeks ago and it doesn't get any downloads. I have a few but they almost exclusively come from family and friends. I think this has a lot do to with with my store listing. How can I improve my listing on the play store? Does anyone have a good guideline for creating an App description? How important are the graphics? I started an A/B testing with my Icon but don't see much value in it with 1 download per day. Can I only get attention with ad's? I feel a bit frustrated since I put a lot of free time in it. Link: https://play.google.com/store/apps/details?id=ch.helveticgames.augmentedreality Some feedback would mean the world to me [link] [comments] | ||
How to start with Kotlin Multiplatform Posted: 01 Nov 2019 08:43 AM PDT
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Posted: 01 Nov 2019 08:03 AM PDT | ||
Posted: 01 Nov 2019 02:56 PM PDT Trying to understand, if OEM Unlock is on, how does it disable / prevent the use of Samsung's KNOX API? [link] [comments] | ||
Testing Android In-App Updates with FakeAppUpdateManager Posted: 01 Nov 2019 08:15 AM PDT | ||
What's the typical response rate on applications for an entry level android dev job? Posted: 01 Nov 2019 01:42 PM PDT I've been sending out applications for a few months now and I'm just not getting any response from companies. Even if I do get a response its just to tell me they won't be moving forward with me. I think my resume is fine but I just don't have any industry experience. If I got to the technical interview I think I would do pretty well but I simply cannot get to that part of the process. What kind of response rate to other entry level android devs have? It's getting kind of frustrating being blasted my recruiters 24/7 with jobs that require 5+ years experience but never getting responses from actual employers. [link] [comments] | ||
Default Ripple animation status Posted: 01 Nov 2019 06:42 AM PDT We have several buttons on the screen that basically just switch to different views that may change the text on the button. The problem is that the switching is so fast that the ripple animation is still going after the view has finished switching. Is there a way to cancel the animation or for us to know when it is complete? The button is basic and extends Widget.MaterialComponents.Button.OutlinedButton I have tried v.postOnAnimation and it doesn't seem to do anything. [link] [comments] | ||
It has been 24 hours and my app has still not been published to playstore. Posted: 01 Nov 2019 01:28 PM PDT I uploaded my app yesterday on the google play console for a beta release. Now it has been 24 hours and it is still in pending publication. My iOS app has already been approved and is up on the app store. Why is it taking so long for the app to be published? Btw i am seeing there are some issues in the pre launch report. Do i have to fix these issues and submit my app again? Or do i have wait till my app to be published or rejected from the play store? [link] [comments] | ||
Using OpenGL ES3 to develop watch faces Posted: 01 Nov 2019 07:35 AM PDT Hello, I know that there exist samples that use the [link] [comments] | ||
Top 5 Simplest Ways to Monetise Your Android App Posted: 01 Nov 2019 07:23 AM PDT
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Posted: 01 Nov 2019 12:21 AM PDT Anyone came across jobs that only require you to know kotlin without any Java knowledge? [link] [comments] | ||
How to set background image to text while downloading?? Posted: 01 Nov 2019 12:40 AM PDT I would like to download some text from my app which I can do using DownloadManager, but I would like to add background image to the text as well. I am not sure how to go about it. Any suggestions would be more than welcome [link] [comments] | ||
Azure Logic Apps: How It Works and Benefits Developers? Posted: 01 Nov 2019 04:06 AM PDT
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Will learning Android Development transfer over to iOS? Posted: 01 Nov 2019 03:25 AM PDT I just got into android development last week and I was really flustered at first but today something just clicked and I totally get it now. Will the concepts I just learned transfer over to iOS or is that a whole other paradigm? I come from years of experience in web dev both front and back if that matters [link] [comments] | ||
MvRx with Coroutines vs plain coroutines? Posted: 31 Oct 2019 09:01 PM PDT Anyone here using MvRx with Coroutines? Currently MvRx use RxJava under the hood, which is relatively big dependency. If you are using both what is the impact on the size of your APK? Cannot we use plain coroutines with ViewModels to accomplish what MvRx does with less boilerplate? [link] [comments] | ||
Is it possible to make the (exact) same app for Android and iOS only knowing Kotlin? Posted: 01 Nov 2019 02:25 AM PDT The title. I don't know Swift and it's not an option to learn right now :( [link] [comments] | ||
App crashes when loading sending notifications Posted: 01 Nov 2019 01:26 AM PDT I am an Android newbie, and I have been asked to debug an app crash that seem to happen on Samsung Galaxy devices on OS version P. This is my stack trace. From the stack trace, I can see that the crash occurs when the notification is to be rendered, but I don't know how to reproduce it. According to Samsung's website, the notifications' sounds have to be moved to the internal storage. I have two questions.
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RxJava2 UndeliverableException Posted: 31 Oct 2019 04:03 PM PDT
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Intellectual property in Amazon Appstore Posted: 31 Oct 2019 11:34 PM PDT Hello r/androiddev So here is the issue:
I mean, I'm an indie developer and student. Everything is drawn by me. So Amazon wants me to allow myself to use images? It's such a nonsense, this game even don't contain any music/sounds. BTW, I also in second letter have sent them graphical assets(sources), where all the metadata contains, like icons, screens, etc. Even a goddamn screenshot from the IDE with the code snippet. But the text is just a copy-paste from the previous mail. I also asked them about changing the file name to correspond to Google Play, but this question was completely ignored. Why do Amazon even do this? And most importantly, can I somehow update my old game? [link] [comments] |
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