Android 11 may finally bring a proper, native Wireless ADB implementation Android Dev |
- Android 11 may finally bring a proper, native Wireless ADB implementation
- Android Interviews in 2019
- D8 Optimizations
- Having trouble understanding MVVM
- A Closer Look At Moshi 1.9
- 1 star blyat
- How to have a "many-to-many" live stream on Android
- Flutter vs. React Native vs. Xamarin
- AdMob User Metrics and GDPR
- Why Android Dev Feels like Hell?
- Fluoride
- How long to be searchable on Google play
- Someone else got a drop in their daily downloads?
- Library or sample project for writing text on canvas + gestures
- Some interesting new possibilities for android game developers
- Jetpack Compose Basics
- My Experience at Droidcon UK (Vlog) - Shows off the best android dev conference in the UK
- Google Ads madness
- Sending Long Sms Messages
- RecyclerViews made easy with Epoxy
- Modernizing Dropbox's Android Build System (2 parts)
- Question for freelancers
- Missing downloads ??
- X-post: Samsung Developer Conference 2019 Livestream : Android
Android 11 may finally bring a proper, native Wireless ADB implementation Posted: 30 Oct 2019 12:23 AM PDT
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Posted: 30 Oct 2019 09:11 AM PDT
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Posted: 30 Oct 2019 08:07 AM PDT | ||
Having trouble understanding MVVM Posted: 30 Oct 2019 08:13 AM PDT
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Posted: 30 Oct 2019 12:47 AM PDT
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Posted: 30 Oct 2019 03:15 AM PDT
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How to have a "many-to-many" live stream on Android Posted: 30 Oct 2019 02:21 PM PDT My mates and I are creating an app for a third year Software Engineering course and have ran into a bit of an issue. We're using Android Studio and want to create an app which shows people live streaming in an area and you can tune into their livestream. Our issue is that we aren't able to find a "many-to-many" livestreaming API for our app, meaning we want many users to be able to stream at once (2 or more) and many people able to tune into it. One of my friends searched on Google and found Wowza but it doesn't seem like they support many-to-many stream support on their GoCoder or Cloud based plans and I can't find much information on webRTC having a many to many type service either. The way the app works is your friends will be shown around you in a map (Google maps API) and if they're streaming, you'd be able to click on their icon to tune in or you could start a stream and others could tune into your stream. Do any of you have experience or knowledge you can share with us based off this? Is there any API that's hopefully free or doesn't cost a lot for university students to finish a small project ? This is the first huge project we are working on and I can try to provide more information as needed by you guys to help us out. Thank you Reddit! [link] [comments] | ||
Flutter vs. React Native vs. Xamarin Posted: 30 Oct 2019 11:46 AM PDT
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Posted: 30 Oct 2019 01:17 PM PDT What are the GDPR implications of the User Metrics section of AdMob? I currently don't have it enabled, and don't serve personalized ads to EU users, don't use the Consent SDK (have my own solution for determining if they are in the EU), and simply display an Agree to non-personalized ads dialog on app first start-up. I notice the page on the Consent SDK mentions delaying AdMob initialization as optional. Any idea why this is? If I enable User Metrics in the AdMob dashboard (and possibly if I don't, since it mentions sending data to Google anyway), do I have to do the full consent procedures for EU users? I know not many of you may be lawyers, but any insight would be appreciated. [link] [comments] | ||
Why Android Dev Feels like Hell? Posted: 30 Oct 2019 06:59 AM PDT Hello there. I'm an experienced developer in many languages and I have also been receiving jobs on Android. Because of that, I am trying to do my best. However, it takes too much effort and there is always some exception or weird stuff going on if I try to do something relatively unorthodox. I've done Angular, Unity games, HTML5, etc. but Android is giving me hell. (e.g. today I ended up working on ViewModel dependency injection (Kotlin) in tests for 6 hours with zero progress). Why does it feel that way? I've been coding Android apps for 5 years now and I keep getting frustrated on a regular basis. [link] [comments] | ||
Posted: 30 Oct 2019 03:55 PM PDT Does anybody know if there's a way of compiling the Bluetooth stack without using clang or by changing the sh file ? [link] [comments] | ||
How long to be searchable on Google play Posted: 30 Oct 2019 03:06 PM PDT Hi, This is my first ever app. It got accepted last week, and I've updated a few days ago. I'd read online it should be searchable within 24 hours but mines still not showing up. I've emailed GP support twice, no reply. By chance I found a link to live chat with them, after waiting hours for it to be available to chat, finally got someone who was pretty abrupt and unhelpful. His response was, well until you have lots of downloads and 5 star reviews it can take 3 weeks to be found in any search results. I said well if it's not in the search people can't download it can they? His response was, "Is there anything else I can do for you today?" Does what he said sound legit, 3 weeks after being accepted is really slow. My app is my own version of FreeCell Solitaire with adverts every 2 games, instead of after every game like most versions. https://play.google.com/store/apps/details?id=com.mimogames.freecell [link] [comments] | ||
Someone else got a drop in their daily downloads? Posted: 30 Oct 2019 04:44 AM PDT Please tell me its a glitch and not another adjustment of the algorithm. [link] [comments] | ||
Library or sample project for writing text on canvas + gestures Posted: 30 Oct 2019 02:10 PM PDT I'm looking for some library, or at least a sample project that has writing text on canvas implemented. I also want gestures for rotating and zooming, like at Messenger or Instagram stories. Anyone has something? Thanks [link] [comments] | ||
Some interesting new possibilities for android game developers Posted: 30 Oct 2019 02:04 PM PDT | ||
Posted: 30 Oct 2019 05:12 AM PDT
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My Experience at Droidcon UK (Vlog) - Shows off the best android dev conference in the UK Posted: 30 Oct 2019 01:44 AM PDT
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Posted: 30 Oct 2019 03:30 AM PDT So it used to be the case that you could contact people from Google Ads to get help. Well Google does not provide this anymore, and so just like AdMob, there is no way to talk to a human. EVEN throwing money at this 'company' does no longer matter. Wow, I am just ... wow. I received a warning for trademark violation and I can't see the flagged trademarked-word anywhere. Also there is no way to re-submit, there is no help whatso-freaking-ever. Why do I waste my time with this crap platform. Also this upsets me way too early in the morning. I have more fun things to do. [link] [comments] | ||
Posted: 30 Oct 2019 11:20 AM PDT A quick question. Hey, I'm working on a Bulk SMS app where I need to send text messages above 160 character limit. Now the Android only allow the limit 160 chracter even on some devices the limit is 140 chracter. Can someone please tell me how do I acheive this in my app? Thanks in advance... [link] [comments] | ||
RecyclerViews made easy with Epoxy Posted: 30 Oct 2019 06:22 AM PDT | ||
Modernizing Dropbox's Android Build System (2 parts) Posted: 30 Oct 2019 09:56 AM PDT | ||
Posted: 30 Oct 2019 05:20 AM PDT If anyone is a freelancer here, can you give some advice on how to get started. I currently work FT and trying to do some work on the side but can't seem to find any clients. Where should I look for clients? How do I get into business. Thanks :) [link] [comments] | ||
Posted: 30 Oct 2019 04:48 AM PDT Update: it's all fixed now, the data is all shown and i think its more or less accurate. Hi devs, So recently my app is doing great it jumped 2 weeks ago from 30/50 downloads per day to arround 70/100 and somedays 100/150, I always enjoy watching the downloads every morning. Last night at around 12am I checked the hourly downloads, and I have only found data until 12pm of yesterday, I thought to myself "maybe google is still processing them" cuz it happens from time to time, I woke up at 9am this morning, I checked, and still no more data is shown, and now at 12pm when i checked the hourly downloads, starting from 12pm to the end of the day they were all put to 0 ?? and it is shown that yesterday I only had like 24 downloads ?? I am 100% sure this is an error cuz yesterday I was expecting a lot of downloads cuz I had some "ads" running and stuff, and my admob console shows that the requests of yesterday were the highest ever ... also when i occasionaly checked my firebase console yesterday, the numbers of "first_open" conversion were high every time i check. did anyone experience something similar ? and is it going to be fixed ? thank you all [link] [comments] | ||
X-post: Samsung Developer Conference 2019 Livestream : Android Posted: 30 Oct 2019 06:33 AM PDT |
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